Even though I have a pair of Game Boy Color handhelds (one original and one with an IPS screen mod), a DMG Game Boy with an IPS screen mod, and an Analogue Pocket, I wanted to see what all the hubbub is with the new Funny Playing FPGA Game Boy Color. So, I picked up a kit and assembled it tonight.
Getting the battery and screen plugged in with my stubby fingers was not fun. But, I got it all put together in a translucent purple shell with clear buttons and purple membrane pads.
Updating the firmware was easy as plugging it onto my laptop, powering it up and copying over the update.bin file.
I have only tried it with my copy of Tetris and Road Rash so far. Not sure if I'll stick with the full screen or go back to the 4X with pixel line mode. Also need to test it with my EverDrive X7 flash cart.
Here's a comparison between the FP-GBC and a Game Boy Color with an IPS display. Using their GBC core (which you have to manually select) with GB_CLRFIX disabled, the screen doesn't flash when Super Mario Land 2 is paused. It does flash similar to the GBC when the setting is enabled.
But, the colors of the EverDrive X7 menu are swapped or inverted when it is enabled, making it hard to read. While I can start games and enter the menu from the EverDrive, loading previous game states will almost consistently return a white screen. When it does seem to work, audio is glitched out until the next note is played or the game is paused and unpaused.
Firmware version 1.08 is still lagging behind the Analogue Pocket by a long ways in terms of compatibility and options. Of course, the Pocket is a lot more expensive and they've had more time working on the cores (both the Analogue cores and the OpenFPGA cores) compared to the newness and fast turn nature of Funny Playing.
For those interested, here is a comparison of an Analogue Pocket and the Funny Playing FP-GBC.
The Pocket is running the Spiritualized v1.3.0 GBC core with display mode set to Original GBC LCD. The FP-GBC is running the GBC core included with firmware version 1.0.8 and with the CLRFIX setting on.
The color on the FP-GBC is similar to my Game Boy Color with an IPS display, which is logical. If I set the core display setting to Normal on the Pocket, it closely matches the GBC IPS displays.
Since I'm more accustomed to the faded colors of the OG Game Boy Color, I prefer the Original GBC LCD display mode setting on the Pocket.
I have horrible timing or sense of time, so I don't know if the FP-GBC is running at the correct speed compared to any other GBC or GBC cores on the Pocket.
I ran a short and non-scientific test with an IPS-modded Game Boy Color and the FP-GBC.
Both are running a copy of F-1 Race, with the IPS GBC using an EverDrive X7 while the FP-GBC is using an original cartridge with the GBC core. The speed setting for the GBC core is two notches below maximum.
With a sample size of 8, the FP-GBC is running just under 1% faster.
Will be going live on #Twitch at 1:30 AM CST the plan is to finish Shantae I feel I am close. Please boost this post as I'm a #SmallStreamer and raids are greatly appreciated.
Will be going live on #Twitch at 1:00 AM CST will be continuing Shantae's first magical adventure I'm a #SmallStreamer so please boost this post and raids are greatly appreciated.
Will be continuing my blind playthrough of the magical world of Shantae at 1:30 AM CST on my #Twitch account I'm a #SmallStreamer so please boost this post and raids are greatly appreciated.
Here is a look at the fights in Cappimon, an RPG/Platformer hybrid for the GBC. You don't harm any Cappimon during these battles. Instead, you fight their master while avoiding Cappimon attacks. My intention is to create a system of battling that mixes the traditional RPG fight with something like Undertales more action oriented fights (but with platforming).
An intro sequence to Cappimon, an RPG/Platformer hybrid for the GBC. It subverts the familiar Pokemon premise at the very beginning of the game. One might say, right off the... zubat. 😏
Be Wario. Be sucked into a music box, be asked to save someone and keep treasure along the way.
Every level has 4 treasures in it that you can only access after many of the treasures modify the world you are in. Wario's forms are numerous and you are never at risk of dying.
There's a number of ways to get to your final goal of all the music boxes you need.