toxi, (edited ) to generative
@toxi@mastodon.thi.ng avatar

Linear Memory (WIP), variations on a theme... exploring the terrain. Impressed by the resulting complexity, considering the simplicity of the system/setup...

(edit: update tags for organizing)

toxi, (edited ) to genart
@toxi@mastodon.thi.ng avatar

Linear Memory (WIP). Experimenting with evolving parametric, ringbuffer-based, multi-scale pixel patterns/textures and compositing them...

(edit: update tags for organizing)

YannKervran, to blender French
@YannKervran@framapiaf.org avatar

As I am always struggling to remember how to get the noise I want in my procedural shaders in Blender, I have started to make screen captures of nodes and the corresponding result.

And I was wondering if it would be of some use to others. If so, I can create a repository with the screencaptures and a zip file with all of them. So git peoples will have everything sync with a command, and other people would download a zip.

So anyone interested ?

#b3d #blender #blender3d #procedural #texture

SusiS, to random
marcelo, to nature
szescstopni, to random
@szescstopni@qoto.org avatar
janriemer, (edited ) to gamedev

Wow, this is awesome! :awesome:

CC0 Textures and 3D Models by sharetextures

https://www.sharetextures.com/

“All of our content is copyright-free. It means, you can use them anywhere you want which includes commercial projects too.”

geographile, to Iceland
@geographile@mastodon.social avatar
another, to random

Crumpled

toxi, to genart
@toxi@mastodon.thi.ng avatar
toxi, (edited ) to genart
@toxi@mastodon.thi.ng avatar

Been slacking posting more art here, so time for a teensy selection of an old generative/evolutionary system from 2014 (then used for my HOLO 2 magazine guest design). Originally written in Clojure, meanwhile ported to TypeScript & Zig, I've kept working on & experimenting with it ever since... 1000s of screenshots and 100s of versions to sift through. Loosely based on research done by Barricelli[1] since the early 1950s, conceptually and aesthetically it sits nicely between my C-SCAPE and De/Frag and has a similarly huge design space to explore (in some versions coupled with genetic programming to evolve cell replication rules)... There's a 1500 word draft blog post from back then too, which goes into more detail and history of this approach. Maybe its time to publish that one too at last... :)

[1] https://www.tim-taylor.com/assets/docs/barricelli-suggestions-for-starting-theoretic-papers-6-6-1987.pdf

Yeargh, to fujifilm
@Yeargh@pixelfed.social avatar

I took a “abstract landscape” photo of a bit of exposed bedrock at the beach.

#fujifilm #photography #photographynewbie
#hobbyphotography #amatuerphotography #landscape #beach #pnw #seattle #texture #bedrock #abstract

LisaSBaker, to art
@LisaSBaker@mastodon.social avatar
albert_, to photography
@albert_@mastodon.social avatar

I think that I shall never see a poem as lovely as a tree...

matthewconroy, to portland
@matthewconroy@mathstodon.xyz avatar

Texture in Portland on Burnside.

#graffiit #texture #Portland

toxi, to photography
@toxi@mastodon.thi.ng avatar
alexeystar, to random
@alexeystar@pixelfed.social avatar
cohanf, to Battlemaps
@cohanf@mastodon.online avatar

I actually got this readyin time, but by then it was late and since it had been a work day, no more oomph to post ( I take text and alt text seriously, no quick matter! lol)
We had snowy days and cold (seasonally adjusted- days in mid minus teens C) so views of covered beds, and cool with a shadowy selfie + Aloe taking a look at a Haworthia- indoors of course!

jkramersmyth, to art
@jkramersmyth@digipres.club avatar

Are you anywhere near Washington, DC?

I am showing my photos at Artomatic: 100s of artists have taken over an eight-story office building and filled it with unjuried art.

My photos are in room 4064.

DATES: MARCH 8 - APRIL 28

HOURS:
WED-THURS | 5:00PM - 9:30PM
FRI-SAT | 12:00PM - 12:00AM
SUN | 12:00PM - 9:00PM
MON-TUES | CLOSED

LOCATION:
2100 M STREET NW

https://www.artomatic.org/

#Art #Photography #MacroPhotograhy #MastoArt #ArtMatters #Details #Texture #artshow #event #DC

alexeystar, to Futurology
@alexeystar@pixelfed.social avatar
tyldurd, to poland
tyldurd, to poland
YakTria, to photography
@YakTria@pixelfed.social avatar

Decaying leaf

#blackandwhite #photography #nature #leaves #texture #plant

I was fascinated by the geometry and textures in this decaying leaf.

Canon EOS 60D, Sigma 17-50mm at 50mm
f/2.8, 1/60s, ISO 100

TEG, to blender
@TEG@mastodon.online avatar

I recently got a question about some nice 3D humanoid stimuli we used in an old study, which came from the university technical department at the time. But they're really easy to make yourself independently if you don't have such a department!

A nice intro-tutoral on posing 3D models in Blender here: https://rhkibria.medium.com/how-to-pose-human-figures-with-blender-without-prior-experience-a421f72047ab.

And there are places shop for pre-made, posable models, e.g., https://www.cgtrader.com/3d-models/character/man/modular-military

#Blender #stimuli #3D

TEG,
@TEG@mastodon.online avatar

And an extra bit that wasn't in the tutorial: How to add textures (in the example I linked with the military dude, this would involve adding the image for the head, for the eyes, etc etc):

https://www.youtube.com/watch?v=r5YNJghc81U

(As seems typical - it's not at all difficult if you follow the steps, but the controls/GUI would be totally unintuitive to me otherwise.)

#3dmodels #texture #blender

stpaultim, (edited ) to Minnesota
@stpaultim@fosstodon.org avatar
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