ben, to unrealengine
@ben@m.benui.ca avatar

Do you ever use multiple EventGraphs on the same Blueprint? If so, what do you use them for?

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

It's the first Tuesday of the month... you know what that means...

Time for Xmas in March! Get your 5 free UE assets now.

https://gamefromscratch.com/unreal-march-2024-asset-giveaway/

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

As promised here is our hands-on with the excellent new @SyntyStudios Humble Bundle. We show two of the exclusive new asset packs hands on in , and .
https://gamefromscratch.com/best-of-synty-2-game-dev-assets-humble-bundle/

ben, to unrealengine
@ben@m.benui.ca avatar

NanceDevDiaries has some very practical and detailed tutorials on learning by modifying the Unreal Lyra project.
https://www.youtube.com/@nancedevdiaries

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Devlog, Day 3. I made a draft of a drone widget. In the example, first HUD with curve and in the drone mode - HUD with parallax, the UI reacts to movement and returns to the center

[ Sci-Fi adventure Unreal Engine ]

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Interface material - curve for widget Retainer Box

image/png

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine Blueprint ❤️

Autofocus also does a cool job of blurring the character's body. Blurs the hands while running and part of the body while looking. I also made an event to control it for clarity of the example

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Added dynamic focus

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Another example of Bodycam, it wasn't clear in the dark... I like this effect for drone use

video/mp4

ben, to unrealengine
@ben@m.benui.ca avatar

As an user, what do you think is the difference between the "Tool" and "Window" menus in the editor? How do you choose which one to look in first?

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi Adventure, Unreal Engine

Devlog, day 2

I made a drone with a fisheye camera and a flashlight. Switching between character and drone. Learned to work with animations from mixamo. Added several states to the character - crouching and sneaking

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I like that Unreal Engine has a bunch of settings that can be used in one click to see the result. Here for example Spring Arm Component - Enable Camera Lag - Speed

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

March 1, 2024. Today is the day, the start of the 1 year countdown for a new game (SciFi Adventure), created a new project in Unreal Engine 5 and started experimenting with the camera

video/mp4

Kay, to gamedev
@Kay@mastodon.gamedev.place avatar

Hey , bored with the default capsule in your fresh project?

Replace him with Capsule Carl, for free!
https://www.patreon.com/posts/99531832

Whether you use , or or

I want to see him in your game, reply below! 👇👇

ben, to unrealengine
@ben@m.benui.ca avatar

I have a DO_NOT_COMMIT directory that I copy around between all of my projects' Plugins foloders. Inside is Blueprint Assist, NodeGraphAssistant.

Is there a smarter way to share plugins between projects w/o committing them to VCS?

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine stuff 🏃‍♀️ the fastest way to find mushrooms 🤣

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

I and two other members of our small team have decided that the next project will be Sci-Fi adventure and we will make this game on Unreal Engine. We will try to make a demo in 1 year, the countdown begins on March 1, 2024

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

Did you know there is a version of Unity for China called Tuanjie?

Did you know Tuanjie has a style Lumen and Nanite solutions?

Well... there is, and it does. And it gets updated frequently.
https://gamefromscratch.com/unity-china-has-nanite-and-lumen-like-features/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine 5 - is fun, fun, fun 🤣

video/mp4

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

Looking for realistic real-world 3D environments for ? You should check out this new bundle

Even if you use , or whatever other 3D app/game engine, you should still check it out, as you can see from the video
https://gamefromscratch.com/unreal-engine-real-world-archviz-assets-bundle/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine it is a very interesting toy after Unity...

I created several mirrors through the Camera + Render Texture to show how the protagonist looks while moving, when he changes his vision vertically, looks funny 👽

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gymnastic exercises in Unreal Engine

Here is the result from the side... next I want create a separate button that blocks movement and control only the camera (tilts up side body in different directions)

video/mp4

dergell, to gamedev
@dergell@mastodon.gamedev.place avatar

Alright, old website is gone, new static website is online! 🎉

https://www.tonyschmich.de/

In the future I'll add some additional information for everyone interested over there. There's also RSS, if you want to stay up to date.

Currently, it's basically just small devlogs, but I might add non-gamedev related stuff as well, maybe my Battlemaps for TTRPG or something.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Playing with Unreal Engine at night, I taught the protagonist to bend forward a little, it looks cool, you can look through the door 🚪 but it's probably not very practical, I'll try to make it sideways

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Pay attention to the shadow when bending the body, the shadow is not straight. Unreal Engine is just incredible. Later I will show more results

video/mp4

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