shamanix, to opensource
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I improved the laser cutter, changed the beam material, added a new impact particle system

Day 27 / Unreal Engine 5 / Sci-Fi Adventure Devlog

video/mp4

mike_edwards, to blender

If you're trying out the new Blender 4.1 release and you do green/blue screen work, I highly recommend the new Keying Screen node in the compositor. The feature has been around for a while, but it's vastly improved in 4.1. I just finished a project that used it in the beta release and can vouch for it 100%— I used beta specifically for that feature!

mattwallin, to random

Fear is the mind killer in the latest episode of the Show. Mike Seymour, Jason Diamond, & Matt Wallin discuss the absoultely stellar visual effects in the highly anticipated Denis Villeneuve film, Dune: Part 2. Listen for free @fxguide.

https://mattwallin.com/blog/vfx-show-281-dune-part-2

virtualbri, to streaming
@virtualbri@mastodon.online avatar

I wouldn't call it fun for anyone at the time, but seeing a scene and learning it was a disaster of a shoot entirely bailed out by and I had no idea is always an amazing thing.

Watching again after seeing a talk on it, I appreciate it even more.

virtualbri, to movies
@virtualbri@mastodon.online avatar
malducin, to random
@malducin@mastodon.social avatar

Ughhh not even gonna post a link to that article that says "no Volume FX" in The Acolyte. So the initial coverage again will be like Andor's 🙄

mattwallin, to AppleTVPlus

On the season 2 premiere episode of 8111 I talk with Visual Effects Supervisor Stephen Rosenbaum. His career is nothing short of incredible. HIs credits include; The Abyss, Terminator 2, Jurassic Park, Forest Gump, Contact, I Robot, Avatar, and the amazing AppleTV+ series Masters of the Air. Listen for free at the link below!!

https://mattwallin.com/8111/stephen-rosenbaum

yantor3d, to random
@yantor3d@mograph.social avatar

What part of your pipeline has the longest backstory to explain why it is the way it is?

For us, it's the "shop" field in the asset management schema. Why it's not "department" is another, albeit shorter, lore dump.

virtualbri, to random
@virtualbri@mastodon.online avatar
virtualbri, to movies
@virtualbri@mastodon.online avatar

https://www.cartoonbrew.com/business/iconic-vfx-house-tippett-studio-acquired-by-indias-phantom-fx-238970.html

Well that doesn’t bode well for US employees. Smart move by Phantom though.

#vfx #movies.

petrnuska, to Norway
@petrnuska@mastodon.world avatar

Associate Professor/Assistant Professor - Animator

@ Nord University ()

"We seek an Animator to design and deliver courses to our students and contribute to research within related topics. Candidates applying for the position of Animator should have a broad skillset in digital art software and experience within animation, VFX or games."

Deadline: 01/04/2024

https://euraxess.ec.europa.eu/jobs/202928

CC @academicjobs

CultureDesk, to Entertainment
@CultureDesk@flipboard.social avatar

Hip hip hooray for "Godzilla Minus One," the first Godzilla movie to win an Oscar. It won in the Best Visual Effects category. Variety has all the details on how the film was made with 35 VFX artists and a $15 million budget.

https://flip.it/GbvpYN

malducin, to random
@malducin@mastodon.social avatar

Godzilla Minus One wins for Best congrats to the winners and crew

malducin, to random
@malducin@mastodon.social avatar

Kinda neat when you spot folks at the Stephane Ceretti

neatchee, to gamedev
@neatchee@urusai.social avatar

I really, really, REALLY hate 'Eye Adaption' as a graphics technology. Like, a lot. It's never done well and it just makes it harder to see things when I need to. Not least of all because it's always based on the position of the camera, not the character I'm controlling

Can we please just kill this tech? Please, ?

jay, to ps1graphics

💡 ACM SIGGRAPH 2023 Courses

While performing research on the Web today, I spotted this great page of presentations from '23. Since is opening up its content for public access, all of the presentations on this page can be viewed & downloaded for free! 🥳🎈

https://www.siggraph.org/wp-content/uploads/2023/07/ACM-SIGGRAPH-2023-Courses.html

I reviewed each course, and I must say, this is the most comprehensive set of topics I've seen in a while - most have matured and are now being commercialized

frayoshi, to blender

Just discovered the mode of ( org-roam-ui of )!
:blobcataww:

I know that probably has been there for a while, but have never activated it! :ablobattention:

Do you also use ?
This is a core node with an index, not sure if I should use it or link nodes differently.. but comes handy and can always disable it with filters :abloblamp:

stooovie, to random
@stooovie@mas.to avatar

Maybe we could use AI to automatically place this fucking thing in Mocha? It's pretty damn obvious where I want the corners!!

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar
stooovie, to random
@stooovie@mas.to avatar

Ha! Parallax issues!

MattCrumpLab, to AfterEffects
@MattCrumpLab@fosstodon.org avatar

This one is a bit trippy, from underwater oil spill pastels panning out a to a land of pure imagination.

https://www.youtube.com/shorts/KmX98e_STiM

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

the M2 was huffing and puffing to get through this fractal zoom

https://www.youtube.com/shorts/YLU7vfCLvAY

MattCrumpLab, to random
@MattCrumpLab@fosstodon.org avatar

can't get enough of these radio waves in adobe after effects

https://www.youtube.com/shorts/BTW7TEUvoeM

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