OverageGmngCom, to templeofelementalevil
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swordofseiros.wordpress.com, to gaming
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I mostly play jrpgs, but after 100 hours of Unicorn Overlord, I needed a break. I have some games for Playstation in my backlog and I don’t normally collect for the console unless I find something at a good price or an exclusive. I bought two more Vanillaware games, Odin Sphere and Dragon’s Crown, which I intend to play later. However, I still had a copy of Cyberpunk 2077 laying around and never got to it after picking it up some months ago. I have a faint idea that the game had serious problems when it came out. If it had, it doesn’t anymore, just the occasional crash here and there. The most annoying one happened on a mission with Claire to participate on a street race. I suck at driving but, for some reason, I ride her pickup truck – aptly called Beast – fairly well. So I was in the middle of the first race and the game crashed. Then, I finished the race and won, and the game crashed. Then, I finished it in second place and the game didn’t crash. Well then, second place it is. I never experienced those crashes anymore and won the subsequent races. After we finished she asked if I’d help her kill her husband’s murderer during the last race. I obliged because I’m not in Night City to be a good person. I kill whomever I want, when I want, how I want and go to bed with everyone I fancy and pay for sex without a second thought.

In jrpgs we have to save the world to get the girl we like in the end. It’s real work and dedication. The character development is also so extensive that by the time we reach the end we have spent a while choosing the right things to say, advancing through a support level system, giving gifts, doing things together, a bit like in real life. In Night City, and also a bit like in real life, we can pay and have someone fake their interest in us. It’s the perspective from the other side. Since I’ve never paid for sex in real life, I might as well try it in a simulated environment and the experience was acceptable. I went to bed with a character after getting an sms to meet and it felt completely random because I didn’t know what was going to happen. It was that unlikeable Corpo executive woman right at the start of the game, when I was still getting my bearings. After the mission where she offered me money to retrieve a Militech drone, I didn’t accept it because I didn’t trust her intentions, and chose the less likeable dialogue options. So, by the time I got her sms, I chose the option «Shame. Was starting to like you…» not because I did but because I was being sarcastic. And then, bang, I ended up in bed with her. I enjoyed Night City.

Not long after, I was in another district ready to meet Evelyn and there were some folks on the street. A guy asked me something and I was so overwhelmed checking the menus and trying to learn the game that I said yes and paid a small fee. I honestly thought it was a mission of some kind. I went to bed with him, or I’d rather say, he went to be with me and that was it. So, I learned how it worked and approached a woman standing on the other side of the street and this time, armed with knowledge, I asked if she wanted to go with me and I paid the fee. I think I went to bed with more people but now, after some hours of gameplay, I don’t remember. In real life I have a preference for women, or I’d rather say, for people who identify as women, despite the body they were born with. One day I was talking about trans issues with my wife and I asked if she would consider staying with me if I transitioned from female to male. The question was relevant at the time because it came from a period where I had to figure myself out. She said yes, she would stay with me. She earned herself rank S++ with me without even knowing it. To those who are curious, I’m still very much a cisgender woman, however that realization didn’t come without some soul searching.

In Cyberpunk, people perform their gender freely and have all types of sexual preferences and fantasies. They also have agency, wants and needs. I met Panam and I was on a spree getting into bed with everyone in my way, or killing everyone in my way, depending on the mission. We were paying for a hotel room and she insisted on getting a room with separate beds. I still made an advance but she said no. Later down the line, another opportunity arose. I had to test the game. I made my advance and she said no again. Ok, a second no is much more awkward than the first one and by then I was just being creepy. I felt ashamed, but at the same time it’s only natural that not everyone is into us, contrary to jrpgs or L-word. Panam likes our V (it’s the name of our character) and that’s what matters. I see her as an annoying friend that’s always getting into trouble and calls me screaming for help and the help always involves me failing at stealth and killing everyone on my path and then getting scolded for it. I like Panam.

