@BigTheDave@mastodon.gamedev.place
@BigTheDave@mastodon.gamedev.place avatar

BigTheDave

@BigTheDave@mastodon.gamedev.place

Hobbyist Game Dev
Professional Full-stack Web developer
Scottish. He/They.

I make some dumb games. I also enjoy puns slightly too much.

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_benui, to random
@_benui@mastodon.gamedev.place avatar

Me: Come on, British place names aren't that ridiculous.
Britain:

BigTheDave,
@BigTheDave@mastodon.gamedev.place avatar

@_benui The great thing about that sign is it was commissioned because people kept nicking the old one.

eclectech, to InitialD
@eclectech@things.uk avatar

A chat on here yesterday reminded me of the 1980's film The Apple which is... well... something.

I made a few gifs from it a few years back & thought I'd lost them, but my digital hoarding habit is victorious.

Going to do a wee thread of them, as they make me giggle so much they will surely entertain someone else as well.

I don't usually just grab clips from other media, but it's quite an obscure film & I'd not seen any others circling about so...

Close up of a mans face. He is bearded, with eye make-up and a symbol on his forehead. He wears a slightly shiny grey suit and bow tie, with white shirt. He looks coquettishly at the camera.

BigTheDave,
@BigTheDave@mastodon.gamedev.place avatar

@eclectech The Apple is certainly something.

A musical set in the near future of 1994, where the 60s never went out of style, there is no industry except the Music industry, where the main characters get tempted by fame and fortune as a not-so-subtle Christian allegory.

Except it stops being an allegory when we find out the bad guy is Satan, and God arrives in his golden Cadillac and raptures the good guys.

Oh, and the lead guy motorboats his landlady.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

AudioMixer in Unity 📌

Unity why can't the volume control feature be made for humans?

For example, I want to lower the volume by 0, this should be set to a value -80f on AudioMixer. Ok.

But when I want to do it smoothly, for example, smoothly reduce the volume of the music, then in the second half of the value scale, no sound is heard. So instead of 2 seconds, I have to do 7 seconds of fading

video/mp4

BigTheDave,
@BigTheDave@mastodon.gamedev.place avatar

@maxim If I'm remembering rightly, the volume slider is linear, but human hearing is in decibels, which is logarithmic.

You can still do a 2s fade out if you use an AnimationCurve in your component.

pikuma, to random
@pikuma@mastodon.gamedev.place avatar

Counting like Woody Woodpecker! 😉

"One for you, one for me. Two for you, one-two for me. Three for you, one-two-three for me. Four for you, one-two-three-four for me..."

Can you write a function to:

  1. Return returns the number of items that the Fox has, given that we know how many items Woody has?

  2. Return returns the number of items Woody has, given that we know how many items the Fox has?

Woody Woodpecker Counting

BigTheDave,
@BigTheDave@mastodon.gamedev.place avatar

@pikuma

From woody's number to the fox it's x * (x + 1) / 2

From the fox to woody's number its... (sqrt(x * 8 + 1) - 1 ) / 2

Provided the number for the fox is a valid number it should work entirely with integer math

maddy, to random
@maddy@mastodon.gamedev.place avatar

deleted_by_author

  • Loading...
  • BigTheDave,
    @BigTheDave@mastodon.gamedev.place avatar

    @maddy The twist? It's underground!

    Wait, no that's Spelunky

    BigTheDave,
    @BigTheDave@mastodon.gamedev.place avatar

    @maddy Ah, Progress!

    djlink, to random
    @djlink@mastodon.gamedev.place avatar

    Condition: Good

    image/png

    BigTheDave,
    @BigTheDave@mastodon.gamedev.place avatar

    @djlink Ebay Condition Guide:

    New: In original packaging.

    Opened - Never Used: Lies. But it's in decent condition

    Excellent - Had a deep scrub with rubbing alcohol to get the dirt and marker pen off it.

    Good - Was in the bottom of a toy chest for 20 years and covered in sticky goop. Tried to clean it up but it just made it worse

    Used - Item has been left in the sun for 20 years.

    eniko, (edited ) to random
    @eniko@peoplemaking.games avatar

    People who use , what built-in editor tools do you spend more time with than external tools to generate the same results?

    I.e. if you make most of your art in an external editor like aseprite and import a PNG into pico 8, then you shouldn't pick "sprite editor". If you spend most of your time writing code inside pico 8 and not in say, notepad++, then you should select "code editor"

    BigTheDave,
    @BigTheDave@mastodon.gamedev.place avatar

    @eniko I'm personally 50/50 on external sprite and internal sprite.

    I tend to do animated sprites in pico8, but large elements (like title screen, UI etc) I'll do in Aseprite.

    Everything else, bar code, I do in Pico8 itself.

    lkmad, to gamedev
    @lkmad@mastodon.gamedev.place avatar

    How's everyone's game sales going? nervous laugh

    video/mp4

    BigTheDave,
    @BigTheDave@mastodon.gamedev.place avatar

    @lkmad I'm making infinite money!

    I have no game sales, and no games for sale!

    0 / 0 = infinity

    What do you mean I have to MULTIPLY them?

    OH GOD NO

    suchipi, to random
    @suchipi@corn.social avatar

    xkcd predicting the fediverse, circa 2013

    BigTheDave,
    @BigTheDave@mastodon.gamedev.place avatar

    @wakame @soatok @alexing @suchipi

    At least with Git my neuro-divergent brain knows a Pull Request when it sees one...

    BigTheDave, to gamedev
    @BigTheDave@mastodon.gamedev.place avatar

    I've just released a ZX Spectrum inspired collection platformer in

    The hardest part was trying to emulate the colour clash.

    https://geeitsomelaldy.itch.io/dicey-dans-danger-dungeon

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