Ok, so I want to know when the first stable, non-beta, version of #SuperCollider 3.0 was released.
McCartney announced work on SC3 in 2002:
McCartney, James. “Rethinking the Computer Music Language: Super Collider.” Computer Music Journal 26, no. 4 (2002): 61–68. http://www.jstor.org/stable/3681770.
I was using a beta version in a concert in December of 2003 (it, crashed, lowering my score for the class by half a mark).
Because the Wesleyan builds were highly reliable and stable, I think the 20th birthday should be set not at the earliest alpha release or the creation of the sourceforge repo but on the 27th.
I'll stream via @streamer an hour of sound improv probably using #SuperCollider a lot, + an hour of some great music we released at @kamizdat netlabel, hopefully explaining a little bit about artists and the label.
#introduction
Hi ALL!
My interest is focused on the use of pure sound. I mainly use sine oscillators for #livecoding in #supercollider both for sound and visuals. All this results in a lot of #sinewaves and a #minimal aesthetic.
I'm giving a talk over Zoom at the next NOTAM #SuperCollider meetup about my album, and specifically my approach to composing rhythm for the project. Free and open to the public. Info here:
"algoforte exploration of player-piano experiments. ...ambiental algorithmic drafts were gathered from SuperCollider live code written for performance at MENT festival and shaped into slightly more coherent and self-contained pieces. the code is available ..."
Looking for live coders! —musicians and visualists— for a night of live code performances in an immersive projection environment.
Endemics Collective is hosting PLANET TKARONTO in Toronto, Canada on June 8, a satellite event for the International Conference on Live Coding 2024.
The call for performers with more info is at: https://bit.ly/planet-tkaronto .
Live coding is inclusive and accessible to all. We are looking for performers who challenge conventional forms and techniques, disrupting traditional aesthetics and values, and who can engage with the audience directly in the art-or-music-making process, breaking down the barriers between artists and audiences. Performers from underrepresented groups or backgrounds are encouraged to apply.
trying to make another #SuperCollider box out of this 2007 EeePC 900. scide sadly segfaults on startup, but i was able to play some sines thru command line sclang. i prefer #Emacs over scide anyway, so setting that up now...
while i do intend to get to the bottom of the issues with the EeePC, i needed a backup plan for small sound computing in case it doesnt work out. now trying out a Raspberry Pi 3B with Patchbox OS. the bundled #SuperCollider is a bit older (3.11) but it does work out of the box.
not entirely happy with how this OS comes with telemetry by default, but it is at least easy to disable.
Code Club tomorrow 7pm with Shelly Knotts showing us how to make sound with #supercollider - an environment with infinite possibilities for anything audio.
I covered Arca's "Saunter" in #SuperCollider. Interested in studying synthesis of more organic and wet sounds, since my own style up to this point has been very digital and clinical.
During the winter i developed another #livecoding tool. For visuals and for manipulating predefined sounds. The movements in the visuals are able to communicate with Synths in #SuperCollider.
Now i have published the source code and a few examples. The last days i started to write a description. The description is still very incomplete.
Wednesday 22nd of May I will be giving a talk at the #SuperCollider meetup at Notam. I am VERY excited about it actually, and I'll be talking about making "Composition Instruments" – large scale compositions you can play and have fun with in the same way as a hardware instrument or game or whatever. Come join us ! It's free and online :)