Evening mograph. I really dunno what. Hey, watch me compress this crumpled piece of paper into glowing eldritch energy, while the pebbles scattered around grow into rather angry crystals. #Blender3D#B3D#GenerativeArt#3DArt
Anyone have any advice regarding Blender updates and backwards compatibility issues?
I've been trying to open a project that opens fine on 3.4 but completely crashes with no error message on 3.5. The only possible issue I can think of is that I have a hair particle simulation on that project compared to others on my system.
It's been weeks and weeks since I made anything so I'm quite out of practice with both carving and sanding but here is a sycamore wood spirit that I finally got done last night/this lunchtime.
Pixel Shader 2.0 is done, so glad too! there are a ton of nice features built in for everyone. Retro or new wave!
Features.
Dither dropoff
Custom dither patters and scale
Emission maps
Emission color
Main Light Shadow toggle
Screen Space toggle
VGA style posterized mode
light color count slider (for setting the number of colors a light and its mixing or dropoff will generate)
Going on a little vacation knowing I am gonna finally playing return to #monkey#island! Pretty excited! Sooo I decided to do a pirate (because why not!) nothing too fancy...just a quick sculpt :) just hope the compression doesn't kill it too much!ARRRRRR #MonkeyIsland#Art#3dArt#Zbrush#Wip#MastoArt
Afternoon mograph. A glowing sphere and a small singularity circle a group of wandering orbs. What separates orbs from spheres? Spelling and pronunciation, mainly. #Blender3D#B3D#GenerativeArt#3DArt
Making progress on the turtle mount after spending a lot of time relearning anatomy for the rider. Currently using my hard surface 3D skills to make clean geometry to take into zbrush later for detailing.
Does anyone have insight on working with blendshapes in a production pipeline? In any program, Blender/Maya/3ds/etc.
Topology will inevitably change over the course of a production, are there ways to make sure you don't redo tons of blendshape work? What if you want to transfer hundreds of blendshapes to a new character, but the topology isn't an exact match?
Blender unfortunately seems particularly limited, but maybe there's a plugin I'm unaware of?
Afternoon mograph. More exploration of the techniques I was messing with this morning, using a curve deform on a point cloud. It's a pretty nice way to instance and animate a swarm of... things. #Blender3D#B3D#GenerativeArt#3DArt
Messing with it, hammering out the rough edges, and added a feature to make the core glow instead of black. Cuz of course I would. #Blender3D#B3D#GenerativeArt#3DArt#MastoArt
And here's something of a redux of the first, with the finished(ish) shader, and a bit more work on the particle motion. I think that's quite lovely. #Blender3D#B3D#GenerativeArt#3DArt#Astronomy
Now that my shadow volume generation isn't borked anymore (and works with open meshes) I moved on to properly support the light itself with the shading.
Took the opportunity to rewrite my PBR stuff from scratch (ditching LearnOpenGL in favor of Filament).
While I'm still scratching my head on how to fix that smooth shading vs shadow volume masking, I at least got the point light attenuation working on ! 😃