Every game starts with an idea. But how does it get from conception to release❓
In this book, author Alexey Savchenko has put together a practical guide, based on his 20+ years in #GameDev, to help you avoid the common pitfalls and deliver on your idea!
Broadly speaking, #AccessibleDesign aims to avoid excessive or unnecessary difficulty, but there’s a lot more nuance to it, too. So let’s unpack what accessibility truly is, why difficulty is different for everyone, and what #games you should play that are both #accessible & keep challenge intact.
Discover Jerry Lawson, the genius who transformed gaming, in this picture-book biography 🎮📚
From inventing swappable cartridges to founding the country's first African American-owned video game company, his journey reshaped the industry forever🕹️