rorystarr, (edited ) to story
@rorystarr@mstdn.social avatar

A write-along/TTRPG Playthrough stream!

By popular request, we are designing our own dungeon for "Troves"--the Roguelite D&D-style solo TTRPG!

Help us design it LIVE right NOW: https://youtube.com/live/LkmG8bHvoos

#indie

darth, to gaming
@darth@silversword.online avatar

Calling every first-person shooter game from 1993 to 1996 "a DOOM clone" was equally as silly as calling games "roguelike" nowadays. I will stop using that term immediately!

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

The next bit I want to do is the Town Scene.
This will have Shops to buy equipment, and sell loot
I have an Inventory System, that includes "external Inventory" e.g. treasure chest. I'm thinking that something similar, but with Prices attached, should work?
The system uses click-to-pick-up, click-to-drop (in inventories) rather than drag-n-drop, so checking Player has enough Gold on Pick up, subtract Gold on Drop (into Player inventory)?

#godot #gamedev #roguelike #RougeLight

ShatteredPixel, to gamedev
@ShatteredPixel@mastodon.gamedev.place avatar

Hey Dungeoneers, sorry for being a little quiet here lately!

I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a screenshot from the announcement on Steam:

edit: It seems the screenshot gobbles up a lot of space on people's timeline, sorry about that! Here's a plain ol' link instead: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

#indiedev #gamedev #roguelike

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

I have an Inventory System
Items are stored as ItemData (and sub-classes, e.g. ItemDataConsumable)
A Consumable can have Ratings (e.g. heal_value, mana_restorted)
When Used, this triggers the Function in it's Class, which checks what property the item has, and acts appropriately.
I can see this getting very cumbersome.
Do I stick with it, and keep expanding the USE function, or try to mangle a new solution?

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Progress:
Inventory Tutorial finished.
Basics working. Features include Stackable, Usable, Equipment, Chests and HotBar.
Screenshots show Proc-Gen dungeon with random Portal (white) and Chest (red).

image/png

jake4480, to gaming
@jake4480@c.im avatar
RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Here's a look at my process designing upgrades for Rootin' Tootin' Lootin' & Shootin'. I have one big image file where I sketch out new ideas and refine them.

https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=upgradesketches

SpaceMyFriend, to random
@SpaceMyFriend@mastodon.gamedev.place avatar

These tnt barrels explode in the direction you destroy them. Also more juice 🧃

| |

👇Wishlist Gum Flesh Below👇
https://store.steampowered.com/app/2946900/Gum_Flesh/

video/mp4

Blackthorn, to c64
@Blackthorn@mastodon.gamedev.place avatar

Super delayed #screenshotsaturday (what can I say... I'm less busy on Sundays :P) just to show a thing that every #roguelike should have: a cheatsheet. #c64 's font by @politopo
#pixelart #indiedev

aaronareed, to JRPG
@aaronareed@mastodon.gamedev.place avatar

This gorgeous looking game just dropped on Steam/Itch/GOG today. Shades of but all grown up and entering its mature artist phase. https://store.steampowered.com/app/1944310/Whispers_in_the_Moss/

SpaceMyFriend, to random
@SpaceMyFriend@mastodon.gamedev.place avatar

Trying to juice it. #indiedev | #roguelike

👇Wishlist Gum Flesh👇

https://store.steampowered.com/app/2946900/Gum_Flesh/

video/mp4

Kyzrati, to random
@Kyzrati@mastodon.gamedev.place avatar

Early WIP shot of chrome_knight's #roguelike from the #roguelikedev Discord server.

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Introducing... Bones!
Bones are used to equip upgrades in my roguelike - you start with 5 and can get more by killing bosses!
At any time, you can unequip an upgrade to make space for another.

https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=bones

video/mp4

dirkdierickx, to gaming
@dirkdierickx@mastodon-belgium.be avatar

Codebase for Tangledeep, the traditional developed by Impact Gameworks, has been released.

https://github.com/aaversa/tangledeep/tree/main

gamingonlinux, to RPG
@gamingonlinux@mastodon.social avatar

We're giving away three copies of the open-world RPG roguelike The Doors of Trithius, details: https://www.gamingonlinux.com/2024/05/were-giving-away-three-copies-of-open-world-rpg-roguelike-the-doors-of-trithius/

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Got an idea for an item for Rootin' Tootin' Lootin' & Shootin'?
Suggest it here https://docs.google.com/forms/d/e/1FAIpQLScyibHBL2Gi-BH2qcBakvnHHd__3XA8UEBWQzVNx0XaQ2_CvQ/viewform?usp=sf_link
You can suggest as many weapons or upgrades as you like.

#gamedev #roguelike #roguelikedev #indiedev

Ludokultur, to random

🚨 BIG NEWS! My billiard Rack and Slay is OUT NOW on Steam! Go hunt some monster balls! 🎱

📦 111 items
⚙️ 3 main modes
📅 Daily runs
💥 Wacky challenges
🏅 Collectible badges
🏆 Achievements
❤️ labor of love

:steam: https://store.steampowered.com/app/2311990/Rack_and_Slay/

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Accidentally deleted a chunk of stuff from my project :(
(No, I don't have any Version Control on it)
I needed to rebuild from scratch anyway, to see if I've learned anything from this tutorial...

I still can't seem to see Project Organisation, and how to build structures.
I can do syntax, I can write functions, but how to link them all together?

Can anyone recommend resources for this?

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

New update out now! This one really shakes up the game, adding 24 upgrades (passive items) which can be bought from the shop.

See more details on https://store.steampowered.com/news/app/2372450/view/4183359634555768971?l=english

#roguelike #roguelikedev #gamedev #indiedev

Elucidating, to random
@Elucidating@mastodon.social avatar

I was talking to @ireneista and I realized I don't talk about games enough.

By far the most unique rogue like I enjoy is Chronicles of Stampadia. It's an amazing project, a pen and paper daily rogue like. You can print it and play it on a plane or at an off the grid camp, as you would a crossword. Incredibly rewarding and the source is open.

https://github.com/kesiev/stampadia

profoundlynerdy, to c64
@profoundlynerdy@bitbang.social avatar

Can anyone recommend a #roguelike for the #c64 or even the #commodorepet? Period or modern, either is fine as long as it's fun.

#retrocomputing

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

A major part of my problem learning Godot is that I am used to Kotlin/Jetpack Compose, where one is meant to keep any data-manipulation the heck away from the UI, and just pass something to display, but it seems Godot wants me to do all the manipulation in the UI, and only have non-UI elements if I really have to...
I'm struggling to either see a comparison, or convert my brain.

If anyone has ideas for how to see Godot Code Structure, please do be pointing!

roguetemple, to random
@roguetemple@mastodon.social avatar

The results of the "official" #7DRL evaluation are in! 269 reviews were submitted and compiled, check out some cool roguelikes at https://roguetemple.com/7drl/2024/ #roguelike

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