Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.
It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.
The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.
Honestly, I pirated #CitiesSkylines2 and I feel a little ripped off.
It's just mostly just #CitiesSkylines with more realistic cars and human shaders.
There are a few QoL improvements that probably make it worth a buy; like being able to buy smaller squares of land, or how water pipes run under streets now.
#CitesSkylines2 is less like a sequel to #CitiesSkylines and more like a QoL patch with a fancy shader/texture mod where random features and systems have been drastically (and somewhat badly) rewritten.
Shout-out to the dev who had to make the old fishing boat mechanic work for garbage trucks, it's a nice touch, but garbage dumps are deletable now?
I'm conflicted seeing some of the angst about Cities Skylines 2 graphics issues but at least this delve into things gives some context. Given how incredible some of it looked in the leadup, the incredibly high demands on GPUs seems expected and they'll probably figure it out given a little time. https://youtu.be/l4DX6mUY78s?si=UNsz_4UMMPQBMwL6#citiesskylines
Was messing around with the Steam profile showcases and apparently my rarest achievements are all from parks and other natural resources in #CitiesSkylines
That... makes sense. I've been saying my litmus test for whether or not I'll like a game is whether I can plant flowers.
But also only 0.6% players have made an entire nature reserve? That feels unlikely.
Je ne peux plus jouer à #CitiesSkylines sur macOS car leur putain de launcher imposé, qui n'a aucune utilisé à part afficher de la publicité, plante.
Ça me saoule d’une force !
Very useful video in the lead up to the #CitiesSkylines2 release.
Sounds like the game will be very poorly optimised on release which is very disappointing, but almost expected these days. It's almost certainly why the game has been delayed on console as well.
I've been looking at the Cities Skylines 2 videos, and there are so many low-hanging fruits the dev team hasn't considered it's frustrating.
First, when placing bushes or trees manually, why don't they randomize their angle? Now it looks artificial when all bushes and trees have the same face of the mesh pointing at the user, they look like clones.
Secondly, the grass and road texture looks bland, and not realistic at all.
I find the new particle system in #UnrealEngine#Niagara very interesting. Seems like you can have particles interact with the scene and characters in a lot of new ways. I wonder how it could be used to visualize simulators like #CitiesSkylines