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samf, to random
@samf@mastodon.gamedev.place avatar

In the year of our lord 2024, these are things I never want to see as a marketing hook ever again:

"solo developer”

"developed the game’s engine and editor from scratch while using it to make the game”

"Super Low latency”

"looks like it could have come from the Commodore 64 era” (it very much does not)

(https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/)

samf,
@samf@mastodon.gamedev.place avatar

@aeva Fair enough! I'm not big into most genres that get frame-precise (fighting games, for example) and I've never noticed latency as a player where it was bad enough to disrupt my experience.

Maybe it's just me! I grew up on games like Mega Man with some arguably lousy/ice-skate’y controls, so it's entirely possible that I'm more comfortable with iffy timing? Or at least don't notice it as much, perhaps. I'll take any modern platformer’s latency over MM2.

aeva,
@aeva@mastodon.gamedev.place avatar

@samf I think it's easy to accept high latency as being normal because of the switch to LCD screens made it ubiquitous for a decade+ and because the difficulty it introduces into games is invisible in such a way that it just feels like a given game is just like that. Some games are worse off for it than others. For example, most rhythm games include a latency calibration setting, because it makes a tremendous impact on difficulty.

samf, to random
@samf@mastodon.gamedev.place avatar
ghosttie,
@ghosttie@mastodon.gamedev.place avatar

@samf the money hole is hungry

You must feed the money hole

samf,
@samf@mastodon.gamedev.place avatar

@ghosttie basically 😔

samf, to random
@samf@mastodon.gamedev.place avatar
samf, to random
@samf@mastodon.gamedev.place avatar

Hey @Gargron quick question, why is Biz Stone on the US non-profit board for Mastodon? He’s clearly still invested in Twitter and Instagram as platforms, posting at both places but only uses Mastodon to syndicate his Medium posts. I’m not seeing any action to indicate any passion or interest in the fediverse whatsoever.

It’s curious, is all.

Gargron,
@Gargron@mastodon.social avatar

@samf The board was chosen based on shared values and useful experience, not on how much they post on social media. Biz wants Mastodon to succeed.

jsit,
@jsit@social.coop avatar

@Gargron @samf It’s not just that he doesn’t post here; he actively posts on Twitter rather than here, to 2.5 million followers.

This is not what I imagine someone who wants Mastodon to succeed would be doing.

samf, to random
@samf@mastodon.gamedev.place avatar

Balatro: massive if/then block, “bad” code, huge success.

VVVVVV: massive switch statement, “bad” code, huge success.

Hmmmmmmmmmmm I’m starting to wonder if the “bad” code definition is, in fact, bad

samf,
@samf@mastodon.gamedev.place avatar

@beeoproblem yeah but same for “””perfect””” code projects that never ship thanks to premature optimization and bike shedding over paradigms. 🙃

beeoproblem,
@beeoproblem@mastodon.gamedev.place avatar

@samf very true

samf, to random
@samf@mastodon.gamedev.place avatar

There is a SURPRISING amount of 3DS games.

samf, to random
@samf@mastodon.gamedev.place avatar

Lerping is the foundation is game development and I strongly believe every data type in a game engine should be lerp'able with easing curves.

samf, to gamedev
@samf@mastodon.gamedev.place avatar

Hey folks, guess who has a billion dollars worth of yachts

https://luxurylaunches.com/transport/gabe-newell-luxury-yachts.php

bitinn,
@bitinn@mastodon.gamedev.place avatar

@samf when you ran out of knives to collect I guess this is the next logical step?

samf, to random
@samf@mastodon.gamedev.place avatar

Jodorowsky’s Doom

jsit,
@jsit@social.coop avatar

@samf I tried my best. This is Stable Diffusion.

jsit,
@jsit@social.coop avatar

@samf Here’s one with DALL-E 3

samf, to random
@samf@mastodon.gamedev.place avatar
samf, (edited ) to random
@samf@mastodon.gamedev.place avatar

Moog’s new owner, inMusic, just laid off most of the Asheville team. Fucking hell.

[edit] this post has gone mildly viral so I’m going to update to note that the entire situation here is, in large part, Donald Trump’s fault. His tariffs on synth components shipped from China (chips, etc), but not whole synths assembled there, uniquely harmed US-based assembly like Moog was doing. Fuck inMusic, and as always, fuck Trump. https://www.synthtopia.com/content/2023/09/22/moog-music-downsizing-continues-with-layoffs-in-asheville/

https://www.citizen-times.com/story/news/2023/09/22/world-renowned-instrument-maker-moog-slashes-jobs-at-asheville-factory/70934201007/

DemocracySpot,
@DemocracySpot@mstdn.social avatar
serpicojam,
@serpicojam@mas.to avatar

@samf

☹️

samf, to random
@samf@mastodon.gamedev.place avatar

Double-tap with Apple Watch is very cool, so long as I can have it do the opposite and decline every phone call

AngryAnt,
@AngryAnt@mastodon.gamedev.place avatar

@samf I’m a frequent user of the palm-the-screen-to-silence-the-call-vibration. What’s this double-tap feature?

samf, to random
@samf@mastodon.gamedev.place avatar

The fact that is not already obviously debunked is VERY PROMISING. It doesn't require any fantastical elements. The barrier to entry for reproduction is, relatively, quite low. The steps from the original paper are wonky, but multiple labs in multiple countries are claiming partial success already—which is par for course with a novel material.

If this were a nothingburger, with so many eyes on the problem, we'd be seeing multiple hard failures. And…we're not. 👀 👀 👀

samf, to godot
@samf@mastodon.gamedev.place avatar

Hey folks: I'm thinking about dipping my toe into tutorials (video or otherwise). What would you like to learn more about?

How specific nodes work? (“Deep-dive into AnimationPlayer”)
Solving general gamedev problems with Godot? (“Creating a Signal Bus in Godot”)
Something else? ("8-bit sound fx generator comparison”)
etc etc etc

KaizarNike,
@KaizarNike@mastodon.gamedev.place avatar

@samf I need one for "Is it worth making the jump to 4? And here's how!" I see all the amazing things for 3D, but also see the loss of GLES 2 for 2D.

samf,
@samf@mastodon.gamedev.place avatar

@KaizarNike Oh interesting. In my experience, nearly everything else is improved! Beyond shaders, I’d say it’s a definite yes. But I’ll think on this. 🤔

samf, to godot
@samf@mastodon.gamedev.place avatar

No to share (yet...) but I do have a fun (?) tip o' the day:

If you're using a TileMap, and there's even the slightest chance you might want to animate one of the tiles at some point in the future ever, make sure to prep the tiles in your sprite sheet vertically. Unique tiles top to bottom, frames left to right. The out-of-the-box tile animation functionality only allows for a columnar layout. Which I discovered the hard way. 🙃

samf,
@samf@mastodon.gamedev.place avatar

Well, I put my money where my mouth is. Let's make TileSet animations easier to use!

https://github.com/godotengine/godot-proposals/issues/7290

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