I have no idea why the lower part of this spire in #Loom was redrawn for the FM Towns version. I assume it isn't a @scummvm bug. It's the only such difference that I'm personally aware of, though I'm sure @atmcashpoint could give me a lot of other examples. (And I don't mean the countless obvious changes in the VGA version.)
Starting to look good... Of course, this will all be for naught unless I can figure out how to wire up the Mac buttons to the SCUMM verbs, and when to show and hide the GUI. But it's obviously possible, seeing how the original did it.
I thought it would be much worse, but ScummVM provides simple access to the classic Mac fonts now. So far it's been fun messing around with it.
I keep hoping for Disney to release the "All The Games We Got the Rights To When We Acquired Lucasfilm, But We Don't Have A Clue What They Are Because They're Not Star Wars So Please For The Love Of God Help Us Do It Right This Time!" Anthology.
I do realize that it may need a catchier title, but "The Lost Treasures of ..." has already been taken.
@SpindleyQ made a Lucasfilm’s Habitat tool to convert artwork from the games original compiled binary files from the source, into bitmaps you can view in a browser.
Sometimes you just have to accept that the code you were so proud of is spinning out of control and has to be restructured. It took some work, but this time I'm pretty happy with it.
At least until the next restructuring. 😁
And inventory scrolling seems to work now, so there's some visible progress too.
Join @Bogusmeatfactory in NeoHabitat on Friday, January 5th from 7pm EST to 11:45pm EST for a fun time! Here’s the event schedule. I hope to see a bunch of you there, even if you never played Habitat in the past. It’s a lot of fun with people.
Should I really keep posting images of the Macintosh version of Indiana Jones and the Last Crusade? Well, maybe just one more to show just how far ScummVM has come in the past few years.
It may never match the original exactly, but I think we will eventually get close enough.
Thanks to @bosca for helping out (a lot!) with wiring up the dialog windows (not shown in these images) to be more than just elaborate mock-ups.
Game Unboxing
From 2020-2022 I had the honor of being Terrible Toybox’s Lead Game Programmer on the adventure game, “Return to Monkey Island”. Look what the publisher, #DevolverDigital, was willing to send to me!
The Lucasfilm's Habitat beta footage has been released finally. Check out the post on my site for links to YouTube, as well as the raw transfers over at the Internet Archive.