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apicici

@apicici@mastodon.gamedev.place

Mathematical physicist making indie games in my spare time. Slowly working on my own game engine and making point & click adventure games.

I'm also a guitarist and singer, and I play a few other instruments to varying levels of proficiency.

https://justmytoots.com/@apicici@mastodon.gamedev.place

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psychicparrot42, to random
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Anybody got any good VPN recommendations? Ta in advance :)

apicici,
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@psychicparrot42 I've been happily using AirVPN for years.

apicici, to devlog
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apicici, to pixelart
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A few weeks ago I had an idea on how to get a parallax effect in my game that would be BOTH pixel-perfect and smooth. Yesterday I finally tried it out and it works even better than I expected!

Here's a before/after comparison. The improvement is especially noticeable with multiple background layers moving at different speeds, like the clouds and the moon/stars.

When I have some time I'll try to write a short blog post about the technique.

An animation showcasing the old parallax effect in one of the locations of our upcoming game. The camera moves left to right on the pixel art drawing of a cemetery, with threes in the foreground and the sky in the background on different layers with different parallax settings.
An animation showcasing the smooth parallax effect in one of the locations of our upcoming game. The camera moves left to right on the pixel art drawing of a cemetery, with threes in the foreground and the sky in the background on different layers with different parallax settings.

apicici, to pixelart
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It's done! I finished animating all the candles! The curse has been lifted! All hail our candle overlords!

I can now confirm that our upcoming game contains 82 painstakingly, individually animated candles. Ok, at some point I started reusing the flame animations, but the moving lights on the candles and the halos were done individually.

A moonlit pixel art scene of a country road leading to a mansion, with candles on each sides of the path.

apicici, to pixelart
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We're one big step closer to finishing our next game: as of today, all the main art for the room backgrounds is finished!

To celebrate, here is the first fully completed room. Background and characters by our lead artist, candle animations by me.

The other rooms are almost fully done, but they are missing the candle flames. And there are A LOT of candles in this game.๐Ÿ˜ฉ

The game protagonist, Ines, is standing in a kitchen dimly lit by candles.

grumpygamer, to random
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I do wish Aseprite had an api that could do an export exactly like you can from the command line. Maybe there is a way to do that? @aseprite

apicici, (edited )
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@grumpygamer @aseprite I think this is something that can be done with aseprite's Lua API, although I haven't played with it yet so I can't say for sure.

apicici,
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apicici,
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@grumpygamer @dev_ric @aseprite I hope it can do what you need it to do!

apicici, to pixelart
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apicici, to pixelart
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Walking cycle animation that I made for practice a while ago and completely forgot about until today. It's a cool character, I should do something with it at some point.

Pixel art animation of a walking cycle
Pixel art animation of a walking cycle

apicici, to gamedev
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Proof of concept of the inventory interface for the new game. The items are placeholders, no ice cream in this game (for now).

apicici, to devlog
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All the puzzles for the new game have been planned! It's bigger that our previous ones, and it warranted the use of a good old Puzzle Dependency Chartโ„ข.

I hear it's all downhill from here.

apicici, to pixelart
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apicici, to random
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Celebrating the anniversary of Return to Monkey island by playing it again, this time with the Writer's cut option turned on and in the company of our dog Guybrush, who hadn't yet joined the family last year.

Thanks @grumpygamer, @thatdave, and the rest of the team for the wonderful experience!

Guybrush the dog looking at Return to Monkey Island on the TV
Guybrush the dog, quite uninterested in the TV
Guybrush the dog, quite uninterested in the TV

apicici, to random
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Currently planning the next adventure of Ines and uncle Lee, which we hope to finish this fall. This would be the first one that we don't do as part of a game jam, I wonder if that's going to make things easier or more difficult ๐Ÿค”

grumpygamer, to random
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Hereโ€™s to campfires, good friends, and good stories!

apicici,
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@grumpygamer they are all awesome, but I think that's my favourite background from the game.

apicici, to devlog
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I've spent the last couple of days working on the ๐Ÿ‡ฎ๐Ÿ‡น Italian ๐Ÿ‡ฎ๐Ÿ‡น translation for my latest game "Not enough time", so I decided to write a blog post about the approach I used to make the game translation-ready (mostly so I won't forget again how it works, next time I make a game):
https://blog.apicici.com/posts/2023/08/game_translations/

The approach I use is (very) heavily inspired by the one used by @grumpygamer in and . Thank you for sharing your wisdom!

Options menu for the game with Italian language selected

apicici, to Canada
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I've been lurking around here for a while now, I figured it was time for a proper !

I'm a mathematical physicist based in , as well as an hobbyst making with two friends. We have released three free short games about the adventures of Ines and her weird uncle Lee, the latest of which was released earlier this month: https://apicici.itch.io/ines-in-not-enough-time

I have a dog named who had his first birthday last month (picture attached).

grumpygamer, to random
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If you're making an indie pixel art game, tag me with a screenshot and I'll boost you!

apicici,
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@grumpygamer Currently making "Ines in: not enough time", a short pixel art point & click adventure game.

We have been working on it for the 2023 Adventure Jam, but we were only able to release a (very) incomplete version. We're working on it and plan to submit the full version soon ๐Ÿ˜€

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