@yora@mastodon.gamedev.place
@yora@mastodon.gamedev.place avatar

yora

@yora@mastodon.gamedev.place

Gardener from Germany with a background in Cultural Studies and interest in Sword & Sorcery, Space Opera, Cyberpunk, Neo-Noir, RPGs, Metal, and Synthwave.
I started working on my own videogame in 2024, even though I have basically no prior experience with videogame development.

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sinbad, to random
@sinbad@mastodon.gamedev.place avatar

There is a constant fight between factions that want the Internet to be different things. Faction 1 wants a giant library of free knowledge available to all. Faction 2 wants a crowd sourced DB they can slowly fence off, then sell everything that’s not nailed down to the highest bidder (advertisers/LLM magic bean sellers)

A lot of Faction 2 pretended to be in Faction 1 until the heel turn. They can all bite me. Yes you, Stack Overflow. Tw4ts, as we used to say on the open Internet

yora,
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@sinbad Neocities is the one true way.

sinbad, to gamedev
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lol, I was wondering why my enemies were shooting faster the closer they were to the target, turns out my projectiles were blocking LOS so they thought they couldn't shoot again until the previous one hit. 🤦‍♂️

Trouble is that bug also gave them incentive to move around more, now that I've fixed it they're happy to sit in one place and shoot you, so now I need to add some random re-positioning to make it more interesting

yora,
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@sinbad That's one of the funniest bugs I ever heard of. 😆

SirLich, to random
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  • yora,
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    @SirLich It's like a reversed blind auction.

    psychicparrot42, to random
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    deleted_by_author

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  • yora,
    @yora@mastodon.gamedev.place avatar

    @psychicparrot42 Well, just like hoverboards, slapping the name on something doesn't make it an execution of the concept.

    ShatteredPixel, to gamedev
    @ShatteredPixel@mastodon.gamedev.place avatar

    Thinking about the recent drama, I'm so glad that Shattered Pixel Dungeon has been able to succeed without a publisher. I'm sure I could sell more copies with publisher support, but I sell enough as it is (thank you!), and I wouldn't trade control of my own game for all the money in the world.

    yora,
    @yora@mastodon.gamedev.place avatar

    @ShatteredPixel Every artist is probably happier without a publisher.

    yora, to random
    @yora@mastodon.gamedev.place avatar

    I always liked to think of myself of "as big a Star Wars fan as you can get before it becomes embarrassing".

    But I have come to the conclusion that I really only care about "90s Star Wars".
    That is, the Expanded Universe as it existed up to 1999. Before there was a second Darth, a Jedi council, clone troopers, and separatists.

    Episode 1 is pretty and Episode 3 is super fun. But the only Star Wars works after 1999 that feel right are the KotOR game from 2003 and the comic series from 2006.

    yora,
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    A long time ago in an Expanded Universe far far away.

    image/jpeg
    image/jpeg
    image/jpeg

    yora,
    @yora@mastodon.gamedev.place avatar

    I admit that all the dumbest ideas of Disney Star Wars were done by Dark Empire first.

    But at least everyone seemed to have agreed that Dark Empire was really dumb and never really mentioned it again.

    RobinMarx, to books
    @RobinMarx@wandering.shop avatar

    My review of Conan the Barbarian #10 just went up at Grimdark Magazine. The current arc is fun. but I wouldn't mind moving on from the black stone storyline.

    (As always, boosts are appreciated!)

    https://www.grimdarkmagazine.com/review-conan-the-barbarian-10-by-jim-zub-w-and-roberto-de-la-torre-a/

    #BookReview #Books @bookstodon #Comics @comics #Conan #SwordAndSorcery @fantasy #Fantasy

    yora,
    @yora@mastodon.gamedev.place avatar

    @RobinMarx @bookstodon @comics @fantasy Apparently not to be confused with Conan the Barbarian #10 from 2012, or Conan the Barbarian #10 from 1971.

    djlink, (edited ) to random
    @djlink@mastodon.gamedev.place avatar

    Only one can exist!

    yora,
    @yora@mastodon.gamedev.place avatar

    @djlink Played none of them. But Castlevania is the one that seems the most interesting from what I know about it.

    dneto, to random
    @dneto@mastodon.gamedev.place avatar

    SSD stands for "solid state drive".

    That makes no sense. What is being driven?
    I know it's from hard drive,. or floppy drive, where a disk was being spun.

    yora,
    @yora@mastodon.gamedev.place avatar

    @dneto Also, hard drives are solid too.

    beeoproblem, to random
    @beeoproblem@mastodon.gamedev.place avatar

    Seriously... Fucking Zynga?

    Did they learn nothing? (don't answer, I know the answer is no)

    yora,
    @yora@mastodon.gamedev.place avatar

    @beeoproblem You probably just don't understand their goals.

    yora,
    @yora@mastodon.gamedev.place avatar

    @beeoproblem Well, that will be the problem for whoever gets his job after he left with a fat bonus.

    djlink, to random
    @djlink@mastodon.gamedev.place avatar

    Please please just make a physical version (with the game actually in the disc) .

    yora,
    @yora@mastodon.gamedev.place avatar

    @djlink @Sonikku If high fidelity is part of your game concept and a main selling point, you're stuck in 2004.

    yora,
    @yora@mastodon.gamedev.place avatar

    @djlink @Sonikku And why? Every time I look at Dead Space from 2008, I am thinking that this is good enough if you want a realistic look.