In jrpgs our character is usually a young boy. A clueless, naive boy for whom all the female characters fall for no matter what he does. Everyone says yes and the agency is on him to choose his partner. His love interest is by default in love with him. The only thing we have to do as a player is to rise in the ranks until the option to romance is prompted. In games like Persona 3 Portable we can romance several people (I’m not sure if we have to, to get max social link, but I think so – they changed that in Reload) and in Fire Emblem Three Houses we can only give our ring to one person. If the person is female she’ll always be interested in our character if we’re playing as male, as long as we get the A-support rank. In case we play as a female Byleth the same-sex romance options are more limited. If we play as a male Byleth and happen to be gay or curious, there’s only one romance option. This sends a message, doesn’t it? Or am I reading too much into things? All in all, thank the goddess that Rhea is bissexual. It was the only thing I wanted to know, since I refuse playing as a guy in jrpgs if I have the other option.

Back to Cyberpunk, no really means no, much like the no I had to give River Wards when we were having the conversation. I had no intention whatsoever in landing on a relationship with him, but the way they structured the conversation left a tightness in my chest. Still, I had to be true to myself. River is not my type. The last mission of his storyline was great and it had a good dose of creepy moments. The way his parents died when he was young was gruesome and like out of a home invasion horror movie. The mission went well, as much as things can go well in Night City, which is not much, just enough to get by. Then I jumped into another set of quests and I was hunting Cyberpsychos across the city as instructed by Regina.

By this time I’d already driven on my motorcycle collecting tarot cards. They have beautiful designs and I recommend getting all of them. However, the first cyberpsycho came before the tarot card hunt and I thought I had to kill him. After a while Regina started getting a bit passive-aggressive with me because I was killing what she saw as test subjects and it was most desirable to make a tiny bit of effort to keep them alive in order to save them. Well, I didn’t know about that! The last half of cyberpsychos were handled with care and in stealth mode or using my blades to defend from bullets, parrying melee attacks and doing counterattacks, or using quickhacks. Using defensive combat was as effective as using stealth. I had to take a break from my killing spree but the reward was nice in the end – probably could be nicer if I hadn’t killed the first half of them – a Playstation trophy popped and it’s always good when it does.

I still have the police side activities and some minor requests to do before progressing the main story but I don’t know if I’ll finish them. Before I make some progress, I have Judy’s quest to complete. I want to see where the main story goes but I also can’t get enough of Night City and its many secrets. It’s a nice game and much less buggy than Starfield which I also played for hours on end.

https://swordofseiros.wordpress.com/2024/04/03/cyberpunk-sex-romance-and-murder/

OverageGmngCom, to geometrydash
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swordofseiros.wordpress.com, to gaming
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Maybe it wasn’t a very good idea to play a game about death right after playing a game about death. However, death is constantly looming, either slowly in the background or right before our eyes. It can be but a little diluted concept in the back of our minds, or it can be announced on a visit to the doctor. It can be a gamble because of our lifestyle, or it can be a gamble because of a diagnosis. It can come due to old age or earlier due to unforeseen circumstances. When people say that we should cherish the moments we have with each other it can come as a big cliche, and indeed it is. You can find the most beautiful words to describe the inevitable but, in the end, it’s very much our nature and the nature of all things living.

Try to imagine a world without death. I’ve tried it many times. It’s the realm of the impossible but we can make the exercise. How many would we be? Would we be constant for all eternity, or would more people be born? How could someone come into existence in a world where there’s eternal permanence? Would there be conflict and consequence like punishment for all eternity, without means to alleviate pain and suffering? Would there be eternal happiness in the arms of a loved one guaranteed to live forever? Would we jump into another relationship after those failed 500 years of marriage? Would there be years and the concept of time even? Would we become of another nature to adapt to a nature without renewal? Why would someone want this? There’s someone who wants this.

https://swordofseiros.files.wordpress.com/2024/02/20240225212328_1.jpg?w=1024

It’s very easy to spoil a game like Slay the Princess (StP) or any visual novel for that matter. Even games from other genres are a little difficult to write about if we don’t decide to include spoilers. Hold your thoughts about death because they will be a constant while you navigate StP. Not everything is about death, there’s more to the game and its nature, there’s loops and loops, of constant coming and going, and in the process, we witness love, violence, despair and our own reflected image in the mirror. All of it happens inside a cabin, or in another cabin in another time. The memories remain, but the path is another, although the same. StP felt more like a roguelike visual novel than a visual novel with many routes. It is in fact a visual novel with many routes and sub-routes and sub-sub-routes, but I liked to entertain the idea of a roguelike game where I was constantly dying and could come back to where I started now armed with valuable knowledge only to be surprised that nothing was how it was before.

