@OffTheBooks@mastodon.gamedev.place
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OffTheBooks

@OffTheBooks@mastodon.gamedev.place

Making games and tools in off hours. Inspired by the #indiedev and #gamedev communities, and #Nintendo, the #NES and #SNES in particular. Learning I was wrong about something every day.

If game developers are willing, I’d like to be their Mister Rogers.

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OffTheBooks, to gamedev
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Games like and are often categorized very differently. The formula though seems nearly the same. Gated challenge areas that give new capabilities, that enable wider exploration.

The difference is largely in visual perspective and control mechanics. Sometimes our genres seem like a feeble attempt at drawing boundaries around an inherently flexible medium.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

🔔 Livestream Reminder 🔔

🎮 What 🎮
Playtesting submissions with @GodotWildJam

⌚ When ⌚
Today, 15:00 UTC

🔗 Where 🔗
On Twitch: https://twitch.tv/godotengine_official
On YouTube: https://youtube.com/@GodotEngineOfficial

🔄 Sharing helps! 🔄

OffTheBooks,
@OffTheBooks@mastodon.gamedev.place avatar

@godotengine Thank you, I will! This was the motivation I needed to get out of bed!

OffTheBooks, to gaming
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What game initially put you off by it’s graphics, that now you’ve come around to truly appreciate as artful?

OffTheBooks, to gaming
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What game, of any scale and genre, most deserved to become a massive franchise, but didn’t.

You can’t say Chrono Trigger.

OffTheBooks, to gamedev
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Almost forgot, Friday night I had a dream I was talking theme park ride design with Miyamoto-san. We both had some great ideas.

Should I put this on my resume?

OffTheBooks, to gameboy
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I just realized that the pixel width (256), and the pixel height (144), are in a perfect 16x9 ratio.

Not entirely useful information, but I was not expecting that.

eniko, to gamedev
@eniko@peoplemaking.games avatar
OffTheBooks,
@OffTheBooks@mastodon.gamedev.place avatar

@eniko So many students in my discrete math class simply didn’t believe our teacher when the Monty Hall problem came up. His explanation was unsatisfactory I guess.

A number of them came to the next class having validated it themselves statistically, astonished.

OffTheBooks, to gamedev
@OffTheBooks@mastodon.gamedev.place avatar

Don’t carry a second hand opinion about a programming language as an excuse to shy away from something.

Give it your own look. Worst case, you agree. Best case, you discover something you love.

Regardless, you will improve your craft to have broader experience, your own first hand insights, and a new tool, even if it won’t become a go-to solution.

Frankly, learning a new language isn’t all that hard, and it gets easier every time.

OffTheBooks, to gamedev
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You aren’t an imposter. The urge to create something is the only requirement.

OffTheBooks, to gamedev
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Uploaded my first project to itch just now after “accidentally” making a pixel font while working on my tile editor this weekend. Not sure I’ll have a use for it soon, but thought someone else might be interested.

Here is “Fly Casual”:
https://offthebooksgames.itch.io/fly-casual

aeva, (edited ) to random
@aeva@mastodon.gamedev.place avatar

do you have a favorite kind of plastic?

OffTheBooks,
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@aeva This led me to the question, have I been missing out on expensive pancakes?

OffTheBooks, to gaming
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So many games to get to, but I feel like I need to finally commit to getting through Hollow Knight.

The writing on the wall for an impending release of Silksong.

OffTheBooks,
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I remember why I stopped playing . The game being hard is fine, but it’s way too easy to lose massive amounts of progress as you unlock new areas.

untitledgamestudios, to random
@untitledgamestudios@mastodon.social avatar

Time to unleash your (un)fond memories, RPG veterans! Which game holds the crown for the most notorious grind? Was it mind-numbing monster encounters or endless fetch quests? Share your stories in the comments!

OffTheBooks,
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@untitledgamestudios Ah, but you’re making the assumption I don’t want to grind. Very fond memories grinding golems for gold in the original Dragon Warrior (Quest) for NES.

