alienmelon, to GraphicsProgramming
@alienmelon@mastodon.social avatar

along with other things, i got a procedural "unspecific fleshy organic meat material" done today.
it actually balances well between appalling and morbidly fascinating.
i'm proud of it!
yay for horror materials on 🥳 halloween month 💀

#GameArt #Shaders #Blender #B3d #IndieDev

  
  
[a screenshot of a fleshy looking material with lighter pieces bulging out of dark red areas. there are darker patches that look like veins running through the lighter areas. it looks unspecific and could also just be polished red rock. either way it's fittingly gross.](https://files.mastodon.social/media_attachments/files/111/180/828/240/308/310/original/7dff66a6131f8b6b.png)  
[another screenshot of a fleshy material. it looks very meaty.](https://files.mastodon.social/media_attachments/files/111/180/828/562/096/635/original/7151f387aff870b7.png)
alienmelon, to gamedev
@alienmelon@mastodon.social avatar

idk how anatomically correct it is but i did it!
i made my first still beating heart!
material is animated. it's nice & flexible too... like you can change the color and roughness of the flesh so the same texture can be used in other... fleshy cases.
yay for 3d horror elements!

#GameDev #GameArt #Horror #UnrealEngine #Blender3D #Blender #B3D #Shaders #IndieGameDev

  
  
[A video panning around a 3D heart. The heart is slightly beating and looks fleshy. It's very disturbing. There are veins all around it... It looks relatively anatomically correct. The video starts from inside the heart and than pans out, and circles around it.](https://files.mastodon.social/media_attachments/files/111/184/661/057/433/781/original/5885bcca89cfedcb.mp4)
scdollins, to generative
@scdollins@genart.social avatar
shanecelis, to GraphicsProgramming
@shanecelis@mastodon.gamedev.place avatar

TIL about linear color space RGBA. It's a good space where addition and multiplication work on colors. It's less fun when it jumps out and surprises you by changing your color values.

Here, you can see my struggle in this montage of failure.

scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

PSA! 🚨

We are introducing minor compatibility breakage in shaders to bring you an import optimization.

Read more: https://godotengine.org/article/introducing-reverse-z/

jtruk, to genart
@jtruk@mastodon.social avatar

Code folks around North East England / those with an interest in creative code...
Our club has joined the fediverse, and we talked through some exciting 2024 plans together last night.
Please follow: @creativecodeclub_ncl to participate or spectate!
#newcastle #code #generativeArt #livecoding #tidalcycles #hydra #strudel #sonicpi #tic80 #shaders #demoscene #creativeCoding

danil, to GraphicsProgramming
@danil@mastodon.gamedev.place avatar

New blog post - Hash Noise stability in GPU Shaders -
https://arugl.medium.com/hash-noise-in-gpu-shaders-210188ac3a3e

wxs, to graphics

This is truly absurd and delightful. The "first human computed shader". You are assigned a pixel, given the equation, and need to show your handwritten manual calculation of its RGB value.

"405 different people have been computing pixels by hand for 4 days"

https://humanshader.com/

It's made by Inigo Quilez the undisputed king of shaders.

(HT @dpiponi )

hamoid, to genart
@hamoid@genart.social avatar

This was not part of my original plan, but somehow I got here.

image/png
image/png
image/png

scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
alienmelon, to gamedev
@alienmelon@mastodon.social avatar
Uraael, to Morrowind

#Morrowind

At this point I have about 100 mods installed (via Vortex, via SteamTinkerLaunch) and some new shaders in OpenMW and this 2002 game is looking mighty sweet, if'n I do say so myself.

I'm a moderate Modder. I don't particularly like vast HD texture overhauls that give everything noisy 'grain' at the expense of the under-stated original look but in some cases they can work wonders, like in the armour you see in the second screenshot I've posted.

I bloody love OpenMW's new Shader capability, though. God-rays suit Morrowind thematically. The enhanced point-source lighting is MWAH. And those Mist/Fog shaders do absolute wonders for the atmosphere of the game. It's so great being on a mountain peak and suddenly a whole area vanishes as the mist thickens...

#OpenMW #Shaders #Modding #Linux #Vortex #SteamTinkerLaunch

SiurellGames, to gamedev Spanish

First time trying a Shader for a burning incense bar! ¿What do you think?

Primer intento de hacer un Shader para la barra de incienso! ¿Qué os parece?

#gamedev #indiedev #unity #shaders

video/mp4

ThronoCrigger, to random French
@ThronoCrigger@rivals.space avatar

how do you export in 4K on shadertoy ?
Because i don't want to post things like this 💀

video/mp4

shanecelis, to GraphicsProgramming
@shanecelis@mastodon.gamedev.place avatar

I like the wgsl shading language, but the no swizzle assignment feels bad.

scdollins, to genart
@scdollins@genart.social avatar
hamoid, to GraphicsProgramming
@hamoid@genart.social avatar

Ready for opening! At TaKe Sushibar in , "A Life Cycle" will evolve on the Mediterranean island during the next 4 months. Very much looking forward to see some good old friends.

A different angle of the artwork reveals wine bottles on the back and bamboo wood columns and ceiling next to the black wall.

alice_i_cecile, to GraphicsProgramming
@alice_i_cecile@mastodon.gamedev.place avatar

Wish that there was better IDE support for in for ?

Take a look at this project by Runi: a preliminary language server for WGSL. IMO this is one of the biggest barriers in making graphics programming genuinely approachable: I'd love to see this catch on!

https://github.com/Runi-c/wgsl-lsp

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