https://swordofseiros.files.wordpress.com/2024/02/20240225191719_1.jpg?w=1024

You have to slay the princess; you just have to. And if you don’t, the world is going to end. What will you do? Look, I did everything or so I thought. I played the game for about 6 hours, and I got about three endings. If you decide to play the game the achievement bar is a good indicator of your progress. I’m at 37% therefore I haven’t seen half of the outcomes in the game. The princess is inside a cabin chained inside a basement. Your task is very straightforward, but which cabin you end up in or which princess will you find depends on your choices. It doesn’t matter if you live or die for the princess will always be communicating something. However, how do we know we have to kill the princess? We have a voice – the Narrator – that tells us to do so. But, since we go back and forth (or only forth) in this loop, how many are they?

https://swordofseiros.files.wordpress.com/2024/02/20240225191845_1.jpg?w=1024

The game is not only a quest about slaying the princess and preventing the end of the world. It’s also about the player and their journey to find their own identity. After all, we have to find a clue about why we have to kill a princess in the first place, and where to find some answers as to how to proceed towards the conclusion of our quest. It seems more complicated than it is. Even though it doesn’t look like it at first, the game has a start and an ending, and each route doesn’t take long to complete. The help of a guide for the completionists should come in handy.

Slay the Princess was created by Black Tabby Games and released in 2023 for PC. It has great art and extremely good voice acting. It was one of the indie games I looked forward to playing upon release, in 2023, but I only managed to play it now.

https://swordofseiros.wordpress.com/2024/02/27/slay-the-princess-pc/

#adventureGames #blackTabbyGames #death #Games #gaming #gods #horror #pcGaming #rpg #slayThePrincess #steam #storyRich #supernatural #videoGames #visualNovels

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swordofseiros.wordpress.com, (edited ) to gaming
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Contains some spoilers for Persona 3 Reload

I’ve been having the best journey I could possibly have with Persona 3 Reload. It has been a surge of story twists and side-stories to remember in the future. It’s a game that leaves a lasting impression on us, a rarity, a little gem, a precious treasure, a work of art, a pleasure through and through. I’m so glad I can play this now among many other good games. Atlus is on a spree and the year is only at the start. I believe I’ll be playing Atlus games for the remainder of 2024 but I’ll try to take some breaks with other games in between. Usually, I play one long game and one short game at the same time. When I finish a long game, I play another short game, and then start a new long-running game. However, this time, from all the games I’ve installed on pc or started on Switch, it’s always something in the order of 100+ hours.

When I wrote about Trails of Cold Steel, I thought “how am I going to play this now?” and I really, really want to, but I think it will have to wait a bit. I intend to play Soul Hackers 2 after finishing Persona 3 Reload. On the Switch I’m playing Shin Megami Tensei V and now we have the Vengeance variation coming. Should I finish my version or start the new one? Do I even have time and health for any of this? Why am I even thinking about this? Since my brain is glitching, I need to do two things. Enjoy the games that I’m currently playing and maybe read the internet a little less often. Being on top of things happening this year is exhausting. We already knew this would happen at the start of 2024 with jrpgs. I will buy the Switch games I want, and they will rest comfortably on my display until I have time to play them. And then a new console will come. There’s no point in being on top of things.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_14_2024-12_59_18-am.png?w=1024

Persona 3 Reload deserves all the time I could put into it and after the events of the first part, where we all thought we would defeat the last Shadow and end the Dark Hour, there was a twist. We were betrayed by the one who guided our steps. It isn’t unheard of, but it hurts nonetheless. When I started Persona 3 Portable on the Switch just to take a peek and compare the character portraits (and I admit, it was also an excuse to hear Tara Platt as Mitsuru again) he showed up and I dreaded him. And what about all the cameras in our rooms? Are they only for my entertainment or was he also spying on us? Everyone seems to be oblivious to those, and I, as a silent character, have no will of my own.

