Was messing around with the Steam profile showcases and apparently my rarest achievements are all from parks and other natural resources in #CitiesSkylines
That... makes sense. I've been saying my litmus test for whether or not I'll like a game is whether I can plant flowers.
But also only 0.6% players have made an entire nature reserve? That feels unlikely.
A quick preview of what you can expect in tomorrow's Cities: Skylines II - Azure Delta episode, "The 6 Ps"!
In the episode we develop a new medium-high density mixed use area, a new suburb and an industrial area based around the rail yard we placed down last week - we also work on some fixes from last week's comments! #Screenshots#CitiesSkylines#CitiesSkylines2#VideoGames#ShareYourGames
Wenn euch das neue #CitiesSkylines auch zu buggy ist, kann ich euch empfehlen, mal #OpenstreetMap zu bearbeiten. Macht mindestens genauso viel Spaß und gibt genau so viel zu tun. :ablobcatderpy:
I'm conflicted seeing some of the angst about Cities Skylines 2 graphics issues but at least this delve into things gives some context. Given how incredible some of it looked in the leadup, the incredibly high demands on GPUs seems expected and they'll probably figure it out given a little time. https://youtu.be/l4DX6mUY78s?si=UNsz_4UMMPQBMwL6#citiesskylines
Very useful video in the lead up to the #CitiesSkylines2 release.
Sounds like the game will be very poorly optimised on release which is very disappointing, but almost expected these days. It's almost certainly why the game has been delayed on console as well.
I've been looking at the Cities Skylines 2 videos, and there are so many low-hanging fruits the dev team hasn't considered it's frustrating.
First, when placing bushes or trees manually, why don't they randomize their angle? Now it looks artificial when all bushes and trees have the same face of the mesh pointing at the user, they look like clones.
Secondly, the grass and road texture looks bland, and not realistic at all.
I find the new particle system in #UnrealEngine#Niagara very interesting. Seems like you can have particles interact with the scene and characters in a lot of new ways. I wonder how it could be used to visualize simulators like #CitiesSkylines
I love the Sim City games (ever since I played the original in school in the early 90s!) I recently grabbed Cities: Skylines on Switch when it was on sale for less than $10 and I haven't dived in yet, but I'm psyched to eventually.
But this time, instead of just jumping in and building whatever (as I often do, recently with both the Sim City mobile game and the Sim City on DS), I'm doing some research on city design, to try and build something in a meaningful way. I want to see what designs I really like most, etc. From what I hear about Skylines, it's super realistic, and I should be able to build a cool, futuristic city that's fully green, sustainable, etc.
Anybody else played Skylines or is a big fan of any of the other Sim City games?
My therapist suggested social media might be bad for me, so I deleted my accounts. But it turns out that I missed it more than I missed smoking, so I'm making Mastodon my cheat social network.
That probably tells you all you need to know about me, to be honest.
If not, I like #F1, #WRC, root beer, dogs, cats, most lizards, #nhl, despair, cars, history, #CitiesSkylines, #Warcraft, and a bunch of weird stuff that'll crop up.
Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' (www.pcgamer.com)
Ahead of the city builder's release on October 24, the devs want to "manage expectations on performance."