wxs, to graphics

This is truly absurd and delightful. The "first human computed shader". You are assigned a pixel, given the equation, and need to show your handwritten manual calculation of its RGB value.

"405 different people have been computing pixels by hand for 4 days"

https://humanshader.com/

It's made by Inigo Quilez the undisputed king of shaders.

(HT @dpiponi )

marcus_eckert, to GraphicsProgramming German
@marcus_eckert@mstdn.social avatar

Added an easter egg to the Riveo.app onboarding. Wait for it and it'll slowly freeze over.

video/mp4

scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar
NocturneGames, to gamedev
@NocturneGames@mastodon.gamedev.place avatar

Okay, this is taking "old skool" to a next level! I present to you, The Human Shader project! So far over 1000 people have been busy working out pixel values to create the first "organic" human shader image...

https://humanshader.com/

scdollins, to genart
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar
shanecelis, to bevy
@shanecelis@mastodon.gamedev.place avatar
pekkavaa, to GraphicsProgramming
@pekkavaa@mastodon.gamedev.place avatar

A new post: "Shader post-processing in a hurry"

How to improve the perceived image quality by avoiding basic mistakes.

https://30fps.net/pages/post-processing/

Tearcell, to pixelart
@Tearcell@mastodon.gamedev.place avatar

The fun part about is even if they don't work right, you can still get cool effects for other purposes!

For example this is supposed to be a speed line...

Some strange purple 'goo' that was supposed to be a speed line falls from the ceiling.

scdollins, to genart
@scdollins@genart.social avatar
PickyBurrito49, to gamedev
@PickyBurrito49@mastodon.gamedev.place avatar

Now that I am here, an would be in order. I sidestepped my way into when my friend @Tearcell mentioned they were participating in a game jam and asked if I was interested in helping. That weekend was my first taste of . It was also my introduction to the @godotengine and the crazy magic that are , which I still don't really understand. 4 game jams later, found on itch.io, and we are now working on releasing on !

tapir, to godot

Just for giggles, I made my own live shader editor using . It works great, however, I have no idea how to access the errors the shader compiler generates. So if something fails, I just show a horse. LOL. If anyone knows if accessing that info is possible, please let me kno.

QuantumWitch, to gamedev
@QuantumWitch@mastodon.gamedev.place avatar

Are you making a low resolution game, but using some modern shaders to apply fancy effects that would have taken superhuman brainpower to do if we were actually writing for the old consoles?

Do your shader effects look... out of place? Like, they're happening at a higher resolution?

Do you want an easy way to "snap" your shader's pixels to your game art's pixels? This is the thread for you?

scdollins, to generative
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar

"Universe man, Universe man
Size of the entire universe man"

https://infinitefunspace.com/p5/fly/ lets you fly through this "infinite" toroidal cube of 1M particles of ray-marched geometry spread by a moving noise function for extra texture.

Use the arrows and ASDW to move. [ and ] change the number of shapes. T toggles the text. N toggles the noise. L toggles layers.

- Particles
- SDFs
- Shaders

vulkan, to GraphicsProgramming
@vulkan@fosstodon.org avatar

The SPIR Working Group developed 2 new SPIR-V extensions to provide shader authors with more guarantees about the execution model of shaders: SPV_KHR_maximal_reconvergence and VK_KHR_shader_quad_control.

Learn more: https://www.khronos.org/blog/khronos-releases-maximal-reconvergence-and-quad-control-extensions-for-vulkan-and-spir-v

alienmelon, to gamedev
@alienmelon@mastodon.social avatar
Cyanilux, to gamedev
@Cyanilux@mastodon.gamedev.place avatar

Random 2.5d water shader experiment with sprite reflections 🌊🤔
(pixel art is from a free asset pack by Cainos)

video/mp4

AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar
scdollins, to generative
@scdollins@genart.social avatar
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