Something bad happened to Mitsuru so she had to take a break to take care of her business at the Kirijo Group. Right after the conclusion of special events and interactions, a text box shows with a few words about what our character’s thinking in reaction to those events. After what happened to Mitsuru our main character showed his highschooler empathy by thinking that Mitsuru cried like a child. You know, as one does with the loss of a dear family member. One cries like a child. Throw in a tantrum for good measure while we’re at it. “I hope you put more effort in when you try romancing her,” I thought. All went well in the end, and our main character behaved more like himself, maturing along with his lover and friends, in the dawn of a catastrophic Fall.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_22_2024-2_31_53-am.png?w=1024

The story with Elizabeth happened a bit before my romance with Mitsuru. I got an invitation that I decided to accept. After all, I wasn’t yet committed with anyone, all my social links were in friendly terms and Elizabeth had some curiosity about what one does in a gentleman’s room. I boldly accepted her request, only to hear that she cherished every moment with me, but she couldn’t abandon her important station. After the initial grief, I came to terms with it, that her help was invaluable to fight the Fall and abandoning ourselves to love would only mean said love would be very short living. She had her Master, and I had the contract I signed taking full responsibility for my actions. In P3P that contract gave me access to the Velvet Room. If there’s any relation between the contract, the Velvet Room and Pharos I’m none the wiser.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_18_2024-2_08_33-am.png?w=1024

Speaking of, we got a new transfer student right at the end of the semester. It was strange to see Ryoji so grown up all of a sudden. At the time I didn’t know what to think, and my main character didn’t seem to notice the likeness of an old friend. Aigis reacted strongly against him and I, being as I am on Aigis side at all times, detested his honey voice and his advances on other girls and on myself. I know how much of a hunting ground a high school can be. Put Junpei and Ryoji in the same room and you see what’s the intended audience for this game. I bet Ryoji would have been a success on the beach setting, a setting so familiar to a person who had to witness it from the other side. It was there that Aigis came to us, and that event saved the setting for me, because everything else wasn’t from a world I would like to belong to, although unfortunately I still have to.

Elizabeth’s requests are almost fulfilled. Yesterday I accidentally killed the last boss inside the Monad door that fulfilled the last request she had in store for me before the 100th one, which is to kill the Reaper. I tried it once, but his damage output was too much for my tanking capabilities and for the buffs I had at the time. Once I learn how to trigger his arrival in Tartarus, I’ll bring a team that can deal with him. Having Personas with severe and massive magical damage is a game-changer, especially when they hit weaknesses and debuffed enemies. I love to use Concentrate, prepare a sequence of debuffs, and then finish enemies with my Satan. It doesn’t work every time but when it does it’s a sight to behold.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_22_2024-12_49_49-am.png?w=1024

I made sure to give Junpei the white flowers for Chidori. I was reading a random guide about gifts and stumbled upon it by chance. The time window to give him the white flowers is short, but I had a save from before the tour to Kyoto. I reloaded it and gave him the flowers. After our tour, the flowers showed at her room when she was visited by the Strega. We still had to fight her, but I think she’s now transmogrified rather that dead. I’m still unsure if the flowers had any effect or if it’s something only featured in P3P. We didn’t kill Chidori. It was an unfortunate circumstance that made her lose her life-force. It was for a good reason, though, and it made for a beautiful part of the story. The post-event thoughts of our character matched the mood, and nobody cried like a child this time.

Then came the revelation of doom, but not before Aigis engaged on a solo mission after finally realizing who a certain mysterious individual was. After running through her long-term memories and connecting the dots (maybe with the invaluable help of Koromaru) she decided to deal with unfinished business from ten years ago by her lonesome. I appreciate the romantic nature of this enemy, the fragility of his docile appearance in contrast with his immense power. After all, death flirts with us during our entire lives. Whether we like it or not, our bodies will ultimately fall into its embrace. However, what I like even more is the machine protector, the one that goes to great lengths to save our lives and does so with stoic disposition. Aigis is one of the best characters in the game.

https://swordofseiros.files.wordpress.com/2024/02/persona-3-reload-2_22_2024-2_19_25-am.png?w=1024

I’m happy to have her back. We had to wait a few weeks while she was under repairs. She came to us even better than before, more human and knowledgeable of human ways, which isn’t necessarily a good thing. From that convo at the command room between Ryoji and the rest of the group I sensed danger. My lack of sympathy for him remained even though he’s meaningful in relation to the Arcana he represents. “I’m here and I’m your friend, I love you but my arrival means you’re dead. Could you please kill me now in order to forget everything so that you can get killed later and live the remaining of your lives in blissful ignorance?” What about Aigis? I saw she didn’t forget, however she sided with Ryoji’s opinion about his annihilation. The protector would run out of something to protect, their purpose gone and mankind with them.

