This is the best job I've done conveying why I'm so enthusiastic about #wasm – or at least, the most succinct job I've done! We walk from the 1960's right up to the present day and, as a bonus, uh
@erlend that’s weird. I went back and checked the post and it does seem to have the correct link. I used Ivory to post, what client are you using to read it? Trying to find out if there is some sort of bug in Ivory’s autocomplete of usernames.
Drumming up some excitement 🥁… I just recorded the first episode of a new podcast series that I'm hosting: the #WasmAssembly, your monthly podcast gathering of people to geek out about all things #WebAssembly.
My first guest was no other than #Wasm OG @kripken, whom you may associate with projects like #Emscripten and, you know, WebAssembly, the language. The episode should go up mid April, watch this space!
Yes. It's WasmAssembly, a name smarter than hairdresser 💇 names à la United Hairlines.
This talk by @esoterra introduces the idea of #Wasm "component-native" tooling, using Claw, a language built this way from the start.
It's obviously valuable to port existing language toolchains to Wasm. As we think about Wasm's future, it's also interesting to have component-native toolchains in the mix, because they have greater flexibility to take unconventional approaches, and find new creative ways of solving problems.
Building a game can be a fun process, but how do you get it to your users? #rust has a great toolchain for building for other platforms, so here's how you can deploy a #bevy app to mobile (#android), as well as to http://itch.io (with #wasm).