@simulo@hci.social
@simulo@hci.social avatar

simulo

@simulo@hci.social

#UX Research, #Design, Science and Technology Studies (#STS), #Anthropology.
Some coding (JS, Python) and software architecture
Pronouns: he/him or they/them.

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impactology, to random
@impactology@mastodon.social avatar

@stl8k Robb what do you think about this?

https://anthonyhobday.com/blog/20221204.html

I agree with them

Feel the hci and interaction design, ux canon focus far too much on user research processes and their synthesis and not much on the visualization making part (whether that be the visual design or the interface affordance conceptualization)

As if to squeeze out as many billable hours as possible by endless process diagrams 😅

simulo,
@simulo@hci.social avatar

@impactology @stl8k I agree with "we don't talk much about visual design in UX". I assume the reason is that visual design is close to messy problems (i.e. non-abstract) problems and everyday compromizes which lowers its prestige among other professions (https://www.fordes.de/posts/professionalRegressionUX.html for a writeup)

simulo, to UX
@simulo@hci.social avatar

In the early 2000s, microsoft used three developer personas, Mort, Elvis and Einstein. There are a lot of blogposts on them but I would be interested in two things:

  1. The original persona sheets/descriptions by Microsoft.
  2. Community discussions involving the the personas (seems they were well known among programmers, even if they were not familiar with personas per se)

simulo, to design
@simulo@hci.social avatar

Looking for a history and analysis of design of products that are marketed to kids (or crucially: at parents to buy them for their kids). Stuff like: How did it happen are "simple shapes" and primary colors so prevalent or that anthropomorphism exists there (but not for adults).

simulo, to opensource
@simulo@hci.social avatar

Discovered Graphite today, an open, online vector graphics editor. Works pretty well already.
Try here: https://editor.graphite.rs/
Read more: https://graphite.rs/

ppk, to random
@ppk@front-end.social avatar

Listening to @adactio.com talking about user research, and it strikes me that quantitative research (looking at hard numbers) is like archaeology.

Like archaeological finds, the numbers give you a wealth of detail about all kinds of things EXCEPT for how people THINK.

You cannot infer why people leave a page quickly, just like you can't know why they built this huge structure in an unlikely place.

simulo,
@simulo@hci.social avatar

@siblingpastry @ppk @adactio.com afaic a large sample can be as biased against the intended population as a small one.

baldur, to random
@baldur@toot.cafe avatar

Putting together the blog post collection has meant trying to find old links in the Wayback Machine

One was this one by the legendary Kathy Sierra in 2004. It’s both inspiring and depressing, because we all know what happened in the intervening two decades

“A Computer Book Author’s Manifesto” https://web.archive.org/web/20120118171954/http://www.oreillynet.com/pub/a/oreilly/news/ksmanifesto.html

simulo,
@simulo@hci.social avatar

@baldur thanks for sharing, I sadly did not know about her, despite my interest in teaching programming.

simulo, to random
@simulo@hci.social avatar
simulo, to random
@simulo@hci.social avatar

"Whom the Gods Would Destroy, They First Give Real-time Analytics" (2013)
https://mcfunley.com/whom-the-gods-would-destroy-they-first-give-real-time-analytics

simulo, to godot
@simulo@hci.social avatar

Anyone knowing good tutorials for ? There are just too many!
I prefer 2D games, written and have programmed before.

simulo, to Futurology
@simulo@hci.social avatar

Is there any way I can get summary statistics or a large data dump for github? There are single repository statistics I can get via the API, but what I am interested in more is "how is the number of contributors distributed across repostories" [in general or of a larger random sample]

impactology, to random
@impactology@mastodon.social avatar

Any STS, philosophy of science, philtech, media theory lit on scientific simulation & finite element analysis software, CAD/CAM/CAE tools?

image/png
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simulo,
@simulo@hci.social avatar

@impactology CAD: I think "Builders of the Vision" talks about CAD?

annierau, to random
@annierau@wikis.world avatar

When you are a Wikipedia editor, sometimes you have to help out your fellow contributors who struggle to maintain an encyclopedic tone

simulo,
@simulo@hci.social avatar

@annierau "looks bad" might be the well readable middle ground?

simulo, to Ethics
@simulo@hci.social avatar

"It’s about power: What ethical concerns do software engineers have, and what do they (feel they can) do about them?" (2023
https://dl.acm.org/doi/pdf/10.1145/3593013.3594012 )

quirkos, to random

Our latest blog post lists 8 reasons to NOT use ChatGPT for qualitative analysis. https://www.quirkos.com/blog/post/outsourcing-decision-making-ai-ethics-and-qualitative-research/

simulo,
@simulo@hci.social avatar

@quirkos I agree and I have another reason: You do not learn what you learn while you analyze yourself; you won't try out new things or find interesting new ways to understand data.
Since that is an essential part of approaches like Grounded Theory it can not give your the result of GT, just simulate what looks like its outcome.

impactology, to random
@impactology@mastodon.social avatar

@simulo dude you've got to watch this, its a parody (is it though?) on pretentiousness of architects.

