@nervous_jessica was looking at this picture again. This morning and the pattern on the floor reminds me of The Logrus from Roger Zelazny’s Amber novels .
More so if the image is reversed (I flip things along a 4th dimension all the time to get a fuller view)
@voltagex Scroll back a few months in my feed and you'll find similar 3D loops.
They are made with a particle simulation that distributes the points in a twisty loop on a sphere coded in Processing. The animation and rendering are done using vertex and fragment shaders. It's rendered as 120,000 spheres.
@turtle_green It's a depth-first search maze generator / circle packing algorithm. The colors are animated based on their depth in the maze. Coded in Processing and glsl.
@david No, I don't have any formal write-up, but I answer questions when people ask.
This animation is a palette cycling of a depth coloring of a maze. The maze follows an irregular grid created by adding new cells through a parallel depth-first search with branching.
Everything I can think of is turned into a variable parameter that gets randomized and constrained in different ways including size and placement of cells, branching frequency, etc.
@scdollins Colorcycle animation delayed by stroke distance? What a simple and elegant concept behind such an organic result. Would like to see this used in visualizations of brain activity instead of tiny lights running along dendrites.
I'm very excited how nice the colors pop! Custom fabric prints sometimes end up quite dull but this one is just fabulous! And I even have a few meters left. Maybe I'll add a skirt!