Really enjoying #AnimalWell having its moment in the spotlight. What a great showcase of how putting passion into an #IndieDev project can capture the attention and interest of so many people.
For such a well-trodden genre, it’s proving there is a lot of fresh ground to cover, and indies seem to be able to do that even better than big industry players.
Makes me excited to put more energy into my own #GameDev projects as well!
@raptor85 Totally agree, and not only that… they’re all so novel and interesting mechanically. Their movement, push and pull. And even variety of uses, many of which require discovery in their own right during puzzle solving.
Much of this is even done better than the pillars of the genre. Very exciting work done here.
@eniko So many students in my discrete math class simply didn’t believe our teacher when the Monty Hall problem came up. His explanation was unsatisfactory I guess.
A number of them came to the next class having validated it themselves statistically, astonished.
I remember why I stopped playing #HollowKnight. The game being hard is fine, but it’s way too easy to lose massive amounts of progress as you unlock new areas.
Time to unleash your (un)fond memories, RPG veterans! Which game holds the crown for the most notorious grind? Was it mind-numbing monster encounters or endless fetch quests? Share your stories in the comments! #HotTakes#RPGGrind
@untitledgamestudios Ah, but you’re making the assumption I don’t want to grind. Very fond memories grinding golems for gold in the original Dragon Warrior (Quest) for NES.
I've a question about modern "homebrew" games made for old consoles:
Why is the original Gameboy such a popular target? Itch lists a whopping 6406 games tagged as targeting Gameboy. The second-most popular old console is the NES, with only 1848 games on Itch: less than a third as many as the Gameboy. The Gameboy Advance sits at only 450 games on Itch.
@183231bcb Aside from the GBStudio mentions… Gameboy had the hindsight of the NES playing into its design. Things as common as the status bar in an NES game are implemented in ways that feel like a hack, but have a straightforward solution on GB. There are a number other similar niceties like that.
It's always the same with me:
I am profiling a piece of code and I can't figure out why execution times are so erratic, despite the work the function does, stays exactly the same. And then it hits me: My CPU is clocking up and down constantly in the background.
How is Metroid, generally critically acclaimed and well regarded, among the poorer performing first party franchises. All while the genre that it co-authored is among the most popular for indie games.
@isaackuo That’s true, I’ve wondered if that gap hurt the franchise, but as it turns out, Metroid Prime’s eventual performance is among the strongest when you account for user base.
And that gap could be explained by the game having a much less straightforward transition into 3D than some other franchises. Fans were all pretty skeptical before the reviews for Prime started coming out.
@isaackuo I just feel like franchise performance has been mismatched compared to demand for the genre, especially considering the critical success of most Metroid games.
But perhaps my perception is skewed. Maybe there’s stronger press coverage of Metroidvania games, or something else at play that I just haven’t been able to put my finger on yet.