magicksRampage, to pnpde German
@magicksRampage@rollenspiel.social avatar

Ich habe gerade zum ersten Mal Ironsworn (solo) gespielt, und wow, dieses System ist echt eine Dramatische-Geschichten-Maschine! Bin sehr beeindruckt.

Meine gewitzte Wegfinderin musste nach 2 Sessions ihre sehr kurze Ironsworn-Karriere beenden, weil sie nach einem Leviathan-bedingten Schiffbruch von Piraten zwangsrekrutiert wurde und daran verzweifelt ist.

Und das waren nur ein paar der dramatischen Wendungen, die sie in der kurzen Zeit erlebt hat. Krass.

nukehavoc, to random
@nukehavoc@dice.camp avatar

Tonight was the first session of our co-op/solo game, in which we come together for co-op sessions, then venture off on solo treks which we chronicle in a wiki.

pnpnerd, to pnpde German
@pnpnerd@rollenspiel.social avatar

Ab jetzt beginnt ein neues das Zeitalter des Solo-Rollenspiels. Habe bereits mit erste Erfahrungen sammeln dürfen und nun ist es Zeit das etwas „professioneller“ anzugehen 🤭

samurro, to RPG
@samurro@fosstodon.org avatar

Why are you playing systems? are living off their social interaction and emergent storytelling, which is not-existent or strongly diminished when playing solo. Which system do you play and what makes them work for you?

samurro,
@samurro@fosstodon.org avatar

Did I frame this question wrong?

lextenebris,
@lextenebris@vivaldi.net avatar

@samurro probably is the root of the best game designs that I have seen in the last several years, and I have seen a lot. The course of play is complex enough for sufficient events to come to pass so that there can be a story – but it's never a story you can fully predict the outcome of. You have to react in the moment with an eye to what your motivations are. is the more refined mechanical expression and a base setting which speaks to me somewhat more being science fiction.

It's a different mode of play to play solo, absolutely. But it doesn't make it a lesser mode than traditional fare; there are certain freedoms that come along with not having to deal with other players at the table when you want to have your own experience. And most solo RPGs these days have the ability to be played co-op so that you can cycle other people into your experience if that's what you want. But you don't have to.

I'm not particularly fond of retrofitting games which weren't designed for because inevitably the mechanics start getting over complicated when you're dealing with multiple characters and the pacing of events when involved in using the mechanics often feels stilted. It's a thing you can do, but probably a thing you shouldn't do.

ctietze, to emacs
@ctietze@mastodon.social avatar

- 2023 - talks - How I play TTRPGs in https://emacsconf.org/2023/talks/solo/

Very fun video to watch. Solo engine implemented in Emacs Lisp with Org text buffers as the adventure log. It looks quite comfy!

alxd, to solarpunk
@alxd@writing.exchange avatar

A thought for / :

If you want to tell stories of a world where violence isn't a default conflict resolution option, don't reward it.

Don't make extra mechanics for combat, use the same kind of conflict resolution as for political debates or fighting forest fires.

If someone chooses violence, they could feel empty, feeling that they failed to find another way.

does this well: no XP for combat, only for quests, exploration and bonds.

LeviKornelsen, to random
@LeviKornelsen@dice.camp avatar

This is a find-your-people post for TTRPG folk.

Please respond by saying what sorts of TTRPG things you're pretty likely to either talk about or respond to if you see them.

This can be a list of games (D&D! Tribe 8! Fate!) or categories (the weirdest of indie stuff! NSR! Anything PBtA!), topics (Worldbuilding! Publishing!), stuff you're making, meta-commentary (The State Of The Industry), and so on.

Then maybe share, and if the replies are building up, check them for new people.

FriendlyFiend,
colomon,
@colomon@wandering.shop avatar

@LeviKornelsen
Games I play:

(somewhat under protest, but the 14yo loves this one:)

Games I'd Like To Play:

I'm somewhat more likely to ramble on about: programming in or playing

fulminata,
@fulminata@dice.camp avatar

@LeviKornelsen
In no particular order, and probably leaving out a bunch:










I also have an interest in design topics like: , , , , but mainly as an observer.

Finally, I help run a local gaming group and am interested in discussing running and promoting such groups.

nukehavoc, to random
@nukehavoc@dice.camp avatar

I'll be bringing https://www.ironswornrpg.com/product-ironsworn-starforged

And I'm considering getting Alone Among the Stars https://noroadhome.itch.io/alone-among-the-stars

Other suggestions?

enfors, to fediverse
@enfors@ttrpg-hangout.social avatar

I've created a community over on the instance https://lemm.ee. Lemmy is a lookalike for the Fediverse. The community is available at https://lemm.ee/c/solorpg (the recommended way of accessing it), but it can also be followed from any Fediverse account by following @solorpg.

cjk7689,

@plugd I play from home and 5e a bit. I'm still experimenting with some other systems, but those are the main ones for now. I'll probably look at as that seems to be very well recommended.

s5photog, to random
@s5photog@dice.camp avatar

06.11
This squat rundown mix(ed)-use building is home to a small group called themselves The Luddites who rejected all SISTM tech & actively jam it.

This entry was brought to you by the Ironsworn Starforged Action + Theme oracle results of Reject + Culture

image/jpeg

craigmaloney, to random
craigmaloney, to random
craigmaloney, to random
@craigmaloney@dice.camp avatar

Finding out that there's a command-line toolkit gives me a kind of perverse glee.

https://github.com/thexhr/isscrolls

Unserenus, to random

Hi! time :) I'm a public librarian and fan of games of all kinds! (Video games, board games, tabletop RPGs, solo and journaling RPGs, etc.)
I'm a fan of and , along with and , among others.
I also love collecting high-quality physical books and I dabble in bookbinding. I have dreams of making my own solo RPG one day (soon?).

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