Morning Folks! Last night I got my first of the unique items from #WorldOfWarcraft#PandariaRemix and also spent a bit of time talking about my general thoughts from the event so far.
Honestly, it feels like a refreshing take on the game with the best mechanical state of classes combined with a more classical feeling expansion.
This trilogy of "GAME BOY ESSENTIALS" books collect articles from gameboyessentials.com
Ranging from seminal classics to forgotten titles; they offer in-depth analyses of the good and bad games you should play to understand the universal appeal of the #GameBoy.
I really dig some of the little touches to MegaGlest, such as the mages using their abilities to gather resources instead of pickaxes. The brief pause as gatherers switch from gathering to hauling, pulling the resources together to haul & deposit.
The visible progress bars as buildings/units are researching/producing upgrades or units. The way the main building lights up as night falls.
Increasingly drawn to more gratis, or truly free, games as potentially better shared experiences than commercial and freemium games. I think a lot of the broad nostalgia for old Flash games can be related to this as well.
There's also something to be said for older shareware, & in-between when commercial games encouraged local multiplayer, which itself was a form of sharing.
Think it can be better for games culture to have these sorts of unmonetized shared experiences.
I never owned a Sega Genesis (I rented one from Blockbuster a few times to play stuff, though), so I was never blessed by the wonder that is ToeJam & Earl. The soundtrack goes so hard and funky it's kind of ridiculous.
Did you ever get around to this one? I've dipped back again. Arrakis, Dune, Desert Planet, and the excellent John Rhys-Davies.
A lot of history with this title and the RTS genre and even back on PS1 it was a classic. The original Dune would be the template for C&C, from the same Westwood Studios 💕