7 ans de travail. Voici donc Dixy, un jeu archi classique qui, à la base devait me servir à m'initier au game design, au pixel art, etc... J'en ai finalement fait un jeu ! ❤️
Im currently working on trajectory systems and forgot what tan() does and I kinda am embarrassed about that. Also I'm awful at trigonometry apparently. Haven't thought about it in a couple decades!
And after a long day of math and shit posting, behold! Trajectory in my #godotengine project!
The fact they become mines cuz they don't actually collide with the ground is now a #feature, that I TOTALLY planned, and wanted to happen from the start.
Our two games are nominees for Kristal Piksel 2023 Awards!
Pawn of the Dead is nominated for Best Console Game. Its Switch port was released afterwards the Kristal Piksel 2021, hence it's nominated for Best Console Game this year.
Omniscient God is a narrative-focused sci-fi/horror game. Nominated for Best Narration award.
There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them
Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...
For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!
Hab ein bisschen weiter an der Kugelbahn gebastelt und etwas Schnickschnack eingebaut. Es gibt Schalter, die beim Überrollen Barrieren öffnen und einige Bahnelemente sind jetzt festgeschraubt, so dass sie sich nicht mehr verschieben lassen.
Ich überlege mir jetzt noch etwas mehr Schnickschnack 😀
Leider ruckelt es etwas im Android Emulator, aber auf dem Handy selber läuft alles total flüssig.