Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.
It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.
The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.
@Ciantic It sounds like it is an Early Access, just not called that. The fans I know are quite happy with this - e.g. have bought it but will sit for a year before seriously playing it.
@frabcus It feels and plays like an early-access game. It was not marketed that way and that is a big problem. It raised the expectations through the roof, which is the issue.
However, I do think they will recover, as there is no competition. AAA studios are busy making their FPS games, and the simulation genre seems to be a niche.
I think they wrote a deal with Paradox to deliver it by X-date, and can't admit it was unfinished to not break the contract. Making communication very awkward.
@schizanon Something that kind of bugs me about CS1/2 is that there’s no way a city of 100k has a bunch of skyscrapers. But it’s also pretty much impossible to have a city of a 1 million or more.
#CitesSkylines2 is less like a sequel to #CitiesSkylines and more like a QoL patch with a fancy shader/texture mod where random features and systems have been drastically (and somewhat badly) rewritten.
Shout-out to the dev who had to make the old fishing boat mechanic work for garbage trucks, it's a nice touch, but garbage dumps are deletable now?
Honestly, I pirated #CitiesSkylines2 and I feel a little ripped off.
It's just mostly just #CitiesSkylines with more realistic cars and human shaders.
There are a few QoL improvements that probably make it worth a buy; like being able to buy smaller squares of land, or how water pipes run under streets now.
In general my goal is always to max out the population until it brings the simulation to a crawl.
In #CitiesSkylines that's hard to do because it actually limits you to a certain number of citizen simulations internally. The population can keep going up but the internal representation stays the same.
Dites donc il est sympa ce descendant de Sim City. Je ne m'attendais pas à rester dessus 4 heures et à me dire qu'il fallait que je coupe pour dormir plutôt que parce que ça faisait quand même 4 heures de jeu.
Principe de jeu addictif une fois le fonctionnement pris en main, graphismes vraiment sympas, tous ces véhicules qui bougent et le parc d'attraction à zoomer c'est génial !