#citiesskylines2 I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Just like adding a lane to a highway incentivizes people to use the highway more, leading to the same congestion problems. If you constantly zone low density residential in an attempt to "chase the demand bar," what you're doing is increasing the supply of houses. Meaning, driving down the COST of housing. Meaning more citizens can afford a house, meaning they buy up that supply, so they demand more... it's a feedback loop, like acquiescing to a child who only ever wants to eat chocolate.
So, counterintuitively, you need to IGNORE their demand. By keeping the supply constant, and with demand increasing, the cost of the housing goes up. This prices out some of your citizens, and so they will begin demanding lower-cost options. Enter, medium density housing. You start with row housing, then medium density, then mixed-use. This doesn't happen fast, let alone instantly, so you kind of have to plan this strategy from the founding of your city. At one point I had a 15k pop with almost exclusive demand for medium density housing.
As your citizens get more educated through college and university levels, they'll be able to afford those suburbs again, and the demand will return. But they'll also be young enough that living "in the big city" will be desirable and they'll start demanding high density apartments close to shops and offices. Beware the Low Rent zoning type! Despite being high density, if your citizens are too well educated and make too much money, they'll abandon these buildings the moment they can afford nicer places. But I guess they're a good stopgap measure between medium density and regular high density.
So Induced Demand is a double edged sword: you want to avoid inducing demand for low density suburbs, and purposely induce demand for higher densities.
#CitiesSkylines2 auf #ShadowPC ohne FSR nicht spielbar selbst mit Power Upgrade und 1080p in mittleren Einstellungen. Mit FSR ist auch "Hoch" möglich in 30+ fps.
Wczoraj do Cities: Skylines 2 wpadł patch 1.1 i w sumie nie zmienił chyba nic. Słyszałem że poprawia wydajność zwłaszcza na słabszych sprzętach, ale jakoś tego nie widzę, może 2-3 fps ale to może by błąd pomiaru tak naprawdę. Wsparcie modów przez Paradox mods nie pomaga, zwłaszcza że większości przydatnych modów nie ma, ponieważ autorzy ich jeszcze nie przeportowali. Ciekawy jestem jak to się wszystko rozwinie, bo na chwilę obecną grania w to nie polecam.
Kwestię dlc pominę, bo to kpina że za takie rzeczy chcą pieniędzy...
Are there four of you out there in the #Fediverse that are generous enough to help a hobbyist #YouTube#VideoGames#Creator hit that magical 1000 subscriber? If so I'd really appreciate a sub. Happy to swap subs as well if you're in need of some.
The #TombRaider Remasters are pretty important to me - the original TR game was the first game I got on my PS1 way back in the day - it was also the first game I played on my channel when I first started it! #ShareYourGames
A quick preview of what you can expect in tomorrow's Cities: Skylines II - Azure Delta episode, "The 6 Ps"!
In the episode we develop a new medium-high density mixed use area, a new suburb and an industrial area based around the rail yard we placed down last week - we also work on some fixes from last week's comments! #Screenshots#CitiesSkylines#CitiesSkylines2#VideoGames#ShareYourGames
I've put together a playlist for anyone who might be interested in watching some #citiesskylines2 content. The game obviously isn't out yet but content creators have been able to make some 30 minute videos. I'll try and keep the playlist in order by creator.
Infos zum Content in dieser Woche: #CitiesSkylines2 wird via Steam am morgigen Dienstag 18.00 Uhr released. Falls es am Abend noch via #GeForceNow spielbar ist, werde ich spontan nen #Livestream starten. Andernfalls kommt zeitnah ein #FirstLook & ein späterer Livestream.
Ja, #citiesskylines2 hat seine Macken. Aber auch viel gutes. Ich kann gerade die Kritikpunkte auf Steam und den ganzen Hate kaum nachvollziehen. Lest mehr darüber auf meinem neusten Blogbeitrag:
After seeing what Paradox has done with #CitiesSkylines2 I really would like to see how a successor to #Minecraft would look like, if Mojang would still have interest in developing the game and would took the same approach.
Would probably be the best game ever. But we'll never know.