Feel like there are a lot of parallels with design theory folks as well

https://www.youtube.com/watch?v=uvU5dmu4sl8

reminds me of another phenomenon in the art critic world https://mastodon.social/@impactology/111674842429892932

simulo,
@simulo@hci.social avatar

@impactology I guess it depends on how strong the hierarchy is in a field and to whom people at the top are selling.
But most design theory I come across is not very useful for design work but feels not more or less pretentious as other academia.

impactology, to random
@impactology@mastodon.social avatar

Sociologists, sts folks have ruined design by dematerializing it.

Discourse of design ethics which discounts discussion of procedural aspects of materializing ideas, insights feel like a way for the researcher to "feel" more ethical.

All that discourse needs to be translated into actual workflows, policies, processes which further use certain objects, artifacts

You need MATERIALIZATION & material manipulation skills & a material manipulator with material manipulation understanding

simulo,
@simulo@hci.social avatar

@impactology I agree with the general ideas, but think it was designers themselves, largely: https://www.fordes.de/posts/professionalRegressionUX.html (though this made it easier for academic theory to connect to it)

simulo,
@simulo@hci.social avatar

@impactology the "But my circle is around your circle"-politics of diagramming.

simulo,
@simulo@hci.social avatar

@impactology That is a gooooood question, I could not answer for now, also because dematerialization and carftwork seem sometimes come at the same time?!
Because in the 80s, early 90s it seems that:

  • design was mainly done by devs
  • what is now UX was often a psychologists and academically trained researchers, only afforded by the biggest companies
  • connection between the two was evaluation and creation of guides, thus rather detached.
simulo,
@simulo@hci.social avatar

@impactology @mistertim @Aepasek @mel_hogan @davidribes

Yes, I guess you get material as a perspective, but not as a direct concern, cause academia is focussed on abstractions and purity. Practical advice has low status: Not abstract, easily soiled by complications of practice. (Crude summary of Abbott’s theories here).

I guess this is why Donald Schön is loved by many practicioners-thinking-about-their-discipline and not much engaged with in STS or sociology.

simulo,
@simulo@hci.social avatar

@impactology @mistertim @Aepasek @mel_hogan @davidribes …Schon: Never formally analyzed this, but "Reflective Practicioner" seems to be more cited in design and nursing science rather than in the more prestigeous disciplines he drew his cases from (Architecture, Engineering, Psychotherapy)

impactology, to random
@impactology@mastodon.social avatar

Signals, Schemas, Subsidiaries, and Skills: Articulating the Inarticulate by Walter B. Gulick

http://polanyisociety.org/TAD%20WEB%20ARCHIVE/TAD33-3/TAD33-3-fnl-pg44-62-pdf.pdf

Understanding the Tacit By Stephen P. Turner

https://www.routledge.com/Understanding-the-Tacit/Turner/p/book/9781138929647

Revealing Tacit Knowledge : Embodiment & Explication Edited by Frank Adloff, Katharina Gerund, David Kaldewey

https://www.transcript-publishing.com/978-3-8376-2516-5/revealing-tacit-knowledge/

simulo,
@simulo@hci.social avatar

@impactology yes. The term just seems to have some baggage that I was not aware of for some time. I do not think its "taints" concepts, it just made me think about if I should use it in a situation or if there are analytically more useful concepts I could employ.

simulo,
@simulo@hci.social avatar

@impactology I sometimes go with "skill", "careful actions", "know-how" or Schön’s "Knowing-in-action" (which also leads to different categorizations of talking about knowledge and reflection embedded in the context of its use vs. directly jumping to academic abstractions).

Private
simulo,
@simulo@hci.social avatar

@i_ngli @stsing @sts I do not know the Merton publication, could you post a link?

simulo,
@simulo@hci.social avatar

@i_ngli @stsing @sts I want to include a chapter of Klemperer’s LTI in a seminar, but this is more media studis than STS.

simulo,
@simulo@hci.social avatar

@i_ngli @stsing @sts does anyone know if there is a German translation of Winner’s text? A lot of bachelor’s students are not used to texts in English. I still read texts in English with them but I need to balance it a bit.

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