RetroGaming Newest

maruki, to pixelart
@maruki@mastodon.social avatar
stdsxezat, to retrogaming
@stdsxezat@linuxrocks.online avatar
vga256, to retrogaming
@vga256@dialup.cafe avatar

i love visiting rural towns. went for a day trip with my mom just to get out of the city for a few hours.

inevitably, i found big box games at their thrift store 😅

and now i’m doing the most 12 year old thing possible: reading the seawolf manual on the ride home 😂

hustvedt,
@hustvedt@hachyderm.io avatar

@vga256 I have fond memories of burning many hours playing the sequel, Caesar III.

ThreeOhFour,
@ThreeOhFour@mastodon.social avatar

@vga256 I actually think Caesar II is where Impressions started to hit their stride. Caesar I? Not for me. I'm sure there's a game in there, but I couldn't make it work. But Caesar II is a genuinely good one.

leadedsolder, to retrogaming
@leadedsolder@snack.social avatar

Swapped the reset cap on my Mark III, so now I can use the (knockoff) EverDrive on it. 10µF to 0.1µF is all it takes. Thanks to Neto from SMSPower for figuring this out. #retrogaming #sega #mastersystem

The Master EverDrive is loaded into an adapter into the board of the Mark III
The main menu of the EverDrive has successfully loaded, showing a list of folders of ROMs.

leadedsolder,
@leadedsolder@snack.social avatar

@ChartreuseK I was also surprised. the cartridge pinout doesn't offer a reset line on the Mark III (it does on the US SMS,) the everdrives in general seem to be really picky about it. You'll see similar weird behaviour when trying to take a knockoff EverDrive N8 to a real NES or a knockoff Famiclone to a real EverDrive for a similar reason.

root42,
@root42@chaos.social avatar

@leadedsolder @ChartreuseK what about original Krikzz carts? I try to buy those if I can afford it, to support him and UA.
Right now I have only the three games for the SMS.

krystman, to pixelart
@krystman@mastodon.social avatar
stdsxezat, to retrogaming
@stdsxezat@linuxrocks.online avatar
jay, to retrogaming
@jay@toot.zerojay.com avatar

Just wanted to let know that there's a very small chat that just started recently on Matrix for retrogaming. Would be great to get more people to join up: :matrix.org

anubiarts, to pixelart
@anubiarts@mastodon.social avatar
OutofPrintArchive, to retrogaming
@OutofPrintArchive@mstdn.games avatar

Review for the Japanese version of Doshin the Giant on GameCube from Cube 8 - August 2002 (UK)

While this is not a game for everyone as at times it can barely feel like a game, this remains one of my fondest memories on the GameCube for me. Love Doshin. 🥰

This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html

#retrogaming
#Nintendo
#GameCube

Review for the Japanese version of Doshin the Giant on GameCube from Cube 8 - August 2002 (UK) score: 90%
Review for the Japanese version of Doshin the Giant on GameCube from Cube 8 - August 2002 (UK) score: 90%
Review for the Japanese version of Doshin the Giant on GameCube from Cube 8 - August 2002 (UK) score: 90%

OutofPrintArchive, to retrogaming
@OutofPrintArchive@mstdn.games avatar
OutofPrintArchive, to retrogaming
@OutofPrintArchive@mstdn.games avatar

Early preview for F-Zero GX on GameCube from Cube 8 - August 2002 (UK)

This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html



Early preview for F-Zero GX on GameCube from Cube 8 - August 2002 (UK)

HangFireBooks,
@HangFireBooks@horrorhub.club avatar

@OutofPrintArchive Wish to god I had the reflexes for this game. I love the vibe, feel and tension but I spend 60% of each race grinding along the walls

OutofPrintArchive,
@OutofPrintArchive@mstdn.games avatar

@HangFireBooks
I got pretty good at the game back in the day. But yeah, it’s a bit too brutal for me.
I never was able to unlock the AX tracks as one of those last challenges was just too hard for me.
It’s brilliant, but I kinda prefer X if I’m honest.
The original remains my favourite though.

