rpginabox, to godot
@rpginabox@mastodon.social avatar

Stumpy returns home as his adventure comes to an end. Or is it just the beginning?

"So my friends, go forth and bring a world to life. Magical, beautiful, strange, or silly - whatever you desire. It's time to begin YOUR OWN adventure. Start your journey NOW!"

video/mp4

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Look at those people, they seem oddly familiar 🤔

https://youtu.be/xfRgogSvalw?si=K1X1GATrvAfShqlV

njamster,
@njamster@mastodon.gamedev.place avatar

@godotengine Oh, so THAT guy is @WinstonYallow! 😂 makes a mental note

khalidabuhakmeh, to reddit
@khalidabuhakmeh@mastodon.social avatar

A colleague just published a post about using for game development. If you're into , you may want to check it out.

https://www.reddit.com/r/Kotlin/comments/1d1w2w5/postcat_kodee_a_kotlinconf24_game_made_with/

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

What game engine should I start with?

A good question since... you don't know what you don't know.

Obvious answers are , or .

IMHO there are better choices for beginners.
https://gamefromscratch.com/choosing-your-first-game-engine/

vintprox,
@vintprox@techhub.social avatar

@adriaan @GameFromScratch The solution: learn concepts, not just the engines.

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

@adriaan It's a matter of HOW MUCH time.

You can literally learn these engines in hours to minutes, it's not a massive time sync. In a weekend you can learn the fundamentals of game development which will then making learning something like Unity much easier.

Its all about flattening the learning curve.

iohanna, to gamedev
@iohanna@mastodon.gamedev.place avatar

Now streaming the development of my RPG + Base Builder game! ⚔️🤖⚒️

Another week of project maintenance and UI revamp! Can't wait to get back to developing new stuff, but this really needs to get done.

Come join me!

https://www.twitch.tv/sorcerystory

#gamedev #indiedev #godotengine

video/mp4

ctietze,
@ctietze@mastodon.social avatar

@iohanna That looks sweet

spimort, to godot
@spimort@mastodon.gamedev.place avatar

Someone asked me to support custom shaders for my Terrain editor, TerraBursh. Here it is! 🥳

v0.7.0Alpha is out!

video/mp4

Tearcell, (edited ) to godot
@Tearcell@mastodon.gamedev.place avatar

@rhazn Attempt 1 at using a hinge joint 3d to make a Srimech to help flip the tank...

I have literally no idea what is happening LOL

linkovitch,
@linkovitch@mastodon.gamedev.place avatar

@Tearcell Or the sounds of confused vocals and vomitting ? :)

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@linkovitch you're on to something heh

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Did you miss out on last week's fun? 😱

Worry not, we have preserved the VODs on our YouTube, for your asynchronous viewing pleasure.

Featuring: @PracticalNPC @RothioTome @rafalagoon @kebabskal @theaarimous @mreliptik

https://youtube.com/playlist?list=PLeG_dAglpVo5vWX06WyYThUOydLVmb1Iu

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

It's TOOLSday on Sunday

Making some Godot gamedev tools for your viewing (and using?) pleasure

https://twitch.tv/BeeOProblem

HexagonNico, to gamedev
@HexagonNico@mastodon.gamedev.place avatar

Fire dissolve shader tutorial

video/mp4

jupiter, to gamedev
@jupiter@mastodon.gamedev.place avatar

"Final" state of the N-Body-Problem demo of my FOSS Entity-Component System, https://fennecs.tech 🦊💫

glowy simulations of 2, 3, 4, and 5 star systems, stylized in a demo for a game Engine. The title reads "N-BODY PROBLEM", and there's a logo of a fox stylized as a lightning bolt in the center. An FPS counter reads values at around 500 fps for 100 parallel simulations. A larger block of text reads: This demo showcases the power of fennecs Entity-Entity relations in solving a common ECS challenge: managing N:N relationships efficiently. The renowned 3-Body-Problem demonstrates that even slight variations in initial conditions can lead to dramatically different and chaotic outcomes in systems with three or more interacting bodies. With fennecs, multiple Entities can interact with each other seamlessly, enabling complex behaviors such as flocking, leader-following, and grouping by spheres of influence. The framework achieves this while maintaining good cache coherence, memory locality, and optimal iteration order. Each colored cluster represents a small, self-contained clique where 2, 3, 4, or 5 stars (Entities) have relationships with all other Entities within the same group, forming a distinct Archetype. All simulations coexist harmoniously and interactions are driven by the same runner passed to a single Query, ensuring each Entity is processed exactly once for each other Entity it interacts with. The two other Queries then simply integrate the calculated forces into movement and position.

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

Looks like implementing Context Based Steering is on the menu for today.

I can't even really test my prototype properly anymore because enemies are just bumping into each other.

Emi, to godot
@Emi@mastodon.gamedev.place avatar

Are there any paid Godot assets/plugins that you like/use? I'm doing some research and I don't want to miss anything obvious 👀 Most of the ones I know are FOSS, so I'm not that familiar with paid ones.

nagi, to gamedev
@nagi@mastodon.gamedev.place avatar
beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

LIVE! More making Robot Shooter.

Finishing up a fancy music transition thingy. Then more making the game be, like, good. Or something

https://twitch.tv/BeeOProblem

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