Had a pretty quiet weekend, as I tried to stay off my wicked sore knees. Saturday was particularly awful, but they do seem to be ever so slowly getting better. I stayed in bed, took ibuprofen, kept them both iced down and played #NoMansSky on my ROG Ally. It plays very well on the little Z1. Amazing how they have kept the game relevant and getting better, after all these years. It is getting a little grindy, but I should probably push off my start planet and get exploring.
#NoMansSky
I assembled my first new starship - very cool! You can only assemble parts from the same type of ship. There's more than a dozen for each part, but you'll need to find the ships to salvage with that particular type you want. For example, the wing of an Explorer has 31 different varieties if you have disassembled the right ones. Also, the paint colors are very very nice.
I really like No Man's Sky, but I'm not sure the game is designed to be enjoyed the way I keep wanting to enjoy it. I keep wanting to find a nice planet to build up a big base and decorate it and all that neat crap.
I can't do that though, because every planet I find is either toxic AF or Sentinels keep showing up to ruin my day.
I just want a nice place to set up shop! Leave me alone!
I've mostly moved on from No Man's Sky as it was clear what I wanted from the game had drastically diverged from where the developers were taking it, but I still check in on it each update. Not since Atlas Rises or Next has that divergence been made more apparent than with the latest update called Orbital.
Zero problem with starship customization, while the change in station aesthetics and lie about their interiors is disappointing and frustrating.
No Man's Sky's station aesthetics are personal preference, but I honestly think they continue to polish away some of the game's identity with each move to greater detail and fidelity. That's the aesthetic of nearly every big space game for whatever reason.
The lie about the station interiors "now being procedurally generated" suggests they're ashamed of their initial efforts. I made mods for the game, I can tell you those interiors have always been partially generated.
Another detail that disappoints with the No Man's Sky Orbital update is how small of an update it is to the fleet gameplay. It's slightly less of a tacked on idle game now, from the sounds of it, but you're still not being given more active uses of your fleet and direct commands to augment your regular gameplay.
There's a lot of busywork with crafting and trade that fleets could reduce, among other things, and yet...
Continuing the Artemis storyline on No Man's Sky. We're two thirds of the way to completing all the chapters. I'm hoping to get to the last chapter sometime tonight.
I'll be choosing an empty galaxy as the target once we complete the mission. After that, I'll set up a new home base and start exploring the Universe anew from there.
Today on No Man's Sky: I need more money! Money money money!
To advance in the Artemis story line, I need to go to a red star. This is all fine and good but I want to fly in a good starship first. Preferably an S-class fighter. I know where to get one, but I need cash to buy it first. Let's see what we can scrounge up!
Today on No Man's Sky, we take our mans to the sky and blow some stuff up! Take THAT, stupid sky!
Last night off-stream I did some side missions and picked up a Class A Shuttle. It's got a few repairs left but otherwise 100% functional, so I scrapped my old Class B. We're getting closer to be able to afford a Class S Fighter, too!
Today we try to move forward on our story progression. Apollo wants us to hunt down Sentinels!
This is so weird. I'm on a dissonant planet searching for Dissonant Replicators so I can get Echo Locators. I find one of those towers that usually spawn the big Minotaur looking boss, and I'm able to access the mainframe and tell it to disable all Sentinels. Well, apparently it disables them planetwide because I'm now flying around looking for the Dissonant Resonators and there are NO SENTINELS anymore! And their ammo canisters are just laying on the ground. Very weird.
Today on No Man's Sky: Omega Update, today's stream title is "The Search for More Grind".
We're hiring more workers at the base and trying to complete missions for the existing crew. Hopefully we'll get to a place where we can move forward with the Apollo subplot as we work towards with completing the Artemis story line.
I tidied up my ship inventory in No Man's Sky before work, getting rid of some ships I wasn't using.
I'm also working on a hybrid base which will be above water and underwater, I'll be using short range teleporters to navigate this base. I'm hoping to make an awesome looking structure for people to find! 😤
I completed Phase 5 of Expedition 12: Omega this morning, it only took me two hours! I claimed all my rewards, changed my look, and this freed me to create more bases on various worlds; I need some resource collection hubs for easy breezy stocking of my resources.
Sadly, the S-Tier Freighter which I found during this expedition didn't transfer over; I can always find a new one in my normal save! I have units to spare for purchasing a new one.
I'm sacrificing two Wednesdays off to get a bit of extra cash for future purchases; certainly will regret it in the short term but future me will be happy!
I can still finish a load of laundry and the No Man's Sky Phase Four milestones before going to work tomorrow. This will leave me with Phase Five to finish on my remaining days off!
Today on No Man's Sky: Omaga Update, we got our freighter! It's a C-class but it flies!
We traded in our starter ship for a B class shuttle but I need to make some money to continue trading up. I'd prefer a fighter or maybe one of those exotic class ships I've seen hanging around the star bases.
This afternoon we'll continue the Artemis story line and see how far we get!
“It looks like a gigantic and magnetic storm cell with temperatures of 10,000 degrees Celsius, lightning everywhere and winds blowing so fast they would go around Earth in a second”