The big winners at last night's #VESAwards were The Creator, with 5 wins, Spider-Man: Across the Spider-verse dominated the animation categories, while The Last of Us won several TV categories. NYAD won for Best Supporting VFX. Congratulations to all the winners #VFX#VisualEffects
Made some vfx for an older track-- Country Fire from VO-- a synthified country/blues song with heavy vocoder. There are periods of rambunctious bleep boops that sound like a bunch of R2D2s on the prowl. Hence, major R2D2 noisy chaos in the video.
My latest personal project where I was in charge of managing the team and all the #VFX. Done using #UnrealEngine5#blender#EmberGen and many more software.
Feel free to share it.
About two weeks ago the Visual Effects Society announced their nominations. The Creator led the pack in movies with 7 nominations. Spider-Man: Across the Spider-verse led the animation categories also with 7, while the Last of US led TV land with 6 nominations.
What I like about this #Compositing tutorial is that it not only shows good-looking shots that illustrate the point he's making, but also an example of a shot that doesn't work well (without pointing fingers).
That, and it doesn't try to cram many principles of image composition into it. It's mostly about contrast and detail to get the viewer to look at the desired spots.
A totally normal #interview video, two people sitting in a room next to each other, talking. A few cameras in the room to facilitate different perspectives, including over the shoulder and wide angle shots. Nothing special, right? https://youtu.be/z4eG5w4GjsI
Except that these people are not sitting in the same room. They're talking on a video call, and there's a lot of #VFX going on to make it appear real, including green screen, motion controlled cameras, and Unreal Engine. https://youtu.be/Ae24XccLrBI
I'm someone who used to be a huge video art junkie, regularly scheduling viewing sessions at Electronic Arts Intermix where I'd spend hours working through their extensive catalogue (massive shame its not online), but I've never been a cinephile, having a handful of directors I absolutely love (Farocki, Godard, Pasolini, Vertov, Suleiman, Lynch and some others), with computer animated films being something I never got into, despite working in (mostly live/realtime/for events) 3D professionally since I was 20. But I've started subscribing to #BlenderStudio and have really enjoyed digging into their "open movies", which at the level of craft are truly impressive, and its a fun way to support #Blender development, which I am more than happy to do -- Blender has become simply the most powerful design tool on the planet, and the first production #VFX non-linear editor that I've ever actually enjoyed using, and it improves rapidly and as well as gracefully.
That being said, I think there is a massive missed opportunity with the Blender open movies, because AFAIK the studio internally collaborates over #SVN to version their films, yet there is no advertised links to download the repositories. I imagine they are massive, but I would still love to spend a weekend working through the history of #SpriteFight. Its also somewhere #reproduciblebuilds should prove to be indispensable.
Also, over a week ago the Academy announced the Scientific and Technical (SciTech) awards. Lots of #VFX, #CGI and #animation related ones: OpenVDB, Alembic, Marvelous Designer and USD. Cool that many of the people you see and hear at #SIGGRAPH are represented here. Other awards include different laser projection systems, Dolby Atmos and systems used in stunt work. Congrats to all the winners. #movies#AcademyAwards