hamoid, (edited ) to Kotlin
@hamoid@genart.social avatar

Here's yesterday's talk "Creative Coding in " at the Conf 2024. The first half show work by Edwin (principal developer of the framework) and the RNDR team.

The second part, starting at 6:32:25 (25 min. long), live codes a poster with two graphic layers and one with text.

https://www.youtube.com/watch?v=bhb8y8cJVy0&t=22531

Uraael, to Morrowind

At this point I have about 100 mods installed (via Vortex, via SteamTinkerLaunch) and some new shaders in OpenMW and this 2002 game is looking mighty sweet, if'n I do say so myself.

I'm a moderate Modder. I don't particularly like vast HD texture overhauls that give everything noisy 'grain' at the expense of the under-stated original look but in some cases they can work wonders, like in the armour you see in the second screenshot I've posted.

I bloody love OpenMW's new Shader capability, though. God-rays suit Morrowind thematically. The enhanced point-source lighting is MWAH. And those Mist/Fog shaders do absolute wonders for the atmosphere of the game. It's so great being on a mountain peak and suddenly a whole area vanishes as the mist thickens...

mikolaj, to Electronics
@mikolaj@chaos.social avatar

https://cemsim.com/ is a really cool real-time 2D electromagnetic field simulator.

It's open-source and implemented with GLSL shaders. The simulation kernel is right here: https://github.com/RobinKa/maxwell-simulation/blob/master/src/em/kernels/simulation.ts

A real-time 2D electromagnetic field simulation of the double-slit experiment.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

PSA! 🚨

We are introducing minor compatibility breakage in shaders to bring you an import optimization.

Read more: https://godotengine.org/article/introducing-reverse-z/

alice_i_cecile, to GraphicsProgramming
@alice_i_cecile@mastodon.gamedev.place avatar

Wish that there was better IDE support for in for ?

Take a look at this project by Runi: a preliminary language server for WGSL. IMO this is one of the biggest barriers in making graphics programming genuinely approachable: I'd love to see this catch on!

https://github.com/Runi-c/wgsl-lsp

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
hamoid, to GraphicsProgramming
@hamoid@genart.social avatar

Ready for opening! At TaKe Sushibar in , "A Life Cycle" will evolve on the Mediterranean island during the next 4 months. Very much looking forward to see some good old friends.

A different angle of the artwork reveals wine bottles on the back and bamboo wood columns and ceiling next to the black wall.

pekkavaa, to GraphicsProgramming
@pekkavaa@mastodon.gamedev.place avatar

A new post: "Shader post-processing in a hurry"

How to improve the perceived image quality by avoiding basic mistakes.

https://30fps.net/pages/post-processing/

AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar
AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar

Learn how to change the look of the halftone pattern shader with different blend modes. View the Shadertoy demo to see it in action, and change the options.

http://agatedragon.blog/2024/04/01/halftone-shader-part-2/

Cyanilux, to gamedev
@Cyanilux@mastodon.gamedev.place avatar

Random 2.5d water shader experiment with sprite reflections 🌊🤔
(pixel art is from a free asset pack by Cainos)

video/mp4

Cyanilux,
@Cyanilux@mastodon.gamedev.place avatar

Some tweaks 🌊🦆

video/mp4

hamoid, to GraphicsProgramming
@hamoid@genart.social avatar

Ok now I'm happy and can go home 🙂

video/mp4

hamoid, to GraphicsProgramming
@hamoid@genart.social avatar

Ok. Whatever. If it's broken then break it completely. Embrace the bug.

video/mp4

AgateDragon, to 3DPrinting
@AgateDragon@mastodon.gamedev.place avatar

Learn how to create a 3D printer shader visual effect and watch as the texture appears line by line. Written in the GLSL programming language.

http://agatedragon.blog/2024/02/21/3d-printer-shader/

video/mp4

scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
hamoid, to 80s
@hamoid@genart.social avatar
hamoid,
@hamoid@genart.social avatar

It looks like they played between TV programs in the https://yt.artemislena.eu/watch?v=zPa_3fJajhk

scdollins, to genart
@scdollins@genart.social avatar
vulkan, to GraphicsProgramming
@vulkan@fosstodon.org avatar

The SPIR Working Group developed 2 new SPIR-V extensions to provide shader authors with more guarantees about the execution model of shaders: SPV_KHR_maximal_reconvergence and VK_KHR_shader_quad_control.

Learn more: https://www.khronos.org/blog/khronos-releases-maximal-reconvergence-and-quad-control-extensions-for-vulkan-and-spir-v

scdollins, to genart
@scdollins@genart.social avatar

"Universe man, Universe man
Size of the entire universe man"

https://infinitefunspace.com/p5/fly/ lets you fly through this "infinite" toroidal cube of 1M particles of ray-marched geometry spread by a moving noise function for extra texture.

Use the arrows and ASDW to move. [ and ] change the number of shapes. T toggles the text. N toggles the noise. L toggles layers.

- Particles
- SDFs
- Shaders

jtruk, to genart
@jtruk@mastodon.social avatar

Code folks around North East England / those with an interest in creative code...
Our club has joined the fediverse, and we talked through some exciting 2024 plans together last night.
Please follow: @creativecodeclub_ncl to participate or spectate!

scdollins, to genart
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar

10,000 looping dots

- Draw 10,000 of something

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