Incredible research at BlackHat Asia today by Tong Liu and team from the Institute of Information Engineering, Chinese Academy of Sciences (在iie.ac.cn 的电子邮件经过验证)
A dozen+ RCEs on popular LLM framework libraries like LangChain and LlamaIndex - used in lots of chat-assisted apps including GitHub. These guys got a reverse shell in two prompts, and even managed to exploit SetUID for full root on the underlying VM!
FINISHED! Yesterday I made my first #Houdini vellum fluid sim. I'm using velocity as a color attribute, and lots of smoothing trickeries for the final mesh. Enjoy!
Here is my new portfolio piece, an exploration of nine samples of ancient marble. It is made with Substance Designer & Painter, Unreal Engine (using Lumen and Substrate), and Blender. Check it here, with a lot of renders, technical details, sources about marble and nodes: https://artstation.com/artwork/yDLynK
Just watched the Netflix adaptation of 3 Body Problem. Decent attempt, although it felt like they went through the game and revealed the “three-body” mystery a little fast (or did I just binge too fast? 🤔).
I really wish SF shows would get the incredibly easy basics right, though.
In the first episode, two people are looking at the stars from a location somewhere in England (University of Oxford campus?). Something very strange happens with the stars, but before that happens, something even stranger is going on. The stars in the sky depicted show the entire constellation of Scorpius, which is not possible in the British Isles. If you were at the southernmost tip of England, the circled star would just peek above the southern horizon. To see the stars as depicted, you would have to be much farther south (say, at the latitude of a CGI firm in Los Angeles? 😉).
I imagine most people wouldn't notice, but if you are at all familiar with the sky, these things jump out at you. It would be like the prop people not knowing who to put on the dollar bill and just going with Mr. Bean.
"We seek an Animator to design and deliver courses to our students and contribute to research within related topics. Candidates applying for the position of Animator should have a broad skillset in digital art software and experience within animation, VFX or games."
While performing research on the Web today, I spotted this great page of presentations from #SIGGRAPH '23. Since #ACM is opening up its content for public access, all of the presentations on this page can be viewed & downloaded for free! 🥳🎈
I reviewed each course, and I must say, this is the most comprehensive set of topics I've seen in a while - most have matured and are now being commercialized
In 1968, Soviet scientists created one of the earliest known “realistic” computer animations: a ream of printed papers featuring an animated walking cat!
Just found out that this spoopy image is from FromSoftware’s first game, King’s Field (1994). So a distant precursor to Elden Ring. Mind-boggling! #cgi
1984, January 24th., Steve Jobs presented the first Macintosh Computer. We are glad to share our MAC POP Art, in tribute, in this Fediverse, to celebrate the 40th anniversary of that milestone with You, today.
Also, over a week ago the Academy announced the Scientific and Technical (SciTech) awards. Lots of #VFX, #CGI and #animation related ones: OpenVDB, Alembic, Marvelous Designer and USD. Cool that many of the people you see and hear at #SIGGRAPH are represented here. Other awards include different laser projection systems, Dolby Atmos and systems used in stunt work. Congrats to all the winners. #movies#AcademyAwards