Somebody else's #guitar#pedal on loan.
I want one. The Jag sounds/feels like it's alive through this thing. I hear some people don't like these? #fuzz#muff
@eyesquash I have a Big Muff Pi for my bass, it pretty much sounds like the platonic ideal fuzz IMO, vibrant and analog. Mine looks somewhat different (it's green), but I don't imagine it would sound vastly different
@loke The Ultra 10 was comparitively shitty, too. I say this with all the love in the world, but it definitely was the cheaper model, with IDE/ATA instead of SCSI, and mostly PC compatible parts.
The disk in it does ATA33, and does not support DMA at all. Just PIO.
3 megabytes per second of sustained throughput is about the best you will get, and I love it all the same.
I'm afraid grandpa Sun Ultra 10 might have booted his last. He simply turned off and never turned back on over the period of however long my expire record in my DNS zones are (which is when I noticed).
It spent over 25 years computing quietly and never exhibiting any issues prior, it will be missed if I can't resurrect it.
If you've ever found yourself missing the "good old days" of the #web, what is it that you miss? (Interpret "it" broadly: specific websites? types of activities? feelings? etc.) And approximately when were those good old days?
No wrong answers — I'm working on an article and wanted to get some outside thoughts.
@molly0xfff I miss when it was more person to person. People had "home pages" and websites, often part of a ring of like minded or thematically relevant places to visit.
I miss when the content was made by humans for other humans to look at, instead of being directed at some algorithm that must be gamed to gain visibility, or to ensure it generates value for shareholders.
Forums and Mailing list culture in itself, while not devoid of its own problems, was preferable.
I just found this lovely Reverse Engineered port of the Playstation version of Doom, and it's really well made.
It's my favorite console port, and it was weirdly different : It has colored lights, merges Doom 1 and Doom II into a giant game, with mobs from Doom 2 in Episode 1, and subtle changes here and there.
It has new special sounds and music, and so it hits different. Feels much more like a tense horror game.
@nazokiyoubinbou Absolutely. It sure is a departure from mock metal in OPL3 synth glory, but it absolutely drips with a unique atmosphere. The colored lighting absolutely plays into this, too IMO.
It's of the rare cases of "Yeah they took out the banging soundtrack but actually that's a good thing here"
All this time, I thought DOOM 64 was just your basic port of Doom to the Nintendo 64.
But nope! It’s got improved graphics with different level designs! It wasn’t even developed by id Software but by Midway.
An enhanced re-release to PC, made by Nightdive Studios, made me realize how different it is from Doom. Actually, it feels more like Doom with a side order of Quake.
Today, I found out that William Shatner’s Tekwar used the Build engine. Yes, the same Build engine used for Duke Nukem 3D, Shadow Warrior, and Blood.
Not only that, it was released in 1995, before those more famous games.
It’s amusing to see William Shatner starring in an FPS! I didn’t know I wanted to see all those Shatnerisms in a game, but it’s there. In a funny way, I wish we had him in cutscenes for Blake Stone. But hey, Tekwar exists, and it was Shatner’s baby.
Sadly, you can’t legally buy Tekwar anymore. It’s not on Steam or GOG.com. I hope that it gets a remake, though.
@atomicpoet See also, Witchaven, also by Capstone.
And also part of the "We don't talk about these" collection of Build Engine games
The cutscenes from Tekwar live in my head rent free, no matter how terrible the actual game is. Shatner going "I can't BELIEVE what I just SAW" echoes in my head with alarming frequency, even today
@atomicpoet It really does have a specific look, especially how everything is made of digital photographs, but there's no real sector based lighting applied anywhere, giving it this weird surreal vibe
Finally tried out the remake of Blood, also known as Blood: Fresh Supply. It’s made by Nightdive Studios.
And let me tell you, this really is the definitive version of Blood! It’s spectacular in every way. Playing this on a modern resolution with modern controls is just amazing.
Eventually, I’ll do a review. But my first impression is that this is excellent.
@atomicpoet Atari was behind the money for it and it launched with many egregious problems -- bugs and issues replicating original behavior. Atari only approved essentially a single post-launch patch, which did fix most of the worst issues, but not all.
It's now a fairly good way of playing blood, but it's a bit of a shame it couldn't be given more love, given nightdive's track record.
nblood/raze are now better in different ways, but that's a good problem to have, given that it's More Blood
One of my favorite things in #HalfLife is if you pay attention everyone fucking hates Gordon (except Barney seemingly) and it's strongly implied he's the one in the anti mass spectrometer with the sample because they don't like him.
Which is the only reason he survives (due to the HEV suit)
Since Phantom Fury is turning out to maybe be of uh, uncertain quality, I thought it was time to play Ion Fury: Aftershock.
I just finished it and it was really good. The compact nature of it filled a Build Engine Game shaped hole in my heart. One particular section involving some catacombs was irritating but not enough to mar the experience, and I thought the vehicle segments stayed just long enough to be fresh.