183231bcb, to retrocomputing

I've a question about modern "homebrew" games made for old consoles:

Why is the original Gameboy such a popular target? Itch lists a whopping 6406 games tagged as targeting Gameboy. The second-most popular old console is the NES, with only 1848 games on Itch: less than a third as many as the Gameboy. The Gameboy Advance sits at only 450 games on Itch.

Why? What makes the Gameboy so much better of a platform for indie devs compared to the NES or later consoles?

OffTheBooks,
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@183231bcb Aside from the GBStudio mentions… Gameboy had the hindsight of the NES playing into its design. Things as common as the status bar in an NES game are implemented in ways that feel like a hack, but have a straightforward solution on GB. There are a number other similar niceties like that.

sako, to random Japanese
@sako@mastodon.gamedev.place avatar

cross your eyes

video/mp4

OffTheBooks,
@OffTheBooks@mastodon.gamedev.place avatar

@sako I've always wondered why magic eye books use parallel images. Cross-eyed always seemed so much easier for me.

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

After a series of user feedback sessions the producers decided to take the game in a new direction. Please enjoy this unique spin on Steamboat Willie!
https://cool-bug-games.itch.io/disneyland-color

video/mp4

OffTheBooks,
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@witch_warren But... you know people would play this right?

OffTheBooks, to gamedev
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If you don’t want to “build your own” Flappy Bird, you can just hit “play” to try it with the default graphics that I recently freshened up. Including some of the test tiles I had made working on my NES game.

https://offthebooks.games/build-a-bird/

video/mp4

OffTheBooks, to gamedev
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The weekend is here peoples!

You do not need to make , dailies, or whatever happen. Society has already dumped enough made up pressures on us.

Excited to see what you’re all working on when it’s the right time for you!

OffTheBooks, to gamedev
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Hey fam, the weekend is almost here! You're doing great, and whatever you manage to accomplish is enough!

If you’re playing something, or even watching a show, you want to create games because other things have inspired you. It’s okay to go at your pace, and stay open to finding some new inspiration for what’s next.

We’re rooting for you!

OffTheBooks, to gamedev
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We don’t need to be so tentative people. There are way too many “aspiring,” “someday,” “dabbler,” etc. folks around.

We see your artwork, your vision, your demos. Even if it’s not your day job, if this is what you’re truly passionate about, you can claim it outright. People have written way messier code on way worse projects as “professionals.”

What you’re working is almost certainly more interesting than Space Invaders or Donkey Kong. They both changed the world.

OffTheBooks, to random
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@questlog More ideas:

I’m trying to fill out my favorites, and the NES versions can be hard to pick out from all the sequels/ports. Many platforms I don’t/won’t ever have.

If filters are accessed at the top, you could make them persist across searches, and the UI could highlight that results are filtered.

I’d also love to mark how a game exists in my collection, physical, digital, don’t own. Maybe even, ROM, for legitimately owned homebrew of course. 😬

memoriesin8bit, to gamedev
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It's always the same with me:
I am profiling a piece of code and I can't figure out why execution times are so erratic, despite the work the function does, stays exactly the same. And then it hits me: My CPU is clocking up and down constantly in the background.

OffTheBooks,
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@memoriesin8bit You keep reminding me about more modern things I’ve insulated myself from by working on a NES game. 😅

OffTheBooks, to VideoGames
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How is Metroid, generally critically acclaimed and well regarded, among the poorer performing first party franchises. All while the genre that it co-authored is among the most popular for indie games.

OffTheBooks,
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@isaackuo That’s true, I’ve wondered if that gap hurt the franchise, but as it turns out, Metroid Prime’s eventual performance is among the strongest when you account for user base.

And that gap could be explained by the game having a much less straightforward transition into 3D than some other franchises. Fans were all pretty skeptical before the reviews for Prime started coming out.

OffTheBooks,
@OffTheBooks@mastodon.gamedev.place avatar

@isaackuo I just feel like franchise performance has been mismatched compared to demand for the genre, especially considering the critical success of most Metroid games.

But perhaps my perception is skewed. Maybe there’s stronger press coverage of Metroidvania games, or something else at play that I just haven’t been able to put my finger on yet.

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