tallstorygames, to gamedev
@tallstorygames@mastodon.online avatar

Just found a book with some scribbly Lucy Dreaming dev notes.

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Moggy, to pixelart French
@Moggy@mastodon.gamedev.place avatar

Vous pouvez essayer mon platformer GRATOS !!

7 ans de travail. Voici donc Dixy, un jeu archi classique qui, à la base devait me servir à m'initier au game design, au pixel art, etc... J'en ai finalement fait un jeu ! ❤️

N'hésitez pas à soutenir mon travail ! 🙏

https://moggykupo.itch.io/the-strange-adventures-of-dixy

#indiegame #Indiegamedev #pixelart #construct2 #itch_io #indiedev

Moggy,
@Moggy@mastodon.gamedev.place avatar

Je viens tout juste de publier également l'OST du jeu (composée par mes petites mains d'amour 🥰✋). Si vous détestez le jeu mais que vous aimez la musique ou si vous aimez le jeu ET la soundtrack, n'hésitez pas à vous procurer l'album du jeu. 🙏❤️

https://alexandreparent.bandcamp.com/album/the-strange-adventures-of-dixy-ost

#indiegame #Indiegamedev #Bandcamp #Soundtrack #pixelart #ost

Tearcell, to math
@Tearcell@mastodon.gamedev.place avatar

Im currently working on trajectory systems and forgot what tan() does and I kinda am embarrassed about that. Also I'm awful at trigonometry apparently. Haven't thought about it in a couple decades!

#indiegamedev #math #gamedevmath

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

And after a long day of math and shit posting, behold! Trajectory in my project!

The fact they become mines cuz they don't actually collide with the ground is now a , that I TOTALLY planned, and wanted to happen from the start.

After a whole lot of math and tutorials, the turret tower properly lobs its projectiles over the wall at a fixed height.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

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tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Been having a play around with different cloud colours (just try to imagine there isn’t a giant, inflatable phallus ruining the cloudscape)

cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

I'm working on a sci-fi text parser adventure, Tachyon Dreams Anthology. Coming out soon!

Meanwhile, you can wishlist the game on Steam & try the demo 👇
https://store.steampowered.com/app/2731920/Tachyon_Dreams_Anthology/

#indiegame #indiedev #gamedev #indiegamedev #pixelart #adventuregame #retro #retrogaming #retrogames

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beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Okay so I have a win screen, but I can't remember what I made it look like, so let me unhide it and oh okay past self real funny

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Aaa gee jiminy, I just handed over a bunch of tax information to Itch.io. This is getting kinda real!

guntha, to random French
@guntha@mastodon.gamedev.place avatar
lukaszkups, to random
@lukaszkups@mastodon.social avatar

I'm currently working on - which behavior of click do you prefer (with sizing feedback or without it?) 🤔 Let me know!

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

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guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Blargh! All day trying to figure out why an Area3D wouldn't register a hit on my GridMap in and it turns out it was the Jolt Physics engine!

Gotta set a specific option in the project settings if you want that interaction!

Annoying but that's I suppose.

Ten, to Youtube
@Ten@hachyderm.io avatar

Gimme your #indiegame recommendations! I want to play more games by #indiegamedevs to make videos and possibly feature on my #YouTube channel!

Just some criteria first before you start listing games to me.

  1. Must be an indie game less than four months old
  2. Preferably if it has less than 500 reviews on Steam
  3. Would also love demos to be suggested (or Game Jams!)
  4. Can be on Itch or some other non-Steam website

#gamedev #indiegamedev #indiegames #steam #itch #itchio #gamejam #gamejams

ahmetkkeles, to gamedev
@ahmetkkeles@mastodon.social avatar

Our two games are nominees for Kristal Piksel 2023 Awards!

Pawn of the Dead is nominated for Best Console Game. Its Switch port was released afterwards the Kristal Piksel 2021, hence it's nominated for Best Console Game this year.

Omniscient God is a narrative-focused sci-fi/horror game. Nominated for Best Narration award.

For details,

https://aslangamestudio.com/two-nominations-for-kristal-piksel-2023/

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silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Anti-war terminators limping on manikin legs commiserating with disabled cyborgs who can't afford their cyberarm-rent, and more hijinx in Neofeud!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

#indiegamedev #tankgame #godot4 #3d

[Limbo AI behavior tree controls the 2 stingered hornet that shoots energy balls. The tank drives around it, dodging some shots before killing the creature.

Longplay_Games, to random
@Longplay_Games@mstdn.games avatar

Landing your ship inside the station will be in the next Alpha patch.
Just working out the final bits for it now.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini

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cosmicvoid, to pixelart
@cosmicvoid@mastodon.gamedev.place avatar

Hey all, I made Twilight Oracle, a comedy point and click adventure game.

Explore the shores of another world with your friends to find the ancient oracle.

Available on Steam 👇
https://bit.ly/twilight-oracle

Please leave a review! 😃🥰

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