maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cable guy room 🚠 Unreal Engine 5

I started with a simple - add a Cable component between two components. Next, I will try to make it more difficult, after the first action, a cable will be added to the component and the protagonist... and change the length of the cable during movement

video/mp4

jargon, to gamedev
@jargon@mastodon.gamedev.place avatar

Trees have been successfully attached to the ground. Now working on some windy tree swaying.

Yea, I'm having way too much fun with this 😂

Trees swaying in the wind "completely" normally.

RinostarGames, to Unreal
@RinostarGames@mastodon.gamedev.place avatar

Does anyone know how to make jumping spider enemies in Unreal Engine? We have cobbled something together but it doesn't work as well as we'd like and wondering if anyone knows of a tutorial or has any advice. Thanks in advance!

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

Unreal Engine 5.4 has been released!

This release is packed with new features like Nanite Tessellation and Vulkan raytracing, but the star of the show is the new suite of animation tools and features.

https://gamefromscratch.com/unreal-engine-5-4-released/

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

There is a HUGE asset bundle on Humble right now. Get 50+ Unreal assets for $30 from Yarrawah, Dekogon, Freshcan3D, Mocap Online, Meshingun and more. Or get 15 for just $1!

https://gamefromscratch.com/unreal-engine-spring-essentials-utility-bundle/

janriemer, to random

Doomscrolling...

...but in an actual ebook/pdf 📖

janriemer,

Doomscrolling...

...in the 5.4 release notes.

https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5.4-release-notes

You can hardly see the scrollbar anymore - that's how long those release notes are!

Absolutely mind-blowing! 🤯

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Good evening... Tried to make a storm, but my video card said me - "do it without me"... Therefore, I did not continue any further, and I will show you this

video/mp4

Skunk, to python

Aller il est temps de respecter la coutume et de faire mon

Je suis Skunk car j'aime bien les moufettes 🦨. Homme franco-suisse de 40 ans. Pas vraiment français ni vraiment suisse mais je m'en fout j'aime mon petit bout de pays bizarre.

Contrôleur aérien et pilote privé. Je baigne dans l'aéronautique depuis mon adolescence donc forcément j'ai basculé du coté obscur de la force et bosse dans le secteur.
Je vole de moins en moins car tout coûte cher dans la vie et ayant grandi avec un IBM PS/1 à la maison je suis forcément devenu geek et gamer. Je peux donc assouvir ma soif de vol aux instruments grâce à Flight Sim et Xplane (et pas du tout car il est impossible de louer un ).

A 20 j'ai décidé réaliser mon rêve; être artiste et devenir écrivain. A 30 ans j'ai pris la décision de me sortir les doigts du fondement pour quitter mon job. A 40 ans je suis toujours dans l'aérien et n'ai que des manuscrits non réécrit ou corrigés...

Du coup, nouveau plan ! Je vais apprendre le et le #c++, et . Perfectionner mes , faire du et écrire des pour devenir un gros profiteur qui paie son loyer en faisant du . Mais surtout pour reprendre le contrôle sur mon emploi du temps et utiliser ce temps libre pour l'écriture mais aussi devenir expert , monter une entreprise dédiée à ça qui finira par faire des jeux vidéos car le c'est la vie ❤️

La suite est simple: Succès, domination du monde, fêtes, abus, mst, alcoolisme, mort.

Mais bon pour l'instant je soigne ma procrastination en traînant sur le Fediverse donc ça n'avance pas beaucoup cette histoire...

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Projectile Movement and Predict Projectile Path
Today I found out how it works in Unreal Engine and cried how simple it is, remembering how long I creating throwing grenades in the 2D game on Unity

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

an amazing node that saves a lot of time on creating the mechanics of the throw

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I start making different variations of objects that the protagonist can throw. According to the classics, there will be a trajectory... I plan many objects, start with a stone that can be thrown into the glass. I also want a grenade that extinguishes a fire

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

I connected a laser cutter to this prototype, this is how it looks like to install rivets and destroy them. But giving the player complete freedom is evil. With such a game design, you can break game physics easily

#UnrealEngine #TrailerTuesday #indiegames #gamedev #gamedesign #scifi

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Day 46, Sci-fi Adventure, Unreal Engine
As always, I'm looking for interesting mechanics related to various tools for the protagonist. I made a part of the prototype of gluing objects, but the gameplay related to this is not yet thought out

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Found one of my first scripts for in the early days of familiarization with Blueprint and Unreal Engine 5 - the script prints the text in the texture that the light source displays. I was thinking of making a projector out of it

video/mp4

sinbad, to Unreal
@sinbad@mastodon.gamedev.place avatar

Last chance to get my text-driven dialogue system for at the sale price! Go here if you want to slide heroically under the rapidly closing sale door: https://www.unrealengine.com/marketplace/en-US/product/suds-pro-dialogue-system

Thanks to everyone who helped make the showcase / sale period a success, I really appreciate it. And new customers seem very happy so that's nice. ☺

Example of SUDS Pro dialogue scripting

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, Field can suck. This is how it looks, first I create a field with a positive Linear Velocity value and then a negative value

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

There will be no firearms in the game and the hero will not be able to kill anyone, but there will be many different Sci-Fi devices for protection, for example create a short circuit for temporary stun

video/mp4

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

Reminder that my dialogue plugin for is still on sale for the next week, to celebrate being featured in the showcase: https://www.unrealengine.com/marketplace/en-US/product/suds-pro-dialogue-system

If you wanted to write dialogue in plain text like a movie script, with the advantage of being friendly to version control and reviewers, this is the dialogue plugin for you. You can also direct camera cuts, sync cinematics with lines of dialogue, perform easy camera shakes, push-ins, dolly-zooms, and much more.

SUDS Pro example shot
SUDS Pro example shot

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 36, Sci-Fi Adventure devlog

A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Code module dynamic input for particle end position from Spline

sbseltzer, to unrealengine
@sbseltzer@peoplemaking.games avatar

users: If you're into workflow enhancements & quality-of-life plugins, I could use your feedback. I've got several plugins I'd like to commercialize, and need to finalize my pricing. Might want some early beta testers too. Hit me up if you're interested. Boosts are much appreciated. :)

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 34, Sci-Fi Adventure devlog

I played a little with Niagara and Ribbon, made a draft of a visual scanner. Some objects will have entry zone for scanner launch, the particles get a link to the static mesh for random end points

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Unreal Engine 5 - Niagara - Ribbon

Transferring the final position for the particle as a random position from the Static Mesh

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I came up with a concept for collecting ore, a molecular collector. Install it on a stone, then heat the stone with a laser so that the collector absorbs the ore molecules

video/mp4

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

It's time for a late Easter Bunny visit from Epic Games.

It's the monthly asset giveaway time! The April 2024 giveaway has 5 free UE assets, we check them all out in action.
https://gamefromscratch.com/unreal-april-2024-asset-giveaway/

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