@root42@chaos.social
@root42@chaos.social avatar

root42

@root42@chaos.social

https://www.youtube.com/root42
Coding, tinkering, ancient hardware and software.
he/him
#retrogaming #letscode #demoscene
If you want to support me, you can do so at the links below. I also have Ko-Fi, but there aren’t enough entries…

This profile is from a federated server and may be incomplete. Browse more on the original instance.

ordnung, to random German

And we are back online. There was a problem with the hardware we couldn't fix on our own so we had to wait for a technician to fix it for us. Now there will be some lagging because of full queues for a while. #mastoadmin

cstross, to random
@cstross@wandering.shop avatar
grumpygamer, (edited ) to pixelart
@grumpygamer@mastodon.gamedev.place avatar

Experimenting with different quest icons to move away from the overused ! and ?

  • Sad face: I have a quest for you to do.
  • Neutral face: You took the quest but haven't completed it yet.
  • Happy face: You completed the quest but haven't turned it in yet.

#pixelart #indiedev #rpg

GuidoKuehn, to random German
@GuidoKuehn@mastodon.social avatar

Um sich 2024 nach Jahrzehnten der Leugnung der Klimakatastrophe und aktiver Sabotage jeglicher Klimaanpassung, mitten im tödlichen Vollkontakt mit den Klimafolgen hinzustellen und zu sagen „damit habe keiner rechnen können“, dafür braucht es dann schon ein paar völlig stammtischisolierte Eier.

jwz, to random
@jwz@mastodon.social avatar
chainq, to random
@chainq@mastodon.social avatar
chainq,
@chainq@mastodon.social avatar
janbeta, to generationx
@janbeta@chaos.social avatar

New video! I'm restoring a 1970s Commodore calculator. Spoiler: I used a Dremel tool to spice it up a bit at one point...

YouTube: https://youtu.be/O8JvvSubZL0
PeerTube: https://makertube.net/w/6oLQvrAdpPPnyk36vex1Sg

#Commodore #VintageTech #1970s #Calculator #GodHelpUs #RetroComputing

tubetime, to random
@tubetime@mastodon.social avatar

REPRESERVE WHEN PINK

fluffel, to opensource
@fluffel@chaos.social avatar

Cool, all my tokens are gone. Because an project got bought by a shady company, which now, after almost a year of owning it, broke the app with their first(!!) update to it!

Oh and of cause they want money in form of a subscription now. Can't make this shit up.

In short: DON'T USE !

The issue tracker on Github is fun though: https://github.com/raivo-otp/ios-application/issues

polpo, to random
@polpo@bitbang.social avatar

And that's it! I am finally sold out of PicoGUSes on Tindie. I do not plan on selling any more myself. Instead get your PicoGUS from these fine sellers:
Joe's Computer Museum - 🇺🇸 USA based, ships worldwide. In stock: https://jcm-1.com/product/picogus-v2/
Serdashop - 🇪🇺 EU based, ships worldwide. Bundles with DreamBlaster MIDI wavetable cards available. In stock: https://www.serdashop.com/PicoGUS
Flamelily IT - 🇬🇧 UK based, ships worldwide. Coming soon, preorders open: https://shop.flamelily.co.uk/picogus

tubetime, to random
@tubetime@mastodon.social avatar

I'm tinkering with some old hard drives, like this ST-251.

3sat, to nano German
@3sat@zdf.social avatar

Deutschland könnte den verdreifachen und so 19 Mio. Tonnen CO2 zusätzlich einsparen. Zu diesem Ergebnis kommt eine Studie des Fraunhofer-Instituts für System- und Innovationsforschung (ISI), die gestern in Berlin vorgestellt wurde.

https://www.3sat.de/wissen/nano/240528-beitrag-radverkehr-fuer-klimaschutz-nano-100.html?at_medium=Social%20Media&at_campaign=Mastodon&at_specific=3sat

stefanhoeltgen, to commodore64 German
@stefanhoeltgen@mastodon.social avatar

Today the press office of Bonn University published our press release for the #Commodore64 symposium in july (http://rtro.de/c64):

https://www.uni-bonn.de/en/news/119-2024?set_language=en

I am very proud of the photos, Vlker Lannert (the press photographer from Uni Bonn) took with me!

image/png
image/png

kurth, to amiga German
@kurth@social.tchncs.de avatar

Dear fellows.

Does the 600 reset itself on the boot splash-screen when hitting escape?

Does the Caps-Lock (that is, it’s indicator LED) lights up on the boot splash screen?

I have the suspicion that the keyboard is deadbeef¹. But atm no software whatsoever on disk (or transfer means) to test this. :(

Thanks in advance!

:BoostOK:

(¹if so, any followup repair/reading links appreciated)

textfiles, to random
@textfiles@mastodon.archive.org avatar

A DDOS against the Internet Archive has commenced again, timed for maximum pain for the California staff to deal with. (I don't sleep, but I also can't do anything on the infrastructure here.)

