Simple Launcher release2.14.3 (github.com)
Simple Launcher is an Emulator Frontend that lets you play retro games with ease. - drpetersonfernandes/SimpleLauncher...
maruki, to pixelart Quiet coffee break #mastoart #pixelart #animation #creativetoots #art
support my work https://ko-fi.com/maruki
stdsxezat, to retrogaming
vga256, to retrogaming i love visiting rural towns. went for a day trip with my mom just to get out of the city for a few hours.
inevitably, i found big box games at their thrift store 😅
and now i’m doing the most 12 year old thing possible: reading the seawolf manual on the ride home 😂
leadedsolder, to retrogaming Swapped the reset cap on my Mark III, so now I can use the (knockoff) EverDrive on it. 10µF to 0.1µF is all it takes. Thanks to Neto from SMSPower for figuring this out. #retrogaming #sega #mastersystem
The Master EverDrive is loaded into an adapter into the board of the Mark III
The main menu of the EverDrive has successfully loaded, showing a list of folders of ROMs.
leadedsolder, @ChartreuseK I was also surprised. the cartridge pinout doesn't offer a reset line on the Mark III (it does on the US SMS,) the everdrives in general seem to be really picky about it. You'll see similar weird behaviour when trying to take a knockoff EverDrive N8 to a real NES or a knockoff Famiclone to a real EverDrive for a similar reason.
root42, @leadedsolder @ChartreuseK what about original Krikzz carts? I try to buy those if I can afford it, to support him and UA.
Right now I have only the three games for the SMS.
krystman, to pixelart
stdsxezat, to retrogaming
jay, to retrogaming
Simple Launcher is an Emulator Frontend that lets you play retro games with ease. - drpetersonfernandes/SimpleLauncher...
anubiarts, to pixelart
OutofPrintArchive, to retrogaming Review for the Japanese version of Doshin the Giant on GameCube from Cube 8 - August 2002 (UK)
While this is not a game for everyone as at times it can barely feel like a game, this remains one of my fondest memories on the GameCube for me. Love Doshin. 🥰
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html#retrogaming
#Nintendo
#GameCubeReview for the Japanese version of Doshin the Giant on GameCube from Cube 8 - August 2002 (UK) score: 90%
Review for the Japanese version of Doshin the Giant on GameCube from Cube 8 - August 2002 (UK) score: 90%
Review for the Japanese version of Doshin the Giant on GameCube from Cube 8 - August 2002 (UK) score: 90%
OutofPrintArchive, to retrogaming Review for Sega Soccer Slam on GameCube from Cube 8 - August 2002 (UK)
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html#retrogaming
#Sega
#Nintendo
#GameCubeReview for Sega Soccer Slam on GameCube from Cube 8 - August 2002 (UK) score: 90%
Review for Sega Soccer Slam on GameCube from Cube 8 - August 2002 (UK) score: 90%
Review for Sega Soccer Slam on GameCube from Cube 8 - August 2002 (UK) score: 90%
OutofPrintArchive, to retrogaming Early preview for F-Zero GX on GameCube from Cube 8 - August 2002 (UK)
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html#retrogaming
#Nintendo
#GameCubeEarly preview for F-Zero GX on GameCube from Cube 8 - August 2002 (UK)
HangFireBooks, @OutofPrintArchive Wish to god I had the reflexes for this game. I love the vibe, feel and tension but I spend 60% of each race grinding along the walls
OutofPrintArchive, @HangFireBooks
I got pretty good at the game back in the day. But yeah, it’s a bit too brutal for me.
I never was able to unlock the AX tracks as one of those last challenges was just too hard for me.
It’s brilliant, but I kinda prefer X if I’m honest.
The original remains my favourite though.
OutofPrintArchive, to retrogaming Preview for Capcom Vs SNK 2: Easy operation on GameCube from Cube 8 - August 2002 (UK)
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html
OutofPrintArchive, to retrogaming Preview for 1080° Avalanche on GameCube when it was still known as "White Storm", which refers to Wave Race Blue Storm.
Taken from Cube 8 - August 2002 (UK)This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/Cube.html
stdsxezat, to retrogaming
Philsan, to retrogaming 40 years after its planned release, Tarzan by Coleco for #Atari2600 console has been preserved. Gameplay: https://youtu.be/n0YgSptKiuM Story: https://gamehistory.org/atari-2600-tarzan/ #atari #retrogames #retrogaming
GFAhrun, to pixelart
stdsxezat, to retrogaming
birdibirdson, to pixelart
stephann, @birdibirdson this looks more complex (and nicer) than a simple 9 patch rect
dosgameclub, to retrogaming 💾 NEW PODCAST! 💾 We had a look at Empire, originally developed by Walter Bright in the 1970s for the PDP-10, and later released for various systems, including MS-DOS with 1987's Empire: Wargame of the Century, and 1993's Empire: Deluxe.
This is a very early example of a turn-based strategy wargame, and one that would have a big influence on the genre. Sid Meier among others has mentioned Empire is a big inspiration for Civilization.
driph, to retrogaming Canceled 40 years ago and long considered lost, Tarzan for the Atari 2600 has been discovered and preserved:
drsmey, to pixelart
Thoogah, to pixelart
Thoogah, @0xSim thank you, I read similar stuff what I don't understand is how is it different from making a tile set? Is it basically stretching the middle and side tiles and keeping the corners same possibly without distorting the texture image? Is it about making a texture image that will be readable after being stretched?
0xSim, (edited ) @Thoogah
> Is it basically stretching the middle and side tiles and keeping the corners same possibly without distorting the texture image?Yep. If e.g. I want to use a 9-slices to texture a button (which is handled by most game engines), the program will cut up the image, like a tileset, and only stretch/repeat the "walls" and "floor" to fit the button's width and height. The corners will stay untouched.
ShiftworkStudios, to pixelart 🚀 Exciting news! We've just published a new Medium post on "Behind the Pixels." Dive into the world of indie game development with insights on pixel art, perseverance, mental health, marketing strategies, and financial management. Perfect for devs and enthusiasts alike. Check it out here: https://medium.com/@ShiftworkJeff/behind-the-pixels-f8bdfda9c7bd. This is the same article we posted on the SW blog this morning! #IndieGameDev #PixelArt #GameDevelopment #MentalHealth #GameMarketing
stdsxezat, to retrogaming