I want to make an sonic instrument or ultrasound in the game like sonic screwdriver from Doctor Who
I'm still a beginner, so the implementation will be simple for now, I made Niagara, which will be projected onto the surface of the object, and then activate the force for chaos
A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline
Playing with animations in Unreal Engine 5. Create simple animation by Sequencer, add new Montage, blend per bone and play montage in Blueprint. Next I want launch laser beam in somewhere from the hand
I really hate the trend that #documentation is no longer written but the details are in video #tutorials, especially in #gamedev. I want to READ documentation, with graphics and explanation. On long pages with varying degrees of details. Not some obscure 50min video where I can find the missing piece of information in a single frame at minute 34. #unreal#ue5
Trying to get a #UE5 plugin ready for the #ue marketplace is a real pain. Scratch that - getting a plugin ready with quality documentation and example project is a real time sync. It will be worth it though... at least that is what I tell myself.
I made some significant changes to the small RPG yesterday. Improvements. They dropped the frame rate to 2fps. This is what makes programming great.
It was doing something in the background. One thing I don't like is the Unreal Editor's personality. Stop trying to please me with unreasonable expectations. Just admit you're not ready yet.
Autofocus also does a cool job of blurring the character's body. Blurs the hands while running and part of the body while looking. I also made an event to control it for clarity of the example
I made a drone with a fisheye camera and a flashlight. Switching between character and drone. Learned to work with animations from mixamo. Added several states to the character - crouching and sneaking
I like that Unreal Engine has a bunch of settings that can be used in one click to see the result. Here for example Spring Arm Component - Enable Camera Lag - Speed
Unreal Engine it is a very interesting toy after Unity...
I created several mirrors through the Camera + Render Texture to show how the protagonist looks while moving, when he changes his vision vertically, looks funny 👽
Here is the result from the side... next I want create a separate button that blocks movement and control only the camera (tilts up side body in different directions)
Today in Unreal Engine, I learned how to make different states with animations and work with AI and NavMesh, one crow flies after the protagonist, another just sits on a car and another one walks on the ground and eats something