So, we're down until people wake up to deal with the constant DOOS against us because... reasons

polpo, to random
@polpo@bitbang.social avatar

So this is what happens when you use compressed air to clean toner out of a laser printer drum unit

paulrickards, to genart
@paulrickards@mastodon.social avatar
h0ffman, to random
@h0ffman@mas.to avatar

Live now - GBF Sunday Sessions -> http://twitch.tv/djh0ffman

h0ffman, to amiga
@h0ffman@mas.to avatar

Did TTE just drop another one? Hybris Turbo Edition now available on our WHQ BBS! To celebrate, me and Waterman did a litte #Amiga riff on the old
Fairlight 64 cracktro.

video/mp4

BoscoLab, to random German
@BoscoLab@social.tchncs.de avatar

The HP logo plotted as a signal wave on the HP 7475A plotter.

video/mp4

xot, to random
@xot@mastodon.gamedev.place avatar

Sierra On-Line accidentally included the source code to their AGI adventure game engine on some copies of Space Quest II. Its presence is not obvious but with enough sector sleuthing it is possible to recover about 70% of it. The recovered source code is peppered with illuminating comments regarding its history and authors. It can be examined in a GitHub repo linked in the article.

"The Space Quest II Master Disk Blunder"
https://lanceewing.github.io/blog/sierra/agi/sq2/2024/05/22/do-you-own-this-space-quest-2-disk.html

The C source code shown reconstructed.
In-game scene showing a status line produced by the source code.

matthewvenn, to random
@matthewvenn@chaos.social avatar

Still plenty of room on 7 for your first design! ⚡️

Better get started though, only 8 days left! ⏰

Check the projects already on board here: https://app.tinytapeout.com/shuttles/tt07

And here's our getting started guide to digital design: https://tinytapeout.com/digital_design/

image/png

DIMR_Berlin, to random German
@DIMR_Berlin@social.bund.de avatar

„Und es braucht dringend eine konsequente Abgrenzung der demokratischen Parteien zur AfD, und zwar auf allen Ebenen – Bund, Länder, Kommunen. Nur so kann der Gefahr für die freiheitlich demokratische Grundordnung begegnet werden. Die Normalisierung der #AfD muss dringend gestoppt werden. Leider beobachten wir insbes. auf kommunaler Ebene, dass die viel zitierte Brandmauer Löcher hat.“
H. Cremer, Wiss. Mitarbeiter des DIMR

https://www.institut-fuer-menschenrechte.de/aktuelles/detail/die-voraussetzungen-fuer-ein-afd-verbot-sind-erfuellt

#SchütztUnsereDemokratie
#DemokratieVerteidigen

paulrickards, to retrocomputing
@paulrickards@mastodon.social avatar

maintenance today. My HP 7585B stopped responding over RS-232. Diagnostics revealed a problem with the interface card. Luckily I have a spare machine that can donate a new working card!

paulrickards,
@paulrickards@mastodon.social avatar
atomicpoet, (edited ) to random
@atomicpoet@atomicpoet.org avatar

Today, PC gaming is known as the go-to platform for optimization. If you want the best graphics, best sound, best performance – you get a PC. Obviously, there’s certain things consoles do better, such as couch co-op. But if you want the best possible performance, you get a PC.

But this wasn’t always the case. At one time, PCs drastically lagged behind their console counterparts. While the SNES and Genesis delivered beautiful parallax scrolling and intense synth-laden soundtracks, DOS often looked like it was generations behind.

So back in the early 90s, why did we game on PC anyway? Because the likes of Apogee Software delivered run-and-gun platformers such as Secret Agent.

What made these games so memorable was the price. While Genesis games often cost $70, you could get a shareware game like Secret Agent for $5 and go to town.

Now if the whole appeal was merely the inexpensiveness, we’d probably forget about the likes of Secret Agent. But as it happened, Apogee were world class level designers. From a pure level design standpoint, their games were often better than the garden variety platformer on console.

Back in the early 90s, if I said such a thing on the school playground, I’d be laughed at. But time has validated my opinion. Many people – not just me – keep coming back to Secret Agent and all the Apogee titles because the level design is just so damn good!

It’s amazing to think that, later in the year, that same publisher would drop a game so revolutionary, it changed gaming as we know it forever: Wolfenstein 3-D. I mean, can you believe it? We went from simple platformers to impressive FPS within the space of a year!

But to get to the Wolfenstein 3-D, Doom, and Duke Nukem 3-D, we needed these cheap shareware titles like Secret Agent. It blew no one away with the graphics and sound, but it had fundamentally great level design and fun gameplay at the fraction of the cost of a console game.

Why do I keep coming back to Secret Agent? Because there’s something about walking through corridors, collecting keys, and shooting enemies that never gets old.

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