Has anyone successfully implemented Nintendo Switch's :nintendo_switch_logo: JoyCon analog sticks to QMK firmware for mechanical keyboards? Any examples for wiring and firmware would be appreciated.
I'll use along with Splinky (Open source hardware, powered by #RP2040 , but 1:1 pin compatible with classic Atmega32u4 Sparkfun Pro Micros)
"We can stream 160×144 pixels at 29fps and lossy, or we can stream 1280×1152 at 60fps and lossless. Oh, and did I mention that we're doing this from an #RP2040, which also keeps track of all memory bus operation in a Game Boy and reconstructs its VRAM at the same time."
Regarding #libsibo, I'm trying to decide on the way forward for the project.
Currently it's in #Arduino C, so there's the odd class, but it's mostly regular C. It'll run on an Uno, ESP32, or a Pico/RP2040.
I've wanted to drop the ESP32 support for ages. But I'm wondering about dropping Arduino support and switching fully to the #RP2040 SDK. For the Uno, I can just maintain the old .INO file for basic functions.
If I go C, I'll have to refactor the classes. But is going full C++ a good idea?