Hyperactive, likes to write music, author of Digits VST, is into #musicDSP and lots of mostly-retro videogames. #Shmups and #pseudo3d racer fan. Burnt out on politics. #NoBot ✡️🏳️🌈
Why did keys and switches become so stigmatized in FPS #gamedev? All these mission based objectives are the exact same thing only with little cutscenes and even more restrictions
@polpo I did back in the day and it was harrowing. You just keep anticipating that grind grind grind knowing that if a disk is bad your entire system is fucked
That's cute. PartitionMagic pretty successfully copies the look of Windows 95, although it's purely a DOS program, despite the confusing "DOS 32-bit Win95 executable" notice in the About screen. I don't even have Windows installed on this machine.
The #AIart debate is very frustrating. The rabid pro side needs to be less smug and could take time to actually appreciate the value of art and the rabid anti side could take a few moments to actually learn about what they are raging against because. Both come off as ignorant. It’s also weird how much this mirrors the synthesizer or sampling debates, which I am old enough to remember. It’s probably a good thing most people weren’t on a computer network then.
Before synthesizers, you couldn’t just dial a bunch of notes in a sequencer and expect them to be played. You’d have to manually play them. That alongside keyboards and other devices which could fill in for multiple parts did cost musician jobs. Sampling was widely considered nothing more than stealing for the whole of the 80s and a lot of the 90s, largely due to people using it in the laziest and least interesting way possible.
Not to get too off topic, but it’s interesting also how anti-sampling regulation killed the most interesting uses of sampling in which many many different loops were overlaid and chipped or scratched (think Public Enemy). In the 90s I remember hits where the entire hook was stolen because a label can always spend the money to clear a single sample, but not like a dozen samples.
Mach Rider is far from a perfect #nes game, but it’s still madly underrated. I wish they had made a sequel that refined some things. It actually feels quite a bit like RoadBlasters in some ways. #nintendo#retrogaming
#retrocomputing fans answer me this, why was the Motorola 68K series not built upon? I know Motorola got involved in PowerPC but was there something about the 68k series that just didn't make sense or couldn't be expanded upon? It seems a rather abrupt end for a CPU architecture that seemingly vanished after the Mega Drive heyday went.
@SHODAN you know, it went to about Pentium level with the 060. I don’t know enough about the respective architectures, but I think PPC probably had a more modern RISC design and features. I don’t think there was anything like the open PCs which kept companies married to x86 architecture for compatibility reasons.
@SHODAN exactly yeah. Back when x86 had all the software, Apple went to x86. Now that software tends to be more multiplatform or in-browser even, they’ve gone to ARM. Consoles seem to bounce around between architectures every generation or two. The wild one to me was the 16-bit variation on the 6502 used in the SNES and IIGS– another incredibly popular architecture that dead ended.
I played almost to the end of Operation Logic Bomb on #snes tonight. The whole game feels like an intro to a much larger game and ends right when it’s warming up. It has some clever design and great style though.
I just finished Episode 4 of #doom for the first time. I always just assumed these were crappy levels that were thrown together or, or that it was only for people who were freakishly good at Doom, but now I regret not playing it sooner. It starts rough in that the first two levels are the hardest in the episode. But there’s great stuff in here.
35 years ago on September 30, 1988, IBM celebrated the shipment of its 3 millionth PS/2 (Personal System/2) computer. The PS/2 was a successor to IBM's earlier PC, PC/XT, and PC/AT machines.
IBM's decision to introduce the 3.5-inch floppy disk drive and the Video Graphics Array (VGA) as standard features on PS/2 computers was a notable step forward in PC technology
It’s levels like this that make me love #Doom2. Lots of tricks and traps without being unfair, an eerie surreal atmosphere, and hordes of demons. The game reaches such highs that it’s frustrating that there are other levels which are just memorizers (even if the “fuck you”s are clever and occasionally amusing) #dosgaming#boomershooter
Nobody ever talks about how Major Stryker seems largely inspired by Sidewinder from the #Amiga. (Think I’d rather play Major Stryker though. It’s adorable.) #dosgaming#shmups