You determine the metric of success for your project. If you want to make money, if you want critical appreciation, or if you are even making an exploration or satisfying a personal interest.
Is a #SteamWishlist anonymous? I have an account, but don’t regularly purchase or play games on PC. I’ve been thinking about wishlisting just to bump #IndieDev people, but wasn’t sure about the visibility.
Games like #SuperMetroid and #LinkToThePast are often categorized very differently. The formula though seems nearly the same. Gated challenge areas that give new capabilities, that enable wider exploration.
The difference is largely in visual perspective and control mechanics. Sometimes our genres seem like a feeble attempt at drawing boundaries around an inherently flexible medium.
Don’t carry a second hand opinion about a programming language as an excuse to shy away from something.
Give it your own look. Worst case, you agree. Best case, you discover something you love.
Regardless, you will improve your craft to have broader experience, your own first hand insights, and a new tool, even if it won’t become a go-to solution.
Frankly, learning a new language isn’t all that hard, and it gets easier every time.
Uploaded my first project to itch just now after “accidentally” making a pixel font while working on my tile editor this weekend. Not sure I’ll have a use for it soon, but thought someone else might be interested.
I remember why I stopped playing #HollowKnight. The game being hard is fine, but it’s way too easy to lose massive amounts of progress as you unlock new areas.
If you don’t want to “build your own” Flappy Bird, you can just hit “play” to try it with the default graphics that I recently freshened up. Including some of the test tiles I had made working on my NES game.