maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I got to Niagara, we all live in the twilight zone anyway, so don't be surprised by rubber ducks

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

the Protagonist will have a drone, I am still experimenting with the movement of the drone, after the 2d project it is difficult to remember how to do it correctly

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

The main thing when study Unreal Engine 5 is that the brain does not explode due to so much information 🧠

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I continue to study Unreal Engine 5 and Blueprints at night. To make it more fun, I try to come up with fun tasks for myself

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I continue to play with Unreal Engine 5. Сreate a project, add two templates (vehicle+3d person), second camera for person, a new input event, changed the blueprints for changing the camera and reaction to the car... and all this in 15 minutes

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Input System (Unity vs Unreal) 📌

Enhanced Input in Unreal Engine 5 is great. I like the Input System in Unity better than Input in Unreal 4. But Enhanced Input better than Input System in Unity. I didn't dig very deep, but what I can do in UE5 is store the Input Action separately to use it later in different Contexts and that cool!

darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

The marble rosarium is still a quiet place. I only added harmless gardeners.

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maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar
hippowombat, to unrealengine

Storm visuals in

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darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

I spent the week drawing lots of new backgrounds for the Marble Rosarium and adding effects to make the rooms more lively.

Enjoy the peace while you can. The enemies will come later.

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upmultimedia, to godot
@upmultimedia@mastodon.gamedev.place avatar

How are people doing grass in game engines these days? Not long Zelda-style grass but lawns, sports fields and other short and neat grassy areas? I use but I'm 99% sure any technique from or would probably transfer.

janPospisil, to gamedev
@janPospisil@peoplemaking.games avatar

Increasingly the most common thought I have as an art director is "I wish I/we had a week to design this."
We generally do not. Oftentimes I have a few hours to think about an element right now before it has to go into production.
I have one concept artist working with me, and sometimes the 3D artists can do their own takes and designs for some things.
You can't always solve problems by throwing more people and or money at them, but wow do I get why game teams have hundreds of people nowadays.

errata, to unrealengine
@errata@mastodon.gamedev.place avatar

TIL you can put emoji into details panel section headers.

fcamarlinghi, to unrealengine
@fcamarlinghi@mastodon.gamedev.place avatar

Added this dropdown to preview easing functions to my tweening plugin today

Still haven't decided how to show "Linear" in the list. Not sure it actually needs a graph

Look and feel inspired by the awesome easings.net!

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darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

I was pretty tired of working on the crystal mines, so I went back to work on some unfinished rooms in the marble rosarium.

You can access these rooms only after you find a way to walk on thorns.

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DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

Trying to decide whether it's worth it to spend more time cutting out leaves on trees for Project CrazyKiki.

It's very hard to tell how significant the performance impact is, positive or negative. It does DRAMATICALLY reduce Nanite Overdraw, but there's also an increase in triangle count by at least an order of magnitude, and that may be cancelling out any gain. Especially when WPO is active.

dergell, to unrealengine
@dergell@mastodon.gamedev.place avatar

Oh, and also a shout out to @_benui and his excellent website. Especially the page about advanced delegates was very helpful in the past two days!

darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

The wizards of the cloud people wield strange spells. Make sharp turns to avoid them.

video/mp4

steter, to unrealengine
@steter@mastodon.stevesworld.co avatar

It's time for Like Omaha, Mild Kingdom!

Back at the video games, Steve begins evaluating what the heck he put into the RTS to have assets to dink around with, anyway?

"ONE GRANARY IS 1/4 GIGABYTE? ONE?? A RANDOMLY-CHOSEN WINDMILL BLADE IS OVER 100 MB? THERE ARE 40 MB NORMALS HERE? AND THERE??"

Ever the careful coder, Steve senses there are areas where he might possibly shrink the game's footprint.

We'll return to the jungles of Unreal Engine after these hashtags:

glassbottommeg, to unrealengine
@glassbottommeg@peoplemaking.games avatar

Spent two days tracking an incredibly obscure bug that caused an extreme physics bug, finally tracked it to Phys Fields (do not fuck around with Chaos's PhysFields in unless you really have to, a/o find someone who understands them, they are incredibly raw still). Wrote multiple fancy workarounds.

Final solution?

Just... disable a bool on one field but not the other. The issue appears to relate to stacked wake fields, so just, don't do that, and I didn't need to, so I stopped. Done. BOOO. Hate it when dense problems have one of those, perfectly cromulent but super unsatisfying resolutions.

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

Just updating my Patreon, and the latest public post is on how to move the CMC around in procedurally, without (!!) root motion. Comes up a lot when you're trying to move characters as they attack, or as part of rebounds, because Impulse-based movements are wildly inconsistent. https://www.patreon.com/posts/moving-without-93569409

(and if you're a Patreon backer, my latest post is on how to do CustomNavLinks to make NPCs jump gaps and stuff - in Blueprint, not C++! Though it does take a BIT of boilerplate C++, which I provide)

steter, to unrealengine
@steter@mastodon.stevesworld.co avatar

TIL why a whole lot of the code I was using as a base is shit, it is why I have been experiencing code grief, and why I need to just roll my own, now that I have been so enlightened.

GhislainGir, to gamedev
@GhislainGir@mastodon.gamedev.place avatar

#UnrealEngine5 #UE5 #gamedev #fx

🥳 New video is live on my YT: https://youtube.com/watch?v=2iUaYAh2Ad0

It's a breakdown of this tall grass interaction system.

If you're feeling generous or want to get access to the project, files are available as a Tier 2 reward on my Patreon: https://patreon.com/GhislainGir

Thanks so much for the incredible support, you guys rock 🥰 Merry Christmas to you all! I'll be taking a quick break. Have a great time!

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glassbottommeg, to unrealengine
@glassbottommeg@peoplemaking.games avatar

With the incredible power of Metasounds, you can be Christopher Nolan

(maybe uh don't have your headphones too loud)

Me doing infinite recursion of the Inception sound, the way they actually did for the movie, but waaaay worse

FreiGuy86, (edited ) to unrealengine
@FreiGuy86@mstdn.games avatar

They are finally finished! 's from . Modeling and Texturing by me. Done with , , and rendered in and . Boosting is much appreciated. Follow me on Artstation:

https://www.artstation.com/artwork/29XOKg

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