    Of course, to take that level of fidelity from tight spaceship interiors to natural outdoor environments, you need considerably more processing power and optimization.

    But we had plenty of that over the 16 years since then! Why keep spending hundreds of millions on eking out increasingly tiny and imperceptible improvements?

    Such a waste of time and money.

    danielalbu, to random
    @danielalbu@mastodon.gamedev.place avatar

    🎙️ Tune in TODAY for my conversation with the incredible Khris Brown!

    🗒️ In this conversation, we discuss Full Throttle, The Dig, Indiana Jones and the Fate of Atlantis, Psychonauts and more!

    ⏰ Premiering in 15 minutes!
    https://www.youtube.com/watch?v=vUMHbOCLjxg

    yora,
    @yora@mastodon.gamedev.place avatar

    @danielalbu Sometimes I have to remind myself that most of the people who made the videogames of my childhood are only 10 years older than me.

    bitinn, (edited ) to random
    @bitinn@mastodon.gamedev.place avatar

    Does your IT department setup machines with many TBs of HDD that you almost never use because SSD is required to open your project repo with a reasonable speed?

    yora,
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    @bitinn I very much doubt any computers at our company have SSD.
    There is something in the building that you sometimes faintly hear connecting with dial-up.

    (We're not a tech-business, though.)

    beeoproblem, to random
    @beeoproblem@mastodon.gamedev.place avatar

    My favorite OSX feature:

    • restart the computer because something is really broken.
    • Explicitly have have "reopen" UNchecked.
    • OSX decides to reopen everything anyway and shit stays broken

    It's like they've designed a system to be as hostile as possible for troubleshooting

    yora,
    @yora@mastodon.gamedev.place avatar

    @beeoproblem "My way, or the highway."

    yora, to DarkSouls
    @yora@mastodon.gamedev.place avatar

    This remains the most rewarding piece of level design ever seen in any game.
    Change my mind.

    yora, to gamedev
    @yora@mastodon.gamedev.place avatar

    I do have a great nostalgic fondness for the Quake engine and Dark engine, and for a low-fidelity first-person game, I think this would be a fun visual style to emulate.
    People would call it "retro" rather than "crappy". 😅

    But what exactly are the features that give these late-90s 3D engines their distinctive, iconic look?

    image/jpeg

    bitinn, (edited ) to gamedev
    @bitinn@mastodon.gamedev.place avatar

    Dear , what’s the default monitor(s) resolution in your office?

    For larger studio, take the average among your colleagues and round to the nearest.

    yora,
    @yora@mastodon.gamedev.place avatar

    @bitinn For games that allow picking your resolution, it's exclusively 1080.

    But most of the games that I play have a fixed resolution of 640x480 or 320x240. 😄

    djlink, to random
    @djlink@mastodon.gamedev.place avatar

    Kongō Gumi (株式会社金剛組) is the world's oldest company still operating, founded 1446 years ago in the year 578, they work in the construction & restoration of shrines, temples, castles, and cultural heritage buildings. https://en.wikipedia.org/wiki/Kong%C5%8D_Gumi

    yora,
    @yora@mastodon.gamedev.place avatar

    @djlink The list of oldest operating companies consists almost entirely of temple and temple-accessories builders, breweries, vinyards, pubs, and a few restaurants and hotels.
    Because these all provide services and goods that have not meaningfully changed in over a thousand years.

    psychicparrot42, to random
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  • yora,
    @yora@mastodon.gamedev.place avatar

    @psychicparrot42 As a previous generation of kids used to say, "Bruh...".

    demofox, to random
    @demofox@mastodon.gamedev.place avatar

    They say real estate is a good investment, but that's only really true if you don't have to live in it. If you sell your price increased house, you still need a different price increased place to live.
    If you have a second investment property, you can sell it and keep the money.
    I'm starting to think that rising house prices mainly benefit the people giving out housing loans, by making them larger.

    yora,
    @yora@mastodon.gamedev.place avatar

    @demofox By the time you paid off your house, it's in dire need of major repairs.
    Which you can hardly afford because instead of savings, you had to pay off your house.

    yora, to KDE
    @yora@mastodon.gamedev.place avatar

    For some inexplicable reason, the UI for always opens on my second monitor instead of the main one. With any other program, I just have to move it to the other monitor, and then it will open there any time I start it in the future.

    But not Blender.

    Anyone know how this happens and what to do about it?

    yora,
    @yora@mastodon.gamedev.place avatar

    @milosz If I use the KWin window manager, I can set it to "Force" Blender to Screen 0. (But then I'm not able to move it to Screen 1 if I want to.)
    If I set it to "Apply Initially" instead, it doesn't work.

    I also happen to have an issue with the window rules for Clementine, setting the main window at 400 px wide is never applied on starting it but only when I change something to the window settings and apply them.

    Something weird going on on this new computer.

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