maxim, to gamedev
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Sci-Fi game devlog | Unreal Engine 5 📌
I created a draft battery and added a little logic to charge the batteries, the more batteries or the less light, the slower it charges from the solar panel. I really enjoyed the process of creating widgets, I hated doing UI in Unity 🧦

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maxim, to gamedev
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I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc

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Chris, to unity

if there was a site like stack overflow but was only for game engines do you think it would be helpful?

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

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maxim, to gamedev
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I know I post too many cable videos, but this is the last one, or the penultimate one. Let me remind you that I am still learning Unreal Engine and at a very early stage, so I am interested in trying everything that comes to mind

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maxim, to gamedev
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Cylinder: radius 1, length 500. Skeletal Mesh with 50 bones and Capsules colliders. The result is a 5-meter cable. And this is done without the use of third-party editors, only Unreal Engine 5

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maxim, to gamedev
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Continuing the rope experiment in Unreal Engine 5 ... tried gluing two ropes together with Physics Constraint Components. Doesn't look perfect, but these problems can be solved. I think it is possible to make the behavior of a rope of any size

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RinostarGames, to Unreal
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Does anyone know how to make jumping spider enemies in Unreal Engine? We have cobbled something together but it doesn't work as well as we'd like and wondering if anyone knows of a tutorial or has any advice. Thanks in advance!

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

F**ks sake they changed something pretty fundamental between UE 5.4 Preview and UE 5.4 Final - the ability to have multiple objects in an asset file, which SUDS relies on - the dialogue and string table are in the same asset; now the string table is gone.

I was worried they might do this because they started hiding them in 5.3 (not a problem) so I tested 5.4 Preview but everything was fine. Now it's completely broken in 5.4 Final, every single dialogue line is <MISSING STRING TABLE ENTRY> 😠

sinbad,
@sinbad@mastodon.gamedev.place avatar

I've prodded on GitHub but if anyone knows how I can escalate getting https://github.com/EpicGames/UnrealEngine/commit/a51ed8442674fe9ef21fbe4934961d59118ad084 merged into the release branch, I'd be grateful. Without it UE 5.4 totally breaks FText + StringTable usage until you build localisation so it surely must impact quite a few people

maxim, to gamedev
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Another video showing the signal fayer, throwing mechanics and the switching from protagonist to drone... now I started doing the mechanics of interacting with the power cables like in Half Life 2

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janriemer, to random

Doomscrolling...

...but in an actual ebook/pdf 📖

janriemer,

Doomscrolling...

...in the #UnrealEngine 5.4 release notes.

https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5.4-release-notes

You can hardly see the scrollbar anymore - that's how long those release notes are!

Absolutely mind-blowing! 🤯

#Unreal #GameDev

maxim, to gamedev
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Good evening... Tried to make a storm, but my video card said me - "do it without me"... Therefore, I did not continue any further, and I will show you this

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ciaxeres, to blender Portuguese

@jan the man behind Blender Secrets Chanel on YouTube is here on Mastodon!

https://www.youtube.com/@BlenderSecrets

Follow him for tips and improve your skills!

@gaming

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Made a second object for throws. This flare is not for lighting, because the protagonist has a flashlight... this item is a tool to distract the creatures that live on this planet

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maxim, to gamedev
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Ok, I linked the mechanics of item throwing for fire extinguishing. I realized that it is not so easy to catch the moment when you need to start the gas. The object must lie on the surface. So for now I did very stupidly, catch the first collision hit once, wait 1 second, reset the linear velocity, wait 1 second again, turn off physics, spawn Niagara and Destroy Actor

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maxim,
@maxim@mastodon.gamedev.place avatar

Although maybe I'm trying to invent something complicated and easier to tie Niagara to the object and let it move together 🧦

#gamedev #unreal #UnrealEngine5 #gamedevelopment #gaming #videogames

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maxim, to gamedev
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Day 48, Sci-Fi Adventure. I enjoy the Unreal Engine every day. Now in the process of creating various objects of the protagonist that he can throw. This is a distracting flare

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

I’ve been preparing for today’s release party, and I think I've learned everything I can. I mean, look at my enormous brain!

Join us today on YouTube.

Boosts appreciated.

https://www.youtube.com/watch?v=WreNWFkwTcU

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Found one of my first scripts for in the early days of familiarization with Blueprint and Unreal Engine 5 - the script prints the text in the texture that the light source displays. I was thinking of making a projector out of it

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sinbad, to Unreal
@sinbad@mastodon.gamedev.place avatar

Last chance to get my text-driven dialogue system for at the sale price! Go here if you want to slide heroically under the rapidly closing sale door: https://www.unrealengine.com/marketplace/en-US/product/suds-pro-dialogue-system

Thanks to everyone who helped make the showcase / sale period a success, I really appreciate it. And new customers seem very happy so that's nice. ☺

Example of SUDS Pro dialogue scripting

maxim, to gamedev
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Day 40, Sci-fi Adventure devlog

Just playing with Niagara and Chaos... perhaps it will be an energy wave from an impulse created by either a hero's defense weapon or some stationary equipment

#gamedev #ue5 #unreal #indiedev #indiegamedev #gameplay #gamedesign #gaming #HashtagGames

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maxim, (edited ) to mastodon
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Hello game developers!

Do you use the Gameplay Ability System in your game on Unreal Engine 5❓

⭐ Please write in the comments more details: what game, why GAS, etc.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I want to make an sonic instrument or ultrasound in the game like sonic screwdriver from Doctor Who

I'm still a beginner, so the implementation will be simple for now, I made Niagara, which will be projected onto the surface of the object, and then activate the force for chaos

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maxim, to scifi
@maxim@mastodon.gamedev.place avatar

There will be no firearms in the game and the hero will not be able to kill anyone, but there will be many different Sci-Fi devices for protection, for example create a short circuit for temporary stun

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maxim, to gamedev
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Day 36, Sci-Fi Adventure devlog

A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Step by step I study and experiment with Unreal Engine 5 and Niagara. I worked with Unity for 6 years, but I did not use the Particle System very skillfully. And I can't remember if I could so quickly reproduce there what I can in Unreal. For example, controlling particles by spline

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