Mearls war einer der Designer von #DnD 5e. 2019 wurde bekannt, dass er einem Spieltester, dem sexueller Missbrauch vorgeworfen wird, Daten von Personen, die Beschwerden gegen diesen erhoben haben, weitergegeben haben soll. Mearls war bei #WotC zuletzt in enger Zusammenarbeit mit #LarianStudios für #BaldursGate3 zuständig und wurde dort im Dezember 23 entlassen
@Just_me Ich brauche, wenn eine Aufgabe nicht genug Komplexität liefert um voll einzusteigen, was nebendran am Laufen, um den nicht ausgelasteten Teil meines Hirns beschäftigt zu halten, sonst sucht es sich Beschäftigung und ich komme mit der Hauptaufgabe nicht weiter.
I don't know if it's the platform or the game but I've spoken to so many cool folks who have replied to my #BaldursGate3 posts. Like genuinely nice and helpful people.
@element
Durante la historia del juego ese personaje, Laezel, valora positivamente interacciones que la sometan a la fuerza, muestras de carácter violento, hasta el punto de iniciar un romance con tu personaje protagonista.
Si te gusta Star Trek quizá te recuerde a los klingon.
Por otro lado han anunciado una nueva actualización desde OpenAI que no hace la herramienta mucho más útil pero sí más expresiva con generación vocal más avanzada y detección visual, perfecto para imitar la película Her.
Hey, #gaming friends who are more with it than I am… I finally finished the game that was holding me back from starting #BaldursGate3, but I already feel choice paralysis about character creation. What classes have you enjoyed playing? Or if something wasn’t fun, what should I avoid?
I’ve played D&D since the 80s, but this will be my first BG game.
I've put 40 hours into Baldur's Gate 3 and I'm giving up on it. I've played turn based games, rpgs, and larian games without problem but BG3 just isn't clicking for me. I just find the game to be boring. There's nothing that draws me in and keeps me playing. I'm starting to think I just don't like popular games. This isn't the first time I've dropped a game that everyone else seems to love.
🎶 VIES
🎵 TOUTES VIES MORTELLES
🎶 ATTEIGNENT INÉVITABLEMENT TÔT OU TARD LEUR DATE DE PÉREMPTION
🎵 LES ÂMES
🎶 COURENT À LEUR PERTE
🎵 EN FEU
🎶 POUR UNE DURÉE EXAGÉRÉMENT LONGUE
Raphael, de #BaldursGate3, imprimé en résine et peint main pour un client.
Un professeur polonais. Sans doute pour faire peur aux élèves. Ou demander des conseils stratégiques.
Rolled credits on #BaldursGate3 yesterday at 162 hours. The endgame was a bit of a tedious slog, and I could nitpick endlessly, but wow, what a tour de force this game is. I did do an absolutely unapologetically goody two-shoes route and it was much more satisfying than in a lot of other games where the "good" ending is a sort of bland default. For example, it's a bit tricky to do this:
I really appreciate Larian's decision to say that the game is over when it's over, that they won't do DLC or a sequel. It's a very principled stance that maintains artistic integrity in an industry where artistry in the first place receives almost no respect, let alone integrity in the face of merchandising opportunity.
…
That said this bold uncompromising stance is somewhat undercut by the Marvel-style post-credits scene. Like they are very obviously teasing a follow-up there.