OutofPrintArchive, to retrogaming
@OutofPrintArchive@mstdn.games avatar

Preview for Capcom Vs SNK 2: Easy operation on GameCube from Cube 8 - August 2002 (UK)

This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html

#retrogaming
#Nintendo
#GameCube

OutofPrintArchive, to retrogaming
@OutofPrintArchive@mstdn.games avatar

Preview for 1080° Avalanche on GameCube when it was still known as "White Storm", which refers to Wave Race Blue Storm.
Taken from Cube 8 - August 2002 (UK)

This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html

#retrogaming
#Nintendo
#GameCube

Preview for 1080° Avalanche on GameCube when it was still known as "White Storm", which refers to Wave Race Blue Storm. Taken from Cube 8 - August 2002 (UK)

stdsxezat, to retrogaming
@stdsxezat@linuxrocks.online avatar
Philsan, to retrogaming
@Philsan@mastodon.world avatar

40 years after its planned release, Tarzan by Coleco for console has been preserved. Gameplay: https://youtu.be/n0YgSptKiuM Story: https://gamehistory.org/atari-2600-tarzan/

GFAhrun, to pixelart
@GFAhrun@mastodon.social avatar

I think the first experience with was messing with the Exile 2: Crystal Souls. playable characters, since they're just BMP files.... Maybe I could download it again and try to create some characters there.

Specially considering the game is now .


stdsxezat, to retrogaming
@stdsxezat@linuxrocks.online avatar
birdibirdson, to pixelart
@birdibirdson@mastodon.gamedev.place avatar
stephann,
@stephann@mastodon.gamedev.place avatar

@birdibirdson this looks more complex (and nicer) than a simple 9 patch rect

dosgameclub, to retrogaming
@dosgameclub@dosgame.club avatar

💾 NEW PODCAST! 💾 We had a look at Empire, originally developed by Walter Bright in the 1970s for the PDP-10, and later released for various systems, including MS-DOS with 1987's Empire: Wargame of the Century, and 1993's Empire: Deluxe.

This is a very early example of a turn-based strategy wargame, and one that would have a big influence on the genre. Sid Meier among others has mentioned Empire is a big inspiration for Civilization.

https://www.dosgameclub.com/empire/

#dosGaming #retroGaming #podcast

driph, to retrogaming
@driph@mastodon.social avatar

Canceled 40 years ago and long considered lost, Tarzan for the Atari 2600 has been discovered and preserved:

https://gamehistory.org/atari-2600-tarzan/

drsmey, to pixelart
@drsmey@mastodon.social avatar

#aseprite #pixelart
Simple Guide: Pixelart Fundamentals

video/mp4

Thoogah, to pixelart
@Thoogah@mastodon.world avatar
Thoogah,
@Thoogah@mastodon.world avatar

@0xSim thank you, I read similar stuff what I don't understand is how is it different from making a tile set? Is it basically stretching the middle and side tiles and keeping the corners same possibly without distorting the texture image? Is it about making a texture image that will be readable after being stretched?

0xSim, (edited )
@0xSim@hachyderm.io avatar

@Thoogah
> Is it basically stretching the middle and side tiles and keeping the corners same possibly without distorting the texture image?

Yep. If e.g. I want to use a 9-slices to texture a button (which is handled by most game engines), the program will cut up the image, like a tileset, and only stretch/repeat the "walls" and "floor" to fit the button's width and height. The corners will stay untouched.

ShiftworkStudios, to pixelart

🚀 Exciting news! We've just published a new Medium post on "Behind the Pixels." Dive into the world of indie game development with insights on pixel art, perseverance, mental health, marketing strategies, and financial management. Perfect for devs and enthusiasts alike. Check it out here: https://medium.com/@ShiftworkJeff/behind-the-pixels-f8bdfda9c7bd. This is the same article we posted on the SW blog this morning!

stdsxezat, to retrogaming
@stdsxezat@linuxrocks.online avatar
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