Introducing our "Lovely Jubbly Double Big Box Physical Release Looks Great on Your Shelf Kickstarter Bundle Reward"*
👉 https://heirofthedog.co.uk/ks
*Name under consideration.
Did you used to make computer games using STOS or AMOS?
I tried but I was too young to afford the resources I needed and ended up using copies pirated from friends. Even so it was a much better experience than the other development environments I was using at the time.
Looking for a brand new boxed point & click adventure game?
Heir of the Dog is a Jekyll & Hyde-inspired Victorian adventure, and it's coming soon to Kickstarter!
Check out our pre-launch page and hit the big green button to get notified as soon as the campaign launches!
👉 https://heirofthedog.co.uk/ks
My British point & click adventure game is coming soon to #Kickstarter. For the best chance to grab an earlybird reward, go hit that green button now! 😀
➡️ https://heirofthedog.co.uk/ks
Did some work on the title screen for the Steam version of Fire and Rescue.
I'm quite fond of having the Skyboy Games logo fade to one on the TV screen.
I'm thinking about my next #retrogame on the #zxspectrum, plus getting some of the foundation #z80 code together. Not sure what the game is going to be other than a side view arcade adventure. So far I have a tree.
Modern Vintage Gamer just dropped a video about the Pro Fighter X Turbo, a SNES disc copier. ↔️
Such devices were used to copy SNES cartridges to floppy discs and create the ROMs nowadays used to play games via emulators.
(Youtube via #Invidious#FOSS frontend to protect your privacy)
Do you like games about Mediterranean plumbers, ever-hungry shape-shifters or barrel-tossing monkeys? Then you might enjoy Sam's Journey on the NES as well! 😃
Sam got himself a Sizzler! 🤩 The British Retro Gamer magazine reviewed Sam's Journey on the NES and awarded it a score of 95%! A huge thanks to the staff! Glad you liked it! 😃
Update on the Sam's Journey Ultimate Edition: The delayed big boxes have finally arrived at poly.play! 🤩 With the puzzle now complete, shipping is planned to start this week.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Installed the BZR Player on Windows, capable of playing over 650 audio file formats, such as lots of Amiga module formats, including our Digital Mugician music editor files.
The BZR Player has a WAV output option, which enabled me to convert the 7-channel intro tune for a demo of our game Hoi (1992), composed by Ramon Braumuller.