pixel, to swift
@pixel@social.pixels.pizza avatar
michaelsteeber, (edited ) to random
@michaelsteeber@mastodon.social avatar

A big update to BitMaps, my maps app, is out today! I've added a new split view for browsing locations. You can now adjust the terrain style of each individual map and set a default zoom level. And I've improved the "Open in BitMaps" share extension to support more types of addresses:
https://apps.apple.com/us/app/bitmaps-bite-size-map-widgets/id6477943497

helge, to apple
@helge@mastodon.social avatar
pixel, to iOS
@pixel@social.pixels.pizza avatar
pixel, to programming
@pixel@social.pixels.pizza avatar

Parsing JSON Data is a fundamental in modern SwiftUI apps. This comprehensive guide covers all the aspects of the Codable protocols in Swift.


https://matteomanferdini.com/swift-parse-json/

kkolakowski, to apple
@kkolakowski@mastodon.social avatar

It is quite weird that before WWDC nobody is even talking about 😅 No wishlists, no requests, no angry users that wants more out of it 🤷‍♂️

All of the rage seems to be about the iPad. It's worth to note though that Vision Pro would benefit from iPadOS changes as well.

marwi, to webxr German
@marwi@mastodon.gamedev.place avatar

We've made a new features trailer for Needle Engine 3.36 ✨

https://youtu.be/VkcLvnK_aeU?si=2VVXWgnIezKzxKqW

pixel, (edited ) to swift
@pixel@social.pixels.pizza avatar

“This has come up several times on the forums, but I've never written it up in a standard place, so here it is: There are only three ways to get run-time polymorphism in Swift. Well, three and a half.”


https://belkadan.com/blog/2024/04/Run-time-Polymorphism-in-Swift/

JetForMe, to macos
@JetForMe@geekstodon.com avatar

macOS hive mind: If I were to write a small utility to view 3MF files (the new standard for additive manufacturing, which at a basic level is a triangle mesh), should I use SceneKit or RealityKit to render it?

Really, I'd be writing an importer (I can't seem to find one already in existence).

pixel, to swift
@pixel@social.pixels.pizza avatar

When SwiftUI was first released, one of the great features that piqued my interest was the instant preview function. This feature empowers developers to


https://www.appcoda.com/xcode-previews-uikit/

JTostitos, (edited ) to apple
@JTostitos@techhub.social avatar

Spectra for Prime Video is now OPEN SOURCE. I look forward to seeing this project grow to a degree that I could not make happen on my own!

🚀 Boosts Appreciated! 😃

For those who are unaware: Spectra is an app for Apple Vision Pro that allows you to watch Amazon Prime Video content. While the iPadOS app is available on , many have said it is hard to use. Spectra aims to solve that by wrapping the website in a native app using and .

As this is the first real project I’ve made, I’ve done some research and think I have setup this repository correctly. But I am open to suggestions on what things I need to look out for and what I should consider enabling or disabling to prevent unwanted things from happening.

https://github.com/JTostitos/Spectra

JTostitos, (edited ) to opensource
@JTostitos@techhub.social avatar

Thinking about making this open source and publishing it for free on the App Store, (probably with a tip jar). I just don’t know enough about JavaScript to do this properly all on my own and I’m sure there are others who would have a good idea on how to structure the project better than I do.

Thoughts?

Boosts appreciated 🚀

From: @JTostitos
https://techhub.social/@JTostitos/111926060769408827

pixel, to macos
@pixel@social.pixels.pizza avatar
danilo, to apple
@danilo@hachyderm.io avatar

The Entity Component System design pattern used in RealityKit for / is REALLY cool.

It's also a departure from what a non-game developer is probably used to. It was for me, anyway.

It took me a bit to get my head around it. Here's the five minute crash course I wish I'd had.

One component, one system, one button, THREE rockets!

https://github.com/daniloc/MyFirstECS/tree/main

jbrewer_jera, to VisionPro
@jbrewer_jera@mastodon.social avatar
mikedoise, to apple
@mikedoise@techopolis.social avatar

Hey @MonaApp Do you all have plans to make a version of Mona? I'd love to test it if you do. I love the Vision Pro, and would really like to see my favorite Mastodon app there.

manuel, (edited ) to random
@manuel@iosdev.space avatar

Hey all 👋 Time for another fun, little demo 🍿

Today marks the release of @daypeek's biggest update yet: edit your schedule and add new calendar events with natural language input 🗓️🪄

While I plan to prioritize @zenitizer for some time to come, I do plan to eventually port Day Peek to , and 🤓 (Please let me know, if you'd be interested in beta testing that if/when available)

daypeek, to apple
@daypeek@indieapps.space avatar

Can you guess what the big new feature in the next udpate is? 🤓👀👇

pixel, to swift
@pixel@social.pixels.pizza avatar
outcoldman, to VisionPro
@outcoldman@mastodon.social avatar

Built a new app for VisionPro and iOS, and it got featured in YouTube video https://youtu.be/HQU3ydF1eDA It might be a new Instagram or TikTok

https://immersishare.app

pixel, to apple
@pixel@social.pixels.pizza avatar

The new Apple Vision Pro device is almost here, and SwiftUI is the best way to build a visionOS app quickly and natively. This week, we will continue the topic of the new SwiftUI APIs that we can use to adapt our apps to visionOS. We will learn about the new user interface component called ornaments.


https://swiftwithmajid.com/2024/01/30/visionos-ornaments-in-swiftui/

pixel, to apple
@pixel@social.pixels.pizza avatar
georgepurvis, to VisionPro
@georgepurvis@mastodon.social avatar

@_Davidsmith Hi David, thanks for immersive panorama viewing you provided. You've inspired me to share some for personal use that I have captured over the years with my hi-res digital cameras. The panos are from a variety of locations, format, perspectives and light. Here's the link: https://www.georgepurvisphotography.com/FrameItVision/Immersive-panoramas-for-Apple-Vision-Pro/n-ZLspq9.

helge, to SwiftUI
@helge@mastodon.social avatar

If you are wondering why attachments to entities in don't seem to compile anymore: looks like the API got changed in the final release 🙂
The compiler is as helpful as usual in SwiftUI contexts, it suggests that the API is not available on visionOS on the old version ...

khaost, to f1
@khaost@tz.is avatar

Got the first properly modeled track in the app ;) https://vimeo.com/922312895/10221690ba

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