This is more or less where I’m at. In terms of social links there wasn’t anything substantial happening before and after the ultimate decision. I maxed more social links than I think I could, but after a certain point I had to prioritize. We had a free week at the start of January, so I used that time for dates during the day and exploring Tartarus at night. My new social link is upgraded but I don’t feel I’ll be able to fuse Messiah on this playthrough. I’m in unknown territory now. Nyx, the Mother of Shadows, is supposed to reveal herself at the top level of Tartarus, and I’ve already reached the point where I can’t proceed yet. Now it’s a waiting game. I see that I’ve still some months left in the game, so I believe that at the end of January I won’t be defeating the last boss. I haven’t started Aigis’ social link yet and some previous dialogue seemed to hint at some future interaction. I may be wrong. My heart may be taken but she’s still my protector so far.

https://swordofseiros.wordpress.com/2024/02/22/the-cold-hands-of-death/

swordofseiros.wordpress.com, to gaming
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There’s a nice Steam sale going on this week from XSEED and Marvelous! games. I’ve also seen a number of Bandai Namco games on sale, so I grabbed Code Vein and Tales of Arise while I was at it. They have been on sale for some time now. Time means days in Steam time. I’ve seen both games on PS+ for ages and never played them. Under the XSEED/Marvelous! banner, I bought something else.

I reacted so strongly against Trails in the Sky that I decided the best way to move on was buying another Trails game (right?!). This time, I decided to be careful. I would buy it, install it, and see if I liked it as soon as possible. We only have two hours to play and test a game before we either decide to ask for a refund or keep the game. When we run a Trails game for the first time, it displays a configuration tool, and the timer starts even when we’re only trying to figure out the appropriate config for our setup. My setup is not like a setup. It’s a laptop, so it was set up for me, which I am very grateful for. That didn’t discourage me from prying it open and upgrading my RAM because, for some reason, I decided it had to be a weekend project. Imagine the nerves. I never did that before in my life. This must be nothing to you but to me it was dangerous! You can’t imagine the obsessive preparation I did before to make up for my lack of experience. Now, I can proudly say that I’ve gained 500 XP, 100 Knowledge, 50 Endurance, and 1000 Faith.

But back to Trails. Trails in the Sky can pretty much be played in a calculator. I’m sure my Casio fx-991EX Classwiz could play the game if it wanted to. That little config tool was easy to set up, and the game was pretty much ready to go on my very old laptop, where I played it for the first time. I don’t know what I was expecting from a 2004 game. I’ve written somewhere in my first posts that I didn’t grow up playing these games. I don’t know how I should put this, but I do enjoy older games in general. I’m by no means a retro gamer, but I’m curious, and I want to learn about the millions of games I’ve overlooked. However, sometimes my body decides to reject some games, and it so happened that Trails in the Sky was one of those games.

The pastel colors and textures didn’t do any good for my sight, as I couldn’t identify many elements in the open world. During the exploration in the first town, I tried panning the camera, although the way it moved as well as the perspective gave me nausea. Traversing the town was painful, to say the least, and I was constantly losing my sense of direction because I wanted the camera to stay static, except I had to move it, either left or right, to see my characters. I tried the map, maybe it could help me, yet I found it very hard to read. I barely used it, but of course, I had to in order to complete the first quests. Navigating the dungeon (sewers?) was easy, but the combat appeared to be very convoluted. I didn’t enjoy navigating the menus, and at a certain point, I had loads of crap I didn’t know what to do with. The thing is, this was not like Shin Megami Tensei or Persona, where I didn’t know what to do, but I wanted to learn it so badly. In Sky, I just wanted it to be over with. -400 Willpower.

I pressed on and completed the quest where we had to save two or three kids. Then we had to go all the way back to the village and then home. I found my way back home (took me a while) and read the conversation between Estelle, Joshua, and their father. It was a cozy moment of respite. Our father had to depart somewhere, and we would be on our own from then on, completing quests to get stronger and wiser. I’d love to see the story through, but I decided to say my goodbyes to our father at the station before closing the game for good. It was the least I could do. I cared about those characters, but I cared more about myself. +100 Dodge.

I even read some guides without spoilers and intended to put my experience out there. I’m glad I didn’t because the Trails community can be very… passionate, especially when there’s conflict of opinions, and I didn’t have the time nor energy to deal with the consequences of my ramblings. Some kind souls on Reddit expressed the need for a full-on remake of the Sky trilogy to accommodate new players. You can only imagine the backlash. It wasn’t violent, but if you’re any good at reading between the lines, there were layers there. It’s like saying in public that you’re happy with the implementation of casual mode in Fire Emblem. Layers.

You could ask me why you want to like a game so badly? Because I lack a personality of my own. It’s because I’ve read countless words of love about the series. I wanted to partake in that love and sense of discovery and adventure. Trails games are known for their long and riveting story arcs. I don’t think it’s wrong to at least experience one of those arcs, even if it’s not the best one. Thus, I decided to dig further, comparing games, taking a closer look at screenshots, and finally going for Trails of Cold Steel on this week’s sale.

Before launching the game, I had to go through the config tool. I enjoy testing different types of settings, but I didn’t have much time. The 2 hours mark, remember? I launched the game. The first cutscene was stuttering at times. Something went wrong, the clock was ticking, I had to quit the game, enter the config tool again, and lower the MSAA. It got better with no visible loss. I just wanted to try the game to see if it was playable or if it had buildings trying to aim at my jaw. And, Seiros in heaven, it was! It’s a 3D game. I’m inside the environment with no camera or angle issues. I was never so happy to experience such an evolution! The map was readable, with zoom in/out and camera angles. The textures were fine, and due to the lighting and sharpness, I didn’t even have to squint!

https://swordofseiros.files.wordpress.com/2024/02/trailsofcoldsteel-1.jpg?w=1024

I’d like to play more but it was too late yesterday. Estelle isn’t there, nor is the rural setting from Sky. I’m at a military academy, in a special class with commoners and nobles, a bit like in Three Houses. I’d like to have time to try the combat at my level. The game started some months after the initial events, so the first fight went smoothly with no issues. I tried crafts, attacks, and arts. I think it’s possible to build a nice variety of characters with buffs, debuffs, and magic attacks without freaking out about the menu navigation. Making plans is always a good sign. I’m still on the fence, though, but I found this first experience very promising.


I’ve played a bit more today and decided to keep the game. There’s only so much we can do on a Trails game before the timer runs out. There’s a lot of dialogue, and I didn’t find it necessary to skip anything. The game shows its age in terms of graphics, but everything else seems to be working just fine. Occasionally, I experienced some minor issues with character movement when I break objects, but it’s nothing serious, at least so far. I’m curious about some characters and what they have in store for our group. I only went through the normal introductions and inside the first dungeon. I experimented with the combat and familiarized myself with the ARCUS combat orbment. I’ll learn as I go, as I always do. This can be the beginning of a love story or just a good time! I’m good with either! In the end, I forgot to ask myself if I had the time to play it.

https://swordofseiros.wordpress.com/2024/02/21/trails-through-frustration/

#adventureGames #bandaiNamco #erebonianEmpire #falcom #fandom #gaming #jrpgs #marvelous_ #pcGaming #rpg #steam #storyRich #theLegendOfHeroes #trailsOfColdSteel #turnBased #videoGames #xseed

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media_dept, to Vintage
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I hope folks are having a good Saturday. Artwork is progressing here. Have also fully outlined a story but its possibly too epic. Ive tried and tried to downscale it but its still many dozens of characters and scenes, with plot twists and turns. At worst it'll be like a bad novel adapted into an overly huge, hand-drawn point and click adventure game and who doesn't want that? 🙂

OverageGmngCom, to templeofelementalevil
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OverageGmngCom, to gamedev
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OverageGmngCom, to templeofelementalevil
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WaveyGms, to random
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I learned about a cool article about highlights in AGS games thus far into 2023. There are great games included!

It includes Menial: a Utopian Bagel Simulator, that I released this year, so I'm stoked about the attention.

Big Thanks to TheLastToKnow, the author!

German:
https://www.gamersglobal.de/user-artikel/ags-highlights-2023-1
English via translator:
https://www-gamersglobal-de.translate.goog/user-artikel/ags-highlights-2023-1?_x_tr_sl=de&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp

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