Nakama is a open-source self-hostable server for games and apps. It has a native Godot integration among a hundred other things. Heroic Labs are making something incredible.
I enjoyed making my own (super basic) user account and auth system for #Liblast, but to get things done, I'm gonna rather learn #Nakama !
@nebunez Hey! We're doing a general refactor/rewrite/overhaul of #Liblast to fix some poor design decisions that are holding back the existing codebase.
As we do this, I was thinking about splitting the repository into submodules to make it so the game's code + finished assets are in the main repo, but asset source files are in a submodule. This way programmers won't have to clone 4 GB of data just to write code.
Do you think you could help me with that?
Liblast is undergoing a complete rework/refactor/rewrite. Turns out if you let an amateur programmer on his own for long enough, they'll make the codebase unmaintainable. That was me (unfa). I did my best to avoid strong coupling but I lacked guidance.
However - now there's a team of 3 redesigning the game from the ground up, and we're rectifying all the design flaws that plague the existing game. We're taking a major step back, but the experience gained is invaluable.
Stay tuned! #Liblast
Huge thanks to @combustiblelemonade and @YoSoyFreeman for a very productive meeting today over #JitsiMeet !
We're like 90% there on our way to have our first automated test running for the game! We just need to figure out how to have #Godot import the game project without a display server... or we'll have to run a display server on a VPS just for that :P
If any Godot devs have figured out #ContinuousIntegration for game projects - please share your ways! #Codeberg#CI#Gitea#GiteaCI#Liblast
A couple days ago I (unfa) played a duel session with Combustible Lemonade on MapC.
We're the founders of the Liblast project.
The current git version kept crashing not long after connecting, so we went back to the last numbered release (0.1.9-1 that you can get from http://libla.st right now and play on the 24/7 public server at unfa.xyz).
We had such a great time! The Plasma Gun has such depth to it!
It's been a year! I want to make current version playable so bad!
The #Liblast team is currently taking a breather, stretching their wings on another small Godot game project, also checking what can they apply to Liblast, and doing research in physics.
After our side project is done, the first task ahead will be updating Liblast to #Godot 4.2, and then - optimization. We have realized that the game's performance degrades very quickly with each added character, and we'll be looking into that. Duels are fun, but we need more!
This person has faked "evidence" to support a ridiculous claim about Liblast (which is verifiably false).
The person has also created fake issue tickets and tried to pull developer's attention to a supposed vulnerability (which makes no sense either and had no substance provided).
Don't let this person deceive you. We don't know what their agenda is yet, but they are certainly malicious.
The project is non-profit, but we accept donations to cover server costs etc.
I'm unfa (co-founder, project lead and main developer), though in the future it's possible other Liblast contributors will also post through this account :)