godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Wake up honey, it's time⏰

If your Godot game is participating, leave a link to the demo below! 🔗⬇️

j_bertolotti, to godot
@j_bertolotti@mathstodon.xyz avatar

Super-noob question:
I have a very simple 2D platformer with a tilemap to make the background and the platform, and a character with basic movement. I know how to "paint" some of my tiles with the "physics layer" so the character can stand on them etc, but if I try to include a "rigidbody2d", it bounces against my charachter, but passes straight through the floor tiles. Let' s say I am baffled and have no clue which beginner mistake I am making.

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

@j_bertolotti I've probably seen it, but if I recall correctly Brackey's video should cover it: https://www.youtube.com/watch?v=LOhfqjmasi0

j_bertolotti,
@j_bertolotti@mathstodon.xyz avatar

@lisyarus No, no rigid bodies in that tutorial. I have followed it and now I am trying to expand on it, but of course I have no idea what I am doing yet 😬

beanjbunny, to godot
@beanjbunny@nerdculture.de avatar

Oh man oh dang I just figured out how to do something really hard and my code worked the first time and the hell do you MEAN 27 errors come here I'll show you 27 errors

khalidabuhakmeh,
@khalidabuhakmeh@mastodon.social avatar

@beanjbunny Oh bugger! 🤣

beanjbunny,
@beanjbunny@nerdculture.de avatar

this isn't a me thing godot this is a you thing

gamingonlinux, to godot

Fight the devs of Fishards*, if you win - it goes open source! Lose and it's deleted from Steam https://www.gamingonlinux.com/2024/06/fight-the-devs-of-fishards-if-you-win-it-goes-open-source-lose-and-its-deleted-from-steam/

*In the game, obviously

noodlejetski,
@noodlejetski@masto.ai avatar

@gamingonlinux sure sure, in the game, totally

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

We heard you like custom splash screens over here?

So we collaborated with the one and only @kenney to give you some extra colorful options for this ✨🌈

Get them below!

Video of the different rainbow splash screens

godotengine,
@godotengine@mastodon.gamedev.place avatar

@glukozavr @kenney he's so skilled ✨

fractilegames,
@fractilegames@mastodon.gamedev.place avatar

@godotengine @kenney These look really nice

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

The next bit I want to do is the Town Scene.
This will have Shops to buy equipment, and sell loot
I have an Inventory System, that includes "external Inventory" e.g. treasure chest. I'm thinking that something similar, but with Prices attached, should work?
The system uses click-to-pick-up, click-to-drop (in inventories) rather than drag-n-drop, so checking Player has enough Gold on Pick up, subtract Gold on Drop (into Player inventory)?

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Graphics are so impressive these days

Show us yours? 👁️

#godot #godotengine #meme #graphics #videogames

stephann,
@stephann@mastodon.gamedev.place avatar

@godotengine I'm waiting next gen consoles to release my game because I think current gen isn't powerful enough.

fred,

@godotengine I know it's a meme, but I find it a bit sad for people that are looking forward advances in Godot's render. Would be nicer something similar from Godot

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

I have an Inventory System
Items are stored as ItemData (and sub-classes, e.g. ItemDataConsumable)
A Consumable can have Ratings (e.g. heal_value, mana_restorted)
When Used, this triggers the Function in it's Class, which checks what property the item has, and acts appropriately.
I can see this getting very cumbersome.
Do I stick with it, and keep expanding the USE function, or try to mangle a new solution?

marcusskov, to godot

Hot on the heels of the previous release is 0.7.2.

The highlight feature here is the addition of the PhantomCameraManager singleton.

Based on feedback, the Editor Updater has also received some notable changes.

Full release note with all the changes:
https://github.com/ramokz/phantom-camera/releases/tag/v0.7.2

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Progress:
Inventory Tutorial finished.
Basics working. Features include Stackable, Usable, Equipment, Chests and HotBar.
Screenshots show Proc-Gen dungeon with random Portal (white) and Chest (red).

image/png

dahnielson, to godot
@dahnielson@mastodon.gamedev.place avatar

Great timing! I was just about to figure out the animation system in Godot. Can't wait for the 4.3 along with all the other improvements (like exporting GDScript files as binary files).

https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/

risingtail, to godot
@risingtail@mastodon.gamedev.place avatar

developers, what's your best practice for Steam cloud saves? Until now I've used the Godot "user data folder" for save games, but obviously Steam has no knowledge of that folder. Just curious what you all do, if you use cloud saves at all.

risingtail,
@risingtail@mastodon.gamedev.place avatar

@raptor85 @aaron_codes I know how it works 😂 was referring specifically what folder options people are using

raptor85,
@raptor85@mastodon.gamedev.place avatar

@risingtail @aaron_codes, it honestly doesn't matter, it's wherever your game already stores saves, but OS-wise defaults are app specific folders under "%USERPROFILE%\AppData\Local" on windows and "$XDG_DATA_HOME" on linux (if XDG_DATA_HOME is not set, you should default to ~/.local/share per desktop spec)

mrcopilot, to godot
@mrcopilot@mstdn.social avatar

Thank you for the heads up, clarification and the mountain of dev work on

It is all very appreciated.

https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/

godotengine, to animation
@godotengine@mastodon.gamedev.place avatar

Gearing up for Godot 4.3, the #Animation team has news to share with you ⚙️

From many smaller fixes to more control over certain behaviors, read more about the essential rewrite since 4.0:

https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/

#godot #godotengine #blogpost

godotengine,
@godotengine@mastodon.gamedev.place avatar
godotfoundation, to godot
@godotfoundation@mastodon.gamedev.place avatar
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