uk_resistant, to vaporwave
@uk_resistant@mastodon.gamedev.place avatar

Its been a while since I posted a Vaporwave Pinball update so here is the latest.

TLDR:
a 2 hour game about playing LoFI pinball in weird liminal spaces, for less then 5 bucks.

Out Soon!

Wishlist here:
https://store.steampowered.com/app/2465930/Vaporwave_Pinball/

#indiedev #gamdev #vaporwave

video/mp4

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Progress! We've got a real plan where the project is going, and are having a fun time learning 3D! Here is our new test map, and a faster tank to drive through it.

We still need to gut and rework the weapon system, but things are getting fun!

#godotengine #indiedev #tankgame

The little tank drives around our GridMap and plays with our physics engine. The video ends with the tank being crushed through the world!

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

On display is the Tank (a rigid body), 'dynamic objects' (things that change when you shoot them a certain amount of times), and our destructable building blocks (the brown blocks that are rigid bodies but also explode).

Performance isn't bad but enemies on the map are currently tanking frame rates on the bigger map, so we're working on that part.

#godot #gamdev

simonschreibt, to godot
@simonschreibt@mastodon.gamedev.place avatar

Learned this only after 500h+ of Godot: You can (and should) close "tabs" aka other opened scripts from time to time. Helps to keep an overview AND more important: reduces loading times of the project! I was wondering why it took FOREVER when i loaded my project.

video/mp4

beeoproblem, to Twitch
@beeoproblem@mastodon.gamedev.place avatar

LIVE! Making some vidya gaem

Gonna spin the RNG wheel to decide what project I work on for the night. Either Magefight (my magic carpet tribute) or Robot Shooter

https://twitch.tv/BeeOProblem

filiph, to Flutter
@filiph@mastodon.social avatar

Remember my call for a proper audio engine for Flutter?
https://filiph.net/fmod/

Turns out there's pkg:flutter_soloud, which already does most of the things we need. I spent the last few weeks helping Marco, the author of the package, to make the API more Dart-isan.

Please test the hell out of the preview version in your projects:
https://pub.dev/packages/flutter_soloud/versions/2.0.0-pre.4

vertexrage, to random
@vertexrage@mastodon.gamedev.place avatar

😅 Two types of : Those who backup because they've lost data, and those who will... after they lose data! Just did my quarterly backup. Tedious but better safe than sorry! 🎮💾 How's your backup game going?

yokcos, to pixelart

most minor possible update in omnigon: blademasters now show appreciation for petting via heart
game is currently available hence: https://store.steampowered.com/app/2371710/Omnigon/

video/mp4

beeoproblem, to Twitch
@beeoproblem@mastodon.gamedev.place avatar

Quick post about next week's livestreams. I wanted to say this live but my internet had other ideas 😞

My partner has a trip out of town so I'm taking care of bedtime stuff that would normally be done by them. I've not decided whether I'll postpone or cancel the affected streams.

Friday will still be on. Saturday and Sunday will be the problem. Will post closer to the date when I have a better idea of what's going on

elv13stm, to random

What's your honest opinion on the Ninth King's Bosses? Im curious... If you haven't already, get your copy of a few physical carts on YastunaGames / Songbird Productions! Oh and spoilers, I guess, for the Bosses.

VinciWare, to devlog
@VinciWare@peoplemaking.games avatar

ITS !!🎉😁🎉
Check out my latest YouTube ! I had fun with this one.

link:👇
https://youtu.be/74-5qjmnKsU

cosmicvoid, to pixelart
@cosmicvoid@mastodon.gamedev.place avatar

📢 Announcement! 📢

Tommy Gun Witches is now available!

A whodunit with witches in the form of a point and click adventure! 🔫🧙‍♀️

Get it on Itch ❤️👇
https://cosmicvoid.itch.io/tommy-gun-witches

video/mp4

invicticide, to fediverse
@invicticide@mastodon.gamedev.place avatar

A member asked what you'd tell your past self before you started making games. Here's mine, after 19 years of this:

  1. Do not, under any circumstances, attach your sense of self-worth to your games.

  2. Never make game development your identity. Let it be a thing you do, not a thing you are.

  3. Build a community outside of game development as soon as possible, even if you’re an introvert. You won’t understand why this is so important until the day you need it and don’t have it.

jupiter, to random
@jupiter@mastodon.gamedev.place avatar

Trying something new... maybe I can finally get my values to be writeable without a sync point. Though it doesn't even have to be burstable, maybe native is overkill.

jupiter,
@jupiter@mastodon.gamedev.place avatar

I need to unify all of these so they can collaborate, plus all the orbit movers and ECS following. :(

Alt text for the image has 1337 characters, that's a good omen!

deathray, to random

Recently I've enjoyed two YouTube series: @mcoorlim 's playthrus: https://youtu.be/lFCs_cDvTi4
and Challacade's Recreating Zelda: https://youtube.com/playlist?list=PLqPLyUreLV8D3Ckd_9UFNvEpg4xCvbL1a

This made me think of an old idea I had: making a web-based Ultima-like framework that allows others to make 2d rpgs (a little like ). Would be great if this was combined with a series of videos looking into Ultima's rpg features in depth. Sound interesting to anyone?

fell, to opengl
@fell@ma.fellr.net avatar

Why exactly is deferred rendering faster?

The GPU is still doing the same work per pixel, isn't it?

Is it because there is less dependency chains as the buffers (albedo, normal, light, emission, ...) are independent?


@gamedev @gamedev @opengl @gamedev

LMG3864, to random
@LMG3864@mastodon.gamedev.place avatar

Today's Aerostrike progress report:

  1. More translation work. Hopefully it'll be done tomorrow.
  2. Here's a screenshot of the fight information text. The game uses string management functions to assemble a list of the enemies you'll fight.

How the text looks like assembled. The list displays what enemies you'll be facing, how many of them, and how much you earn once the battle ends. At least if you survive.

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

And I'm back to being doing more

Come see if I can really make a game in just 3 days!

https://twitch.tv/BeeOProblem

stux, to gamedev
@stux@mstdn.social avatar

lol.. im having fun playing my own game :flan_laugh:

A little demo in cinematic quality! :blobcatgamer:

video/mp4

BlackHive, to gaming

Almost done creating these high security end-rooms for the Kova DLC - Coming to AlphaLink!
.
.
